A2osX/LIB/LIBGUI.S.WND.txt

843 lines
14 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

NEW
AUTO 3,1
*--------------------------------------
WND.Init >PUSHW L.DEVNAME.GFX
>PUSHBI 0
>SYSCALL2 open
bcs .9
sta WND.Screen+S.OBJ.hPARENT
>LDYA L.DCB.GFX
>STYA IOCTL+S.IOCTL.BUFPTR
lda #S.IOCTL.S.GETDCB
sta IOCTL+S.IOCTL.S
>PUSHB WND.Screen+S.OBJ.hPARENT
>PUSHBI IOCTL.STATUS
>PUSHW L.IOCTL
>SYSCALL2 IOCTL
.9 rts
*--------------------------------------
WND.Setup
* stz WND.Stack.Top
* stz MENU.Stack.Cnt
>LDYA DCB.GFX+S.DCB.GFX.W
>STYA WND.Screen+S.OBJ.W
>STYA WND.Desktop+S.OBJ.W
>STYA WND.SysBar+S.OBJ.W
cpy #0
bne .1
dec
.1 dey
>STYA CLIP.Screen+S.RECT.X2
*--------------------------------------
lda DCB.GFX+S.DCB.GFX.H
sta WND.Screen+S.OBJ.H
lda SYSFON.Hp2
sta WND.SysBar+S.OBJ.H
lda DCB.GFX+S.DCB.GFX.H
sec
sbc SYSFON.Hp2
sta WND.Desktop+S.OBJ.H
sta WND.SysBar+S.OBJ.Y1
sta RECT.SysBut+S.RECT.Y1
sta RECT.SysWNDs+S.RECT.Y1
sta RECT.SysClk+S.RECT.Y1
clc
adc SYSFON.Hp1
sta RECT.SysBut+S.RECT.Y2
sta RECT.SysWNDs+S.RECT.Y2
sta RECT.SysClk+S.RECT.Y2
sta CLIP.Screen+S.RECT.Y2
>LDYA L.WND.Screen
>STYA WND.Desktop+S.OBJ.hPARENT
>STYA WND.SysBar+S.OBJ.hPARENT
* >LDYA L.WND.Screen
jsr OBJ.SetX2Y2
>LDYA L.WND.Desktop
jsr OBJ.SetX2Y2
>LDYA L.WND.SysBar
jsr OBJ.SetX2Y2
*--------------------------------------
>LDYA L.WND.SysBar.2osX
ldx hSYSFON
jsr FON.GetTextSize
lda CB.Cache+S.CB.SrcW
clc
adc #25 4 + BM width(16) + 1 + "2osX" + 4
sta RECT.SysBut+S.RECT.X2
sta RECT.SysWNDs+S.RECT.X1
*--------------------------------------
>LDYA L.WND.SysBar.Clk
ldx hSYSFON
jsr FON.GetTextSize
lda CB.Cache+S.CB.SrcW
clc
adc #2 1 + "00:00" + 1
sta CB.Cache+S.CB.SrcW
lda DCB.GFX+S.DCB.GFX.W
sec
sbc CB.Cache+S.CB.SrcW
sta RECT.SysWNDs+S.RECT.X2
sta RECT.SysClk+S.RECT.X1
lda DCB.GFX+S.DCB.GFX.W+1
sbc #0
sta RECT.SysWNDs+S.RECT.X2+1
sta RECT.SysClk+S.RECT.X1+1
lda DCB.GFX+S.DCB.GFX.W
clc
sbc #0
sta RECT.SysClk+S.RECT.X2
lda DCB.GFX+S.DCB.GFX.W+1
sbc #0
sta RECT.SysClk+S.RECT.X2+1
jsr SYSBAR.Show
rts
*--------------------------------------
WND.Quit lda WND.Screen+S.OBJ.hPARENT
beq .8
pha
>PUSHBI IOCTL.CLOSE
>PUSHWZ
pla
>SYSCALL2 IOCTL
.8 clc
WND.Quit.RTS rts
*--------------------------------------
