A2osX/SBIN/GUI.S.txt
2017-11-27 08:11:31 +01:00

419 lines
7.7 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

PR#3
PREFIX /A2OSX.BUILD
NEW
INC 1
AUTO 6
.LIST OFF
.OP 65C02
.OR $2000
.TF /A2OSX.BUILD/SBIN/GUI
*--------------------------------------
.INB /A2OSX.BUILD/INC/IO.I
.INB /A2OSX.BUILD/INC/MACROS.I
.INB /A2OSX.BUILD/INC/A2OSX.I
.INB /A2OSX.BUILD/INC/LIBGUI.I
*--------------------------------------
ZPPtr1 .EQ ZPBIN
*--------------------------------------
* File Header (16 Bytes)
*--------------------------------------
CS.START cld
jmp (.1,x)
.DA #$61 6502,Level 1 (65c02)
.DA #1 BIN Layout Version 1
.DA 0
.DA CS.END-CS.START CS
.DA DS.END-DS.START DS
.DA #16 SS
.DA #2 ZP
.DA 0
*--------------------------------------
* Relocation Table
*--------------------------------------
.1 .DA CS.INIT
.DA CS.RUN
.DA CS.DOEVENT
.DA CS.QUIT
L.LIBGUI .DA LIBGUI
L.DEVNAME.GFX .DA DEVNAME.GFX
L.DEVNAME.MOUSE .DA DEVNAME.MOUSE
L.MSG.INIT .DA MSG.INIT
L.MouseClamp .DA MouseClamp
L.MouseData .DA MouseData
L.Rect.CB .DA Rect.CB
L.SetPixel.CB .DA SetPixel.CB
L.DrawLines.CB .DA DrawLines.CB
L.Filename .DA Filename
L.BitBlT.CB .DA BitBlT.CB
.DA 0
*--------------------------------------
CS.INIT >LDYA L.MSG.INIT
>SYSCALL PrintF.YA
>LDYA L.LIBGUI
>SYSCALL LoadLib.YA
sta hLIBGUI
>LDYA L.DEVNAME.GFX
>SYSCALL GetDevByName.YA
bcc .10
rts
.10 stx hDevGFX
>STYA GoDevGFX+1
txa
ldx #DEVMGR.OPEN
jsr GoDevGFX
.11 >LDYA L.DEVNAME.MOUSE
>SYSCALL GetDevByName.YA
bcc .20
inc DEVNAME.MOUSE+4
lda DEVNAME.MOUSE+4
cmp #'8'
bne .11
beq .21 No mouse found, skip mouse init
.20 stx hDevMouse
>STYA GoDevMouse+1
ldx #DEVMGR.OPEN
jsr GoDevMouse
ldx #DEVMGR.CONTROL Mouse driver disturb graphic screen....
jsr GoDevGFX
ldx #DEVMGR.STATUS get graphic mode and resolution....
jsr GoDevGFX
>STYA ZPPtr1
ldy #S.DSTAT+1
lda (ZPPtr1),y
sta MouseClamp+2
iny
lda (ZPPtr1),y
sta MouseClamp+3
iny
lda (ZPPtr1),y
sta MouseClamp+6
iny
lda (ZPPtr1),y
sta MouseClamp+7
>LDYA L.MouseClamp
ldx #DEVMGR.CONTROL
jsr GoDevMouse
.21 lda hDevGFX
>LIBCALL hLIBGUI,LIBGUI.InitGUI.A
lda (pPs)
ora #S.PS.F.EVENT Now accept events
sta (pPs)
jsr Destop.Paint
clc
rts
*--------------------------------------
CS.RUN lda A2osX.ASCREEN GUI screen active ?
cmp #3
bne .8 no, exit....
lda hDevMouse Mouse is active ?
