A2osX/LIB/LIBGUI.S.WND.txt
2020-09-14 08:19:27 +02:00

551 lines
8.7 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

NEW
AUTO 3,1
*--------------------------------------
WND.Init >PUSHBI 0
>LDYA L.DEVNAME.GFX
>SYSCALL2 open
bcs .9
sta WND.Screen+S.OBJ.hPARENT
>LDYA L.DCB.GFX
>STYA IOCTL+S.IOCTL.BUFPTR
lda #S.IOCTL.STATCODE.GETDCB
sta IOCTL+S.IOCTL.STATCODE
>PUSHB WND.Screen+S.OBJ.hPARENT
>PUSHBI IOCTL.STATUS
>PUSHW L.IOCTL
>SYSCALL2 IOCTL
.9 rts
*--------------------------------------
WND.Setup >LDYA DCB.GFX+S.DCB.GFX.W
>STYA WND.Screen+S.OBJ.W
>STYA WND.Desktop+S.OBJ.W
>STYA WND.SysBar+S.OBJ.W
lda SYSFON.H
clc
adc #6
sta WND.SysBar+S.OBJ.H
lda DCB.GFX+S.DCB.GFX.H
sta WND.Screen+S.OBJ.H
sec
sbc WND.SysBar+S.OBJ.H
sta WND.Desktop+S.OBJ.H
sta WND.SysBar+S.OBJ.X1
lda DCB.GFX+S.DCB.GFX.H+1
sta WND.SysBar+S.OBJ.H+1
sbc #0
sta WND.Desktop+S.OBJ.H+1
sta WND.SysBar+S.OBJ.X1+1
>LDYA L.WND.Screen
jsr OBJ.SetX2Y2
>LDYA L.WND.Desktop
>STYA WND.Screen.Childs
jsr OBJ.SetX2Y2
>LDYA L.WND.SysBar
>STYA WND.Screen.Childs+2
jsr OBJ.SetX2Y2
lda #CUR.T.ARROW
sta WND.Desktop+S.WND.hCUR
sta WND.SysBar+S.WND.hCUR
stz WND.Stack.Top
rts
*--------------------------------------
WND.Quit lda WND.Screen+S.OBJ.hPARENT
beq .8
pha
>PUSHBI IOCTL.CLOSE
>PUSHWZ
pla
>SYSCALL2 IOCTL
.8 clc
rts
*--------------------------------------
* F8, X116, Y116, W16, H16
*--------------------------------------
WND.Create ldy WND.Stack.Top
cpy #WND.MAX
bcs .90
>LDYAI S.WND
>SYSCALL2 getmem
bcs .9
>STYA ZPPtr1
lda #S.OBJ.T.WND
sta (ZPPtr1) S.OBJ.T
ldy #S.WND-1
lda #0
.1 sta (ZPPtr1),y
dey
bne .1
>PULLA
ldy #S.OBJ.H
sta (ZPPtr1),y
>PULLA
iny
sta (ZPPtr1),y
>PULLA
ldy #S.OBJ.W
sta (ZPPtr1),y
>PULLA
iny
sta (ZPPtr1),y
>PULLA
ldy #S.OBJ.Y1
sta (ZPPtr1),y
>PULLA
iny
sta (ZPPtr1),y
>PULLA
ldy #S.OBJ.X1
sta (ZPPtr1),y
>PULLA
iny
sta (ZPPtr1),y
>PULLA
ldy #S.OBJ.F
sta (ZPPtr1),y
ldy #S.PS.PID
lda (pPs),y
ldy #S.OBJ.hOWNER
sta (ZPPtr1),y
txa ID
ldy WND.Stack.Top
sta WND.Stack
inc WND.Stack.Top
* clc
rts
.90 lda #E.OOH
.9 >RET 9
*--------------------------------------
* hWND8, Prop8, Value16
*--------------------------------------
WND.SetProp ldy #3
lda (pStack),y hWND
>SYSCALL2 GetMemPtr
>STYA ZPPtr1
ldy #2
lda (pStack),y
tay
>PULLA
sta (ZPPtr1),y
iny
>PULLA
sta (ZPPtr1),y