* guiNewWnd(sFlags, iX1, iY1, iW, iH)
*--------------------------------------
WND.New ldy WND.Stack.Top
cpy #WND.MAX
bcs .98
lda #S.OBJ.T.WND
jsr OBJ.New
bcs .99
* >STYA ZPObjPtr
phx
ldy #S.OBJ.H
jsr OBJ.PullWordAtY
ldy #S.OBJ.W
jsr OBJ.PullWordAtY
jsr OBJ.PullY1X1
>PULLA
bit #S.WND.F.RESIZE
beq .2
ora #S.OBJ.F.BORDER
.2 ldy #S.OBJ.F
sta (ZPObjPtr),y
ldy #S.PS.PID
lda (pPs),y
ldy #S.OBJ.hOWNER
sta (ZPObjPtr),y
lda L.WND.Desktop
ldx L.WND.Desktop+1
ldy #S.OBJ.hPARENT
jsr OBJ.SetAXAtY
lda L.WND.fPaint
ldx L.WND.fPaint+1
ldy #S.WND.fPaint
jsr OBJ.SetAXAtY
pla ID
* clc
rts
.98 lda #E.OOH
.99 >POP 9
rts
*--------------------------------------
WND.SetMBar >PULLW ZPPtr1
jsr OBJ.PullHWND
>LDYA ZPPtr1
jsr MBAR.New
bcs .9
ldy #S.WND.pMBAR
sta (ZPWNDPtr),y
* clc
.9 rts
*--------------------------------------
WND.ClrStatus ldy #S.OBJ.S
eor #$ff
and (ZPWNDPtr),y
sta (ZPWNDPtr),y
rts
*--------------------------------------
WND.SetStatus ldy #S.OBJ.S
ora (ZPWNDPtr),y
sta (ZPWNDPtr),y
rts
*--------------------------------------
* ZPWNDPtr
* ZPObjPtr
*--------------------------------------
WND.AddChild.I ldy #S.OBJ.pChilds
lda (ZPWNDPtr),y
sta ZPPtr1
iny
lda (ZPWNDPtr),y
sta ZPPtr1+1
ora ZPPtr1
bne .1
lda ZPObjPtr+1
sta (ZPWNDPtr),y
dey
lda ZPObjPtr
sta (ZPWNDPtr),y
clc
rts
.1 ldy #S.OBJ.pNext
lda (ZPPtr1),y
tax
iny
ora (ZPPtr1),y
beq .2
lda (ZPPtr1),y
stx ZPPtr1
sta ZPPtr1+1
bra .1
.2 lda ZPObjPtr+1
sta (ZPPtr1),y
dey
lda ZPObjPtr
sta (ZPPtr1),y
clc
rts
*--------------------------------------
WND.Enter
WND.Leave
*--------------------------------------
WND.Destroy clc
rts
*--------------------------------------
WND.Activate jsr OBJ.GetHWNDA
clc
WND.Activate.RTS
rts
*--------------------------------------
WND.Bring2Front ldx WND.Stack.Idx
cpx WND.Stack.Top
beq WND.Activate.RTS
lda WND.Stack-1,x
pha
.1 lda WND.Stack,x
sta WND.Stack-1,x
inx
cpx WND.Stack.Top
bne .1
dec WND.Stack.Top
.2 pla
*--------------------------------------
* guiShowWnd( hWND )
*--------------------------------------
WND.Show sta WND.hWND
>LDYA L.WND.Desktop
jsr CLIP.GetRect
ldx WND.Stack.Top
beq .1
lda WND.Stack-1,x
jsr OBJ.GetHWNDA
lda #S.WND.S.ACTIVE
jsr WND.ClrStatus