beq .4 go check KB
>LDYA L.MouseData
ldx #DEVMGR.READBLOCK
jsr GoDevMouse
bcs .4 go check KB
lda MouseData
bit #4 mouse move
beq .1
lda MouseData+1
sta SetPixel.X
lda MouseData+2
sta SetPixel.X+1
lda MouseData+3
sta SetPixel.Y
lda MouseData+4
sta SetPixel.Y+1
lda #0 S.CB.OP.XOR
sta SetPixel.OP
lda #S.CB.MODE.MONO
sta SetPixel.Mode
lda #1
sta SetPixel.Color
>PUSHW L.SetPixel.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
clc
rts
.1 bit #$20
beq .4
jsr Destop.Paint
.4
.8 clc
rts
*--------------------------------------
CS.DOEVENT sec
rts
*--------------------------------------
CS.QUIT clc
rts
*--------------------------------------
Destop.Paint >PUSHW L.Rect.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
lda #S.CB.MODE.C16
sta SetPixel.Mode
lda #0
sta SetPixel.Color
lda #20
sta SetPixel.Y
.1 lda #28
sta SetPixel.X
lda /28
sta SetPixel.X+1
.2 >PUSHW L.SetPixel.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
lda SetPixel.X
clc
adc #4
sta SetPixel.X
bcc .3
inc SetPixel.X+1
.3 lda SetPixel.X
cmp #84
lda SetPixel.X+1
sbc /84
bcc .2
inc SetPixel.Y
lda SetPixel.Y
cmp #192
beq .4
and #$7
bne .1
inc SetPixel.Color
lda SetPixel.Color
cmp #16
bne .1
.4 >PUSHW L.DrawLines.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
>PUSHWI 0 Aux type
>PUSHBI $CB Type
>PUSHBI SYS.FOpen.R
>PUSHW L.FILENAME
>SYSCALL LoadFile
txa
>SYSCALL GetMemPtr.A
>STYA BitBlT.CB+S.CB.SrcPtr
>LDYAI 105
>STYA BitBlT.CB+S.CB.DestX
>PUSHW L.BitBlt.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
>LDYAI 246
>STYA BitBlT.CB+S.CB.DestX
>PUSHW L.BitBlt.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
>LDYAI 387
>STYA BitBlT.CB+S.CB.DestX
>PUSHW L.BitBlt.CB
>LIBCALL hLIBGUI,LIBGUI.Draw
rts
*--------------------------------------
*--------------------------------------
*--------------------------------------
GoDevGFX jmp $ffff
GoDevMouse jmp $ffff
*--------------------------------------
CS.END
DEVNAME.GFX >CSTR "GFX"
DEVNAME.MOUSE >CSTR "MOU1"
LIBGUI >CSTR "libgui.o"
MSG.INIT >CSTR "GUI:Init...\r\n"
hLIBGUI .BS 1
hDevGFX .BS 1
hDevMouse .BS 1
MouseClamp .BS 8
MouseData .BS 5
*--------------------------------------
Rect.CB .DA #S.CB.CMD.FILLRECT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.C16
.DA #2
.DA 0
.DA 0
.DA 559
.DA 191
.DA #S.CB.CMD.FILLRECT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #1
.DA 10
.DA 5
.DA 549
.DA 186
.DA #S.CB.CMD.FILLRECT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.C16
.DA #7
.DA 20
.DA 10
.DA 539
.DA 181
.DA #S.CB.CMD.FILLRECT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.C16
.DA #4
.DA 30
.DA 15
.DA 529
.DA 176
.DA #S.CB.CMD.FILLRECT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #0
.DA 40
.DA 20
.DA 519
.DA 171
.DA #0
*--------------------------------------
DrawLines.CB .DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.SET
.DA #S.CB.MODE.C16
.DA #1
.DA 80
.DA 191
.DA 80+191
.DA 191+191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.XOR
.DA #S.CB.MODE.MONO
.DA #1
.DA 90
.DA 0
.DA 140
.DA 191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #1
.DA 100
.DA 0
.DA 100+191
.DA 191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.SET
.DA #S.CB.MODE.C16
.DA #15
.DA 110
.DA 0
.DA 559
.DA 191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #1
.DA 28
.DA 0
.DA 28
.DA 191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #1
.DA 84
.DA 0
.DA 84
.DA 191
.DA #S.CB.CMD.DRAWLINE
.DA #S.CB.OP.XOR
.DA #S.CB.MODE.MONO
.DA #1
.DA 0
.DA 92
.DA 559
.DA 92
.DA #0
*--------------------------------------
Filename >CSTR "/A2OSX.BUILD/MARILYN"
*--------------------------------------
BitBlT.CB .DA #S.CB.CMD.BITBLT
.DA #S.CB.OP.SET
.DA #S.CB.MODE.MONO
.DA #0
.DA 0 X1
.DA 0 Y1
.DA 140 X2
.DA 149 y2
.DA 196 DestX
.DA 21 DestY
.BS 2 SrcPtr
.DA 0
.DA #0
*--------------------------------------
SetPixel.CB .DA #S.CB.CMD.SETPIXEL
SetPixel.OP .BS 1
SetPixel.Mode .BS 1
SetPixel.Color .BS 1
SetPixel.X .BS 2
SetPixel.Y .BS 2
.DA #0
*--------------------------------------
.DUMMY
.OR 0
DS.START
DS.END
.ED
MAN
SAVE /A2OSX.SRC/SBIN/GUI.S
ASM