A2osX/INC/GUI.I.txt

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NEW
PREFIX
AUTO 4,1
.LIST OFF
*--------------------------------------
* GC : Graphic Context
*--------------------------------------
S.GC.hParentGC .EQ 0
S.GC.hDev .EQ 1
S.GC.hMem .EQ 2
*
S.GC.X1 .EQ 4
S.GC.Y1 .EQ 6
S.GC.X2 .EQ 8
S.GC.Y2 .EQ 10
S.GC.W .EQ 12
S.GC.H .EQ 14
S.GC.Cursor .EQ 15
S.GC.Color .EQ 16
S.GC.hFont .EQ 17
S.GC.hBrush .EQ 18
*
S.GC .EQ 20
*--------------------------------------
S.CB.CMD .EQ 0
S.CB.CMD.SETPIXEL .EQ 0
S.CB.CMD.GETPIXEL .EQ 2
S.CB.CMD.HLINE .EQ 4
S.CB.CMD.VLINE .EQ 6
S.CB.CMD.FILLRECT .EQ 8
S.CB.CMD.BITBLT .EQ 10
S.CB.CMD.GETRECTBUFSIZE .EQ 12
S.CB.CMD.DRAWLINE .EQ 14
S.CB.CMD.DRAWTEXT .EQ 16
S.CB.CMD.GETTEXTSIZE .EQ 18
S.CB.OP .EQ 1
S.CB.OP.XOR .EQ 0 screen EOR bitmap -> Screen
S.CB.OP.SET .EQ 2 replace screen with bitmap
S.CB.OP.ORA .EQ 4 combine screen & bitmap -> Screen
S.CB.OP.MASK .EQ %00001000 Apply BitMap mask before painting
S.CB.OP.SAVE .EQ %00010000 Save Screen to DstPtr before painting
S.CB.OP.RESTORE .EQ %00100000 Restore Screen From DstPtr
S.CB.OP.COLOR .EQ %01000000 Assume BitMap is COLOR
S.CB.OP.F.B .EQ %00010000
S.CB.OP.F.I .EQ %00100000
S.CB.OP.F.U .EQ %01000000
S.CB.OP.F.G .EQ %10000000
S.CB.M .EQ 2
S.CB.M.MONO .EQ %00000001 b/w (1 bit/pixel)
*S.CB.M.C4 .EQ %00000010
*S.CB.M.C8 .EQ %00000100
S.CB.M.C16 .EQ %00001000 16 colors (4 bits/pixel)
*S.CB.M.C256 .EQ %00010000 256 colors (8 bits/pixel)
S.CB.COLOR .EQ 3 xPIXEL,xLINE,FILLRECT
S.CB.hFont .EQ 3 DRAWTEXT
S.CB.X1 .EQ 4 xPIXEL,xLINE,FILLRECT,BITBLT,GETRECTBUFSIZE,DRAWLINE
S.CB.Y1 .EQ 6 xPIXEL,xLINE,FILLRECT,BITBLT,GETRECTBUFSIZE,DRAWLINE
S.CB.X2 .EQ 8 VLINE,FILLRECT,DRAWLINE
S.CB.Y2 .EQ 10 HLINE,FILLRECT,DRAWLINE
S.CB.SrcW .EQ 8 BITBLT,GETRECTBUFSIZE
S.CB.SrcH .EQ 10 BITBLT,GETRECTBUFSIZE
S.CB.DstX .EQ 12 BITBLT,DRAWTEXT
S.CB.DstY .EQ 14 BITBLT,DRAWTEXT
S.CB.SrcPtr .EQ 16 BITBLT
S.CB.TxtPtr .EQ 16 DRAWTEXT
S.CB.DstPtr .EQ 18 BITBLT
*
S.CB .EQ 20
*--------------------------------------
CUR.T.ARROW .EQ 0
CUR.T.RESIZEX .EQ 2
CUR.T.RESIZEY .EQ 4
CUR.T.RESIZEXY1 .EQ 6
CUR.T.RESIZEXY2 .EQ 8
CUR.T.CROSS .EQ 10
CUR.T.TEXT .EQ 12
CUR.T.WAIT .EQ 14
*--------------------------------------
S.MOUSE.X1 .EQ 0
S.MOUSE.Y1 .EQ 2
S.MOUSE.X2 .EQ 4
S.MOUSE.Y2 .EQ 6
S.MOUSE.S .EQ 8
S.MOUSE.S.UP .EQ %00000001
S.MOUSE.S.DOWN .EQ %00000010
S.MOUSE.S.MOVE .EQ %00000100
S.MOUSE.S.DRAGSTART .EQ %00001000
S.MOUSE.S.DRAGEND .EQ %00010000
S.MOUSE.S.CLK .EQ %00100000
S.MOUSE.S.DCLK .EQ %01000000
S.MOUSE.KEYMOD .EQ 9
S.MOUSE.KEYMOD.OA .EQ %00000001
S.MOUSE.KEYMOD.CA .EQ %00000010
*
S.MOUSE .EQ 10
*--------------------------------------
S.POINT.X .EQ 0
S.POINT.Y .EQ 2
*
S.POINT .EQ 4