jsr WND.DrawTitleBar
.1 lda WND.hWND
ldx WND.Stack.Top
sta WND.Stack,x
inc WND.Stack.Top
*--------------------------------------
WND.Draw jsr OBJ.GetHWNDA Y,A = ZPWNDPtr
jsr OBJ.SetX2Y2
jsr WND.ResetInnerW
lda #S.WND.S.ACTIVE
jsr WND.SetStatus
>LDYA ZPWNDPtr
ldx #1
jsr OBJ.DrawBorders
*--------------------------------------
.1 ldy #S.OBJ.Y1
lda (ZPWNDPtr),y
sta Counter
iny
lda (ZPWNDPtr),y
sta Counter+1
ldy #S.WND.pTITLE+1
lda (ZPWNDPtr),y
bne .2
ldy #S.OBJ.S
lda (ZPWNDPtr),y
and #S.WND.F.MOVE+S.WND.F.CLOSE+S.WND.F.MIN+S.WND.F.MAX
beq .3
.2 lda SYSFON.Hp2
jsr WND.Add2Counter
ldy #S.WND.TBarY2
jsr WND.SetAXAtY
lda #S.WND.S.HASTBAR
jsr WND.SetStatus
jsr WND.DrawTitleBar
bcs .9
*--------------------------------------
.3 ldy #S.WND.pMBAR
lda (ZPWNDPtr),y
beq .4
ldy #S.WND.MBarY1
jsr WND.SetCounterAtY
lda SYSFON.Hp1
jsr WND.Add2Counter
ldy #S.WND.MBarY2
jsr WND.SetAXAtY
lda #S.WND.S.HASMBAR
jsr WND.SetStatus
ldy #S.WND.pMBAR
lda (ZPWNDPtr),y
jsr MBAR.Draw
bcs .9
*--------------------------------------
.4 jsr CB.GetBuf
bcs .9
ldy #S.WND.InnerY1
jsr WND.SetCounterAtY
ldy #S.WND.pSTATUS+1
lda (ZPWNDPtr),y
beq .8
lda SYSFON.H
jsr WND.Add2Counter
ldy #S.WND.InnerY2
lda (ZPWNDPtr),y
clc +1
sbc SYSFON.H
sta (ZPWNDPtr),y
tax
iny
lda (ZPWNDPtr),y
sbc #0
sta (ZPWNDPtr),y
inx
bne .5
inc
.5 ldy #S.WND.SBarY1+1
sta (ZPWNDPtr),y
dey
txa
sta (ZPWNDPtr),y
lda #S.WND.S.HASSBAR
jsr WND.SetStatus
jsr WND.DrawStatusBar
*--------------------------------------
.8 ldy #S.WND.InnerH
lda (ZPWNDPtr),y
sec
sbc Counter
sta (ZPWNDPtr),y
iny
lda (ZPWNDPtr),y
sbc Counter+1
sta (ZPWNDPtr),y
jsr CB.FlushBuf
lda WND.hWND
pha
jmp WND.Paint1
.9 rts
*--------------------------------------
WND.ResetInnerW ldy #S.OBJ.X1
ldx #S.WND.InnerX1
jsr .1
ldy #S.OBJ.Y1
ldx #S.WND.InnerY1
ldy #S.OBJ.X2
ldx #S.WND.InnerX2
jsr .1
ldy #S.OBJ.Y2
ldx #S.WND.InnerY2
jsr .1
ldy #S.OBJ.W
ldx #S.WND.InnerW
jsr .1
ldy #S.OBJ.H
ldx #S.WND.InnerH
.1 lda (ZPWNDPtr),y
pha
iny
lda (ZPWNDPtr),y
phx
ply
iny
sta (ZPWNDPtr),y
dey
pla
sta (ZPWNDPtr),y
rts
*--------------------------------------
WND.Add2Counter clc
adc Counter
sta Counter
bcc .8
inc Counter+1
.8 ldx Counter+1
rts
*--------------------------------------
