mirror of
https://github.com/A2osX/A2osX.git
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9a7d20a7e1
FORMAT: new switches & checks SH:BREAK in FOR and WHILE ASM / S-C MASM: new directives, CString support and .HX LC / UC:bugfix DHGR.DRV:bugfix LIBGUI:wip CC:wip
425 lines
6.6 KiB
Plaintext
425 lines
6.6 KiB
Plaintext
NEW
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AUTO 3,1
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*--------------------------------------
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MOU.Init >PUSHW L.DEVNAME.MOUSE
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>PUSHBI 0
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>SYSCALL2 open
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bcc .2
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inc DEVNAME.MOUSE+8
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lda DEVNAME.MOUSE+8
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cmp #'8'
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bne MOU.Init
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* sec
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rts
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.2 sta hDevMouse
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clc
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rts
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*--------------------------------------
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* make sure mouse X,Y always in Screen
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*--------------------------------------
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MOU.Setup lda CLIP.Screen+S.RECT.X2+1
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sta MouseClamp+3
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lsr
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sta PTR.Pos+S.POINT.X+1
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lda CLIP.Screen+S.RECT.X2
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sta MouseClamp+2
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ror
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sta PTR.Pos+S.POINT.X
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lda CLIP.Screen+S.RECT.Y2+1
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sta MouseClamp+7
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lsr
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sta PTR.Pos+S.POINT.Y+1
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lda CLIP.Screen+S.RECT.Y2
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sta MouseClamp+6
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ror
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sta PTR.Pos+S.POINT.Y
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>PUSHB hDevMouse
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>PUSHBI IOCTL.CONTROL
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>PUSHW L.MouseClamp
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>SYSCALL2 IOCTL
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bcs .9
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>LDYA L.PTR.SaveBuf
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>STYA CB.PTR+S.CB.DstPtr
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* clc
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.9 rts
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*--------------------------------------
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MOU.Quit lda hDevMouse
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beq .8
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>PUSHA
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>PUSHBI IOCTL.CLOSE
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>PUSHWZ
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>SYSCALL2 IOCTL
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.8 clc
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rts
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*--------------------------------------
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MOU.CheckOverMenu
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.1 ldx MENU.Stack.Cnt
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beq .9
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.2 dex
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stx MENU.Stack.Idx
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lda MENU.Stack,x
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>SYSCALL2 GetMemPtr
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>STYA ZPObjPtr
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jsr MOU.InObj
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bcs .3
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lda #PTR.T.ARROW
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jsr PTR.Set
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jmp MENU.Enter
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.3 ldx MENU.Stack.Idx
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bne .2
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lda MSG+S.MSG.S
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bit #S.XY.S.CLK
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beq .9
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jsr MENU.DestroyAll
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.9 sec
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rts
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*--------------------------------------
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MOU.CheckOverSysBut
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>LDYA L.RECT.SysBut
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jsr MOU.InRectYA
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bcs .9
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jmp SYSBUT.Enter
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.9 jsr SYSBUT.Leave
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sec
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MOU.CheckOverSysBut.RTS
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rts
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*--------------------------------------
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MOU.CheckOverWND
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ldx WND.Stack.Top
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beq MOU.CheckOverSysBut.RTS
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.1 stx WND.Stack.Idx
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lda WND.Stack-1,x
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jsr OBJ.GetHWNDA
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jsr MOU.ChkWNDBorders
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bcc MOU.CheckOverSysBut.RTS
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lda ZPWNDPtr
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clc
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adc #S.OBJ.X1
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tay
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lda ZPWNDPtr+1
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adc /S.OBJ.X1
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jsr MOU.InRectYA
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bcs .7 not over this WND
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lda MSG+S.MSG.S
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bit #S.XY.S.CLK
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beq .2
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jsr WND.Bring2Front
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.2 lda ZPWNDPtr
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clc
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adc #S.WND.InnerX1
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tay
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lda ZPWNDPtr+1
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adc /S.WND.InnerX1
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jsr MOU.InRectYA
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bcc .8 in Inner Space
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ldy #S.OBJ.S
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lda (ZPWNDPtr),y
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and #S.WND.S.HASTBAR
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beq .3
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ldy #S.WND.TBarY2
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jsr MOU.WNDCmpY
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bcc .3 not in TBAR
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jmp MOU.MoveWND
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.3 ldy #S.OBJ.S
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lda (ZPWNDPtr),y
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and #S.WND.S.HASMBAR
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beq .4
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ldy #S.WND.MBarY2
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jsr MOU.WNDCmpY
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bcc .4 not in MBAR
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jsr MBAR.Enter
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bra .5
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.4 ldy #S.OBJ.S
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lda (ZPWNDPtr),y
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and #S.WND.S.HASSBAR
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beq .5
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ldy #S.WND.SBarY1
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jsr MOU.WNDCmpY
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bcs .5 not in SBAR
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.5 lda #PTR.T.ARROW
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.6 jmp PTR.Set
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.7 ldx WND.Stack.Idx
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dex
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bne .1
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lda #PTR.T.ARROW
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jsr PTR.Set
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.9 sec
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rts
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*--------------------------------------
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.8 ldy #S.WND.hPTR
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lda (ZPWNDPtr),y
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jsr PTR.Set
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jsr MOU.ToLocal
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jsr MOU.ChkWNDChilds
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bcc .99
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clc
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.99 rts
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*--------------------------------------
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MOU.MoveWND lda MSG+S.MSG.S
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bit #S.XY.S.DRAGSTART
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beq .8