>RET 2
*--------------------------------------
* hWND8, Prop8
*--------------------------------------
WND.GetProp >PULLA
pha
>PULLA
>SYSCALL2 GetMemPtr
>STYA ZPPtr1
ply
lda (ZPPtr1),y
pha
iny
lda (ZPPtr1),y
ply
rts
*--------------------------------------
* A = hWND
*--------------------------------------
WND.Show >SYSCALL2 GetMemPtr
>STYA ZPPtr1
jsr OBJ.SetX2Y2
jsr GetCBBuf
bcs .9
stz Counter X
stz Counter+1 Y
ldy #S.OBJ.F
lda (ZPPtr1),y
and #S.WND.F.RESIZE+S.WND.F.BORDER
beq .1
inc Counter 1 pixel L
inc Counter 1 pixel R
inc Counter+1 1 top
inc Counter+1 1 bottom
jsr WND.PaintBorders
.1 ldy #S.WND.TITLE+1
lda (ZPPtr1),y
bne .2
ldy #S.OBJ.S
lda (ZPPtr1),y
and #S.WND.F.MOVE+S.WND.F.CLOSE+S.WND.F.MIN+S.WND.F.MAX
beq .3
.2 lda Counter+1
clc
adc SYSFON.H2
sta Counter+1
lda #S.WND.S.HASTOPBAR
jsr WND.SetStatus
jsr WND.PaintTopBar
bcs .9
.3
lda #0
jsr PutCBBuf
>LDYA L.WND.Screen
jsr DrawToYA
lda hCBBuf
>SYSCALL FreeMem
clc
.9 rts
*--------------------------------------
WND.New clc
rts
*--------------------------------------
WND.Paint >STYA ZPPtr1
clc
rts
*--------------------------------------
WND.PaintBorders
lda #S.CB.CMD.HLINE TOP
jsr WND.PaintBorders.H
ldy #S.OBJ.X1
.1 lda (ZPPtr1),y
jsr PutCBBuf
iny
cpy #S.OBJ.Y2+2
bne .1
lda #S.CB.CMD.VLINE LEFT
jsr WND.PaintBorders.H
ldy #S.OBJ.X1
.2 lda (ZPPtr1),y
jsr PutCBBuf
iny
cpy #S.OBJ.Y2+2
bne .2
lda #S.CB.CMD.VLINE RIGHT
jsr WND.PaintBorders.H
ldy #S.OBJ.X2
jsr WND.PaintPushWY
ldy #S.OBJ.Y1
jsr WND.PaintPushWY
ldy #S.OBJ.X2
jsr WND.PaintPushWY
ldy #S.OBJ.Y2
jsr WND.PaintPushWY
lda #S.CB.CMD.HLINE BOTTOM
jsr WND.PaintBorders.H
ldy #S.OBJ.X1
jsr WND.PaintPushWY
ldy #S.OBJ.Y2
jsr WND.PaintPushWY
ldy #S.OBJ.X2
jsr WND.PaintPushWY
ldy #S.OBJ.Y2
jsr WND.PaintPushWY
rts
WND.PaintBorders.H
jsr PutCBBuf
lda #S.CB.OP.SET
jsr PutCBBuf
lda #S.CB.M.MONO
jsr PutCBBuf
lda PREFS.BORDERCOLOR
jmp PutCBBuf
WND.PaintPushWY lda (ZPPtr1),y
jsr PutCBBuf
iny
lda (ZPPtr1),y
jsr PutCBBuf
rts
*--------------------------------------
WND.PaintTopBar lda #S.CB.CMD.FILLRECT
jsr PutCBBuf
lda #S.CB.OP.SET
jsr PutCBBuf
lda #S.CB.M.C16
jsr PutCBBuf
lda PREFS.TOBARCOLOR
jsr PutCBBuf
ldy #S.WND.ICON+1
lda (ZPPtr1),y
tax
dey
ora (ZPPtr1),y
bne .1
lda L.BM.Apple
ldx L.BM.Apple+1
bra .2
.1 lda (ZPPtr1),y
.2 sta ZPObjPtr