WND.SetCounterAtY
lda Counter
ldx Counter+1
*--------------------------------------
WND.SetAXAtY sta (ZPWNDPtr),y
iny
txa
sta (ZPWNDPtr),y
WND.SetAXAtY.9 rts
*--------------------------------------
WND.DrawTitleBar
jsr CB.GetBuf
bcs WND.SetAXAtY.9
lda #S.CB.CMD.FILLRECT
sta CB.Cache+S.CB.CMD
lda #S.CB.OP.SET
sta CB.Cache+S.CB.OP
lda #S.CB.M.C16
sta CB.Cache+S.CB.M
ldx PREFS.TBarColorI
ldy #S.OBJ.S
lda (ZPWNDPtr),y
and #S.WND.S.ACTIVE
beq .10
ldx PREFS.TBarColorA
.10 stx CB.Cache+S.CB.COLOR
ldy #S.OBJ.X1+5 X1,Y1,X2
ldx #5
.11 lda (ZPWNDPtr),y
sta CB.Cache+S.CB.X1,x
dey
dex
bpl .11
ldy #S.OBJ.Y1
lda (ZPWNDPtr),y
sta CB.Cache+S.CB.Y1
sec
adc SYSFON.H
sta CB.Cache+S.CB.Y2
iny
lda (ZPWNDPtr),y
sta CB.Cache+S.CB.Y1+1
adc #0
sta CB.Cache+S.CB.Y2+1
jsr CB.Cache2CBBuf
jsr CB.IncY1
* TOP LEFT ICON
ldy #S.WND.ICON+1
lda (ZPWNDPtr),y
tax
dey
ora (ZPWNDPtr),y
bne .1
>LDYA L.BM.Apple
bra .2
.1 lda (ZPWNDPtr),y
tay
txa
.2 jsr DRAW.yaBM
jsr WND.DrawTitleBarText
bcs .9
* TOP RIGHT ICONS
ldy #S.OBJ.X2
lda (ZPWNDPtr),y
sec
sbc #48
sta CB.Cache+S.CB.X1
iny
lda (ZPWNDPtr),y
sbc #0
sta CB.Cache+S.CB.X1+1
ldy #S.OBJ.F
lda (ZPWNDPtr),y
bit #S.WND.F.MIN
beq .3
ldx #BM.ID.MIN
jsr DRAW.xBM
.3 lda #16
jsr CB.AddA2X1
ldy #S.OBJ.F
lda (ZPWNDPtr),y
bit #S.WND.F.MAX
beq .4
ldx #BM.ID.MAX
jsr DRAW.xBM
.4 lda #16
jsr CB.AddA2X1
ldy #S.OBJ.F
lda (ZPWNDPtr),y
bit #S.WND.F.CLOSE
beq .8
ldx #BM.ID.CLOSE
jsr DRAW.xBM
.8 jmp CB.FlushBuf
.9 rts
*--------------------------------------
WND.DrawTitleBarText
ldy #S.WND.pTITLE
lda (ZPWNDPtr),y
pha
iny
lda (ZPWNDPtr),y
ply
ldx hSYSFON
jsr FON.GetTextSize
lda PREFS.XMargin
asl
* clc
adc CB.Cache+S.CB.SrcW
sta CB.Cache+S.CB.SrcW
bcc .1
inc CB.Cache+S.CB.SrcW+1
.1 ldy #S.OBJ.W
lda (ZPWNDPtr),y
sec
sbc CB.Cache+S.CB.SrcW
sta DX
iny
lda (ZPWNDPtr),y
sbc CB.Cache+S.CB.SrcW+1
lsr
ror DX
sta DX+1
ldy #S.OBJ.X1
lda (ZPWNDPtr),y
clc
adc DX
* and PREFS.BestViewedX
and #$f8
sta CB.Cache+S.CB.X1
tax
iny
lda (ZPWNDPtr),y
adc DX+1
sta CB.Cache+S.CB.X1+1
pha
txa
clc
adc CB.Cache+S.CB.SrcW
* ora PREFS.nBestViewedX
and #$f8
sta CB.Cache+S.CB.X2
pla
adc CB.Cache+S.CB.SrcW+1
sta CB.Cache+S.CB.X2+1
jsr CB.DecY2
lda #C.WHITE
jsr CB.FillRectMonoA