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lda ZPWNDPtr
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clc
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adc #S.OBJ.X1
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tay
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lda ZPWNDPtr+1
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adc /S.OBJ.X1
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jmp PTR.SetRect
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.8 lda #PTR.T.MOVE
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jmp PTR.Set
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*--------------------------------------
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MOU.ChkWNDChilds
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jsr WND.GetChilds
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beq .9
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.1 jsr MOU.InObj
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bcs .7 not over this Child
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jsr OBJ.Enter
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bra .8
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.7 jsr OBJ.Leave
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.8 jsr OBJ.GetNext
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bne .1
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.9
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MOU.ChkWNDChilds.9
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sec
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rts
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*--------------------------------------
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MOU.ChkWNDBorders
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ldy #S.OBJ.F
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lda (ZPWNDPtr),y
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and #S.OBJ.F.BORDER
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beq MOU.ChkWNDChilds.9
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stz IY
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ldy #S.OBJ.X1
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lda (ZPWNDPtr),y
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sec
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sbc #1
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eor MSG+S.MSG.X1
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bne .1
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iny
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lda (ZPWNDPtr),y
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sbc #0
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eor MSG+S.MSG.X1+1
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bne .1
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lda #PTR.T.RESIZEX
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sta IY
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.1 ldy #S.OBJ.Y1
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lda (ZPWNDPtr),y
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sec
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sbc #1
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eor MSG+S.MSG.Y1
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bne .3
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iny
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lda (ZPWNDPtr),y
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sbc #0
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eor MSG+S.MSG.Y1+1
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bne .3
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lda IY
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beq .2
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lda #PTR.T.RESIZEXY1
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jmp PTR.Set
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.2 lda #PTR.T.RESIZEY
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sta IY
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.3 ldy #S.OBJ.X2
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lda (ZPWNDPtr),y
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clc
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adc #1
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eor MSG+S.MSG.X1
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bne .5
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iny
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lda (ZPWNDPtr),y
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adc #0
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eor MSG+S.MSG.X1+1
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bne .5
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lda IY
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beq .4
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lda #PTR.T.RESIZEXY2
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jmp PTR.Set
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.4 lda #PTR.T.RESIZEX
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sta IY
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.5 ldy #S.OBJ.Y2
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lda (ZPWNDPtr),y
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clc
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adc #1
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eor MSG+S.MSG.Y1
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bne .7
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iny
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lda (ZPWNDPtr),y
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adc #0
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eor MSG+S.MSG.Y1+1
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bne .7
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lda #PTR.T.RESIZEXY1
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.6 jmp PTR.Set
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.7 lda IY
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bne .6
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.9 sec
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rts
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*--------------------------------------
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MOU.InObj lda ZPObjPtr
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clc
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adc #S.OBJ.X1
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tay
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lda ZPObjPtr+1
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adc /S.OBJ.X1
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*--------------------------------------
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MOU.InRectYA >STYA ZPRECTPtr
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ldy #S.RECT.X1
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lda MSG+S.MSG.X1
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cmp (ZPRECTPtr),y
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iny
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lda MSG+S.MSG.X1+1
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sbc (ZPRECTPtr),y
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bcc .9
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iny #S.RECT.Y1
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lda MSG+S.MSG.Y1
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cmp (ZPRECTPtr),y
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iny
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lda MSG+S.MSG.Y1+1
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sbc (ZPRECTPtr),y
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bcc .9
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iny #S.RECT.X2
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lda (ZPRECTPtr),y
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cmp MSG+S.MSG.X1
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iny
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lda (ZPRECTPtr),y
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sbc MSG+S.MSG.X1+1
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bcc .9
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iny #S.RECT.Y2
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lda (ZPRECTPtr),y
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cmp MSG+S.MSG.Y1
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iny
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lda (ZPRECTPtr),y
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sbc MSG+S.MSG.Y1+1
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bcc .9
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clc
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rts
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.9 sec
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.99 rts
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*--------------------------------------
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MOU.WNDCmpY lda (ZPWNDPtr),y
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cmp MSG+S.MSG.Y1
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iny
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lda (ZPWNDPtr),y
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sbc MSG+S.MSG.Y1+1
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rts
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*--------------------------------------
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MOU.ToLocal ldy #S.WND.InnerX1
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lda MSG+S.MSG.X1
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sec
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sbc (ZPWNDPtr),y
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sta MSG+S.MSG.X1
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iny
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lda MSG+S.MSG.X1+1
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sbc (ZPWNDPtr),y
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sta MSG+S.MSG.X1+1
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iny #S.WND.InnerY1
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lda MSG+S.MSG.Y1
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sec
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sbc (ZPWNDPtr),y
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sta MSG+S.MSG.Y1
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iny
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lda MSG+S.MSG.Y1+1
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sbc (ZPWNDPtr),y
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sta MSG+S.MSG.Y1+1
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rts
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*--------------------------------------
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MAN
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SAVE usr/src/lib/libgui.s.mou
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LOAD usr/src/lib/libgui.s
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ASM
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