stx ZPObjPtr+1
lda #1
ldx #0
jsr WND.PaintTopBarBMAtAX
* jsr WND.PaintTopBarTitle
* bcs .9
clc
.9 rts
*--------------------------------------
WND.PaintTopBarBMAtAX
clc
ldy #S.OBJ.X1
adc (ZPPtr1),y
pha
iny
txa
adc (ZPPtr1),y
tax
lda #S.CB.CMD.BITBLT
jsr PutCBBuf
lda #S.CB.OP.MASK+S.CB.OP.ORA+S.CB.OP.COLOR
jsr PutCBBuf
lda #S.CB.M.C16
jsr PutCBBuf
lda #0
jsr PutCBBuf
pla X1
jsr PutCBBufAX
ldy #S.OBJ.Y1
lda (ZPPtr1),y
clc
adc #1
jsr PutCBBuf
iny
lda (ZPPtr1),y
adc #0
jsr PutCBBuf
lda #0 S.CB.X2
jsr PutCBBuf
jsr PutCBBuf
jsr PutCBBuf S.CB.Y2
jsr PutCBBuf
jsr PutCBBuf S.CB.SrcX
jsr PutCBBuf
jsr PutCBBuf S.CB.SrcY
jsr PutCBBuf
ldx #4
ldy #S.BM.W
.1 lda (ZPObjPtr),y
jsr PutCBBuf
iny
dex
bne .1
lda ZPObjPtr S.CB.SrcPtr
jsr PutCBBuf
lda ZPObjPtr+1
jsr PutCBBuf
lda #0 S.CB.DstPtr
jsr PutCBBuf
jsr PutCBBuf
rts
*--------------------------------------
WND.PaintTopBarTitle
ldy #S.OBJ.X1
lda (ZPPtr1),y
clc
adc #1
jsr PutCBBuf
iny
lda (ZPPtr1),y
adc #0
jsr PutCBBuf
iny ldy #S.OBJ.Y1
lda (ZPPtr1),y
clc
adc #1
jsr PutCBBuf
iny
lda (ZPPtr1),y
adc #0
jsr PutCBBuf
iny ldy #S.OBJ.X2
lda (ZPPtr1),y
sec
sbc #1
jsr PutCBBuf
iny
lda (ZPPtr1),y
sbc #0
jsr PutCBBuf
ldy #S.OBJ.Y1
lda (ZPPtr1),y
clc
adc SYSFON.H2
jsr PutCBBuf
iny
lda (ZPPtr1),y
adc #0
jsr PutCBBuf
jsr CB.Clear
lda #S.CB.CMD.DRAWTEXT+S.CB.CMD.OSD
sta CB.Cache+S.CB.CMD
lda #S.CB.OP.SET+S.CB.OP.INVERSE
sta CB.Cache+S.CB.OP
lda #S.CB.M.MONO
sta CB.Cache+S.CB.M
lda hSYSFONB
sta CB.Cache+S.CB.hFont
ldy #S.WND.TITLE
lda (ZPPtr1),y
sta CB.Cache+S.CB.TxtPtr
iny
lda (ZPPtr1),y
sta CB.Cache+S.CB.TxtPtr+1
jsr GFXWrite.CB
bcs .9
ldy #S.OBJ.X1
lda (ZPPtr1),y
clc
adc #17
sta CB.Cache+S.CB.X1
iny
lda (ZPPtr1),y
adc #0
sta CB.Cache+S.CB.X1+1
ldy #S.OBJ.Y1
lda (ZPPtr1),y
clc
adc #2
sta CB.Cache+S.CB.Y1
iny
lda (ZPPtr1),y
adc #0
sta CB.Cache+S.CB.Y1+1
ldx #0
.8 lda CB.Cache,x
jsr PutCBBuf
inx
cpx #S.CB.DstPtr+2
bne .8
clc
.9 rts
*--------------------------------------
WND.ClrStatus ldy #S.OBJ.S
eor #$ff
and (ZPPtr1),y
sta (ZPPtr1),y
rts
*--------------------------------------
WND.SetStatus ldy #S.OBJ.S
ora (ZPPtr1),y
sta (ZPPtr1),y
rts
*--------------------------------------
WND.Close clc
rts
*--------------------------------------
MAN
SAVE usr/src/lib/libgui.s.wnd
LOAD usr/src/lib/libgui.s
ASM