jsr CB.Cache2CBBuf
lda PREFS.XMargin
jsr CB.AddA2X1
ldy #S.WND.pTITLE
lda (ZPWNDPtr),y
pha
iny
lda (ZPWNDPtr),y
ply
ldx hSYSFON
jmp DRAW.YAText
*--------------------------------------
WND.DrawStatusBar
jsr CB.GetBuf
bcs .9
jsr CB.BorderLineH
ldy #S.OBJ.X1
ldx #S.CB.X1
jsr CB.GetWndYCacheX
ldy #S.OBJ.X2
ldx #S.CB.X2
jsr CB.GetWndYCacheX
ldy #S.WND.SBarY1
ldx #S.CB.Y1
jsr CB.GetWndYCacheX
jsr CB.Cache2CBBuf
jsr CB.IncY1
lda PREFS.SBarColor
jsr CB.FillRectMonoA
ldy #S.OBJ.Y2
ldx #S.CB.Y2
jsr CB.GetWndYCacheX
jsr CB.Cache2CBBuf
lda #4
jsr CB.AddA2X1
ldy #S.WND.pSTATUS
lda (ZPWNDPtr),y
pha
iny
lda (ZPWNDPtr),y
ply
ldx hSYSFON
jsr DRAW.YAText
jmp CB.FlushBuf
.9 rts
*--------------------------------------
WND.Paint pha hWND
jsr OBJ.GetHWNDA
WND.Paint1 ldy #S.WND.fPaint
lda (ZPWNDPtr),y
sta ZPPtr1
iny
lda (ZPWNDPtr),y
sta ZPPtr1+1
pla
jmp (ZPPtr1)
*--------------------------------------
WND.fPaint jsr OBJ.GetHWNDA
jsr WND.GetInnerInClip
jsr WND.fPaint.BG
bcs .9
jsr WND.GetChilds
beq .8
.1 jsr OBJ.Paint
bcs .9
jsr OBJ.GetNext
bne .1
.8 clc
.9 rts
*--------------------------------------
WND.GetInnerInClip
ldy #S.WND.InnerX1+7
ldx #7
.1 lda (ZPWNDPtr),y
sta CLIP.Rect+S.RECT.X1,x
dey
dex
bpl .1
rts
*--------------------------------------
WND.fPaint.BG jsr CB.GetBuf
bcs .9
lda #S.CB.CMD.FILLRECT
sta CB.Cache+S.CB.CMD
lda #S.CB.OP.SET+S.CB.OP.COLOR
sta CB.Cache+S.CB.OP
lda #S.CB.M.MONO
sta CB.Cache+S.CB.M
ldy #S.WND.BGCOLOR
lda (ZPWNDPtr),y
sta CB.Cache+S.CB.COLOR
ldx #7
.1 lda CLIP.Rect+S.RECT.X1,x
sta CB.Cache+S.CB.X1,x
dex
bpl .1
jsr CB.Cache2CBBuf
*--------------------------------------
ldy #S.WND.BGBM
lda (ZPWNDPtr),y
sta CB.Cache+S.CB.SrcPtr
iny
ora (ZPWNDPtr),y
beq .8
lda (ZPWNDPtr),y
sta CB.Cache+S.CB.SrcPtr+1
jsr CB.ResetSrcXY
ldy #S.WND.InnerW+3
ldx #3
.2 lda (ZPWNDPtr),y
sta CB.Cache+S.CB.SrcW,x
dey
dex
bpl .2
lda #S.CB.CMD.BITBLT
sta CB.Cache+S.CB.CMD
jsr CB.Cache2CBBuf
.8 jmp CB.FlushBuf
.9 rts
*--------------------------------------
WND.GetChilds ldy #S.OBJ.pChilds
lda (ZPWNDPtr),y
sta ZPObjPtr
iny
lda (ZPWNDPtr),y
sta ZPObjPtr+1
ora ZPObjPtr
rts
*--------------------------------------
MAN
SAVE usr/src/lib/libgui.s.wnd
LOAD usr/src/lib/libgui.s
ASM