*--------------------------------------
S.RECT.X1 .EQ 0
S.RECT.Y1 .EQ 2
S.RECT.X2 .EQ 4
S.RECT.Y2 .EQ 6
*
S.RECT .EQ 8
*--------------------------------------
S.OBJ.T .EQ 0
S.OBJ.T.SCREEN .EQ 0
S.OBJ.T.WND .EQ 2
S.OBJ.T.MENUBAR .EQ 4
S.OBJ.T.MENU .EQ 6
S.OBJ.T.MENUITEM .EQ 8
S.OBJ.T.BUT .EQ 10
S.OBJ.T.TEXT .EQ 12
S.OBJ.F .EQ 1
S.OBK.S .EQ 2
S.OBJ.ID .EQ 3
S.OBJ.hOWNER .EQ 4
S.OBJ.hPARENT .EQ 5
S.OBJ.X .EQ 8
S.OBJ.Y .EQ 10
S.OBJ.W .EQ 12
S.OBJ.H .EQ 14
*--------------------------------------
S.WND.F.RESIZE .EQ %00000001
S.WND.F.MOVE .EQ %00000010
S.WND.F.CLOSE .EQ %00000100
S.WND.F.MAX .EQ %00001000
S.WND.F.MIN .EQ %00010000
S.WND.F.NOBORDER .EQ %00100000
S.WND.F.MODAL .EQ %01000000
S.WND.F.SYSMODAL .EQ %10000000
*
S.WND.S.MAX .EQ %00001000
S.WND.S.MIN .EQ %00010000
*
S.WND.MinW .EQ 16
S.WND.MinH .EQ 18
S.WND.hTITLE .EQ 20
S.WND.hMENUBAR .EQ 22
S.WND.hBKCOLOR .EQ 24
S.WND.hBKBM .EQ 26
S.WND.hCUR .EQ 28
S.WND.hSTATUS .EQ 30
S.WND.hICON .EQ 32
*
S.WND .EQ 34
*--------------------------------------
S.MENUBAR
*--------------------------------------
S.MENU.hSAVEBUF .EQ 2
* ... S.MITEMs...
*--------------------------------------
*S.MENUITEM.F. .EQ %00000001
*S.MENUITEM.F. .EQ %00000010
*S.MENUITEM.F. .EQ %00000100
*S.MENUITEM.F. .EQ %00001000
*S.MENUITEM.F. .EQ %00010000
S.MENUITEM.F.SEP .EQ %00100000
S.MENUITEM.F.CHECKED .EQ %01000000
S.MENUITEM.F.DISABLED .EQ %10000000
S.MENUITEM.ID .EQ 1
S.MENUITEM.hSUBM .EQ 2
S.MENUITEM.hBM .EQ 3
S.MENUITEM.HOTKEY .EQ 4
S.MENUITEM.HOTKEY.CTRL .EQ %10000000
S.MENUITEM.HOTKEY.OA .EQ %01000000
S.MENUITEM.HOTKEY.CA .EQ %00100000
S.MENUITEM.TEXTLEN .EQ 5
S.MENUITEM.TEXT .EQ 6 CSTR
* ...
*--------------------------------------
S.BUT.T .EQ 0
S.BUT.F .EQ 1
S.BUT.F.DISABLED .EQ %10000000
S.BUT.S .EQ 2
S.BUT.S.PUSHED .EQ %10000000
S.BUT.ID .EQ 3
S.BUT.hOWNER .EQ 4
S.BUT.hPARENT .EQ 5
S.BUT.X .EQ 6
S.BUT.Y .EQ 8
S.BUT.W .EQ 10
S.BUT.H .EQ 12
S.BUT.hBM .EQ 14
S.BUT.TEXTX .EQ 16
S.BUT.TEXTY .EQ 18
S.BUT.TEXTLEN .EQ 20
S.BUT.TEXT .EQ 21
* ...
*--------------------------------------
S.TEXT.T .EQ 0
S.TEXT.F .EQ 1
S.TEXT.F.DISABLED .EQ %10000000
S.TEXT.ID .EQ 2
S.TEXT.hBM .EQ 3
S.TEXT.TEXTLEN .EQ 5
S.TEXT.TEXT .EQ 6
*--------------------------------------
S.BM.F .EQ 0
S.BM.F.BBP1 .EQ %00000001
S.BM.F.BBP2 .EQ %00000010
S.BM.F.BBP4 .EQ %00000100
S.BM.F.BBP8 .EQ %00001000
S.BM.RowBytes .EQ 1
S.BM.W .EQ 2
S.BM.H .EQ 4
S.BM.MASK.OFS .EQ 6
*
S.BM .EQ 8
*--------------------------------------
S.FON.F .EQ 0
S.FON.Ascent .EQ 1
S.FON.PixW .EQ 2 if 0, variable W
S.FON.PixH .EQ 3
S.FON.First .EQ 4
S.FON.Last .EQ 5
S.FON.Default .EQ 6
S.FON.Break .EQ 7
*
S.FON .EQ 8
*--------------------------------------
MAN
SAVE INC/GUI.I