A2osX/LIB/LIBGUI.S.MOU.txt

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NEW
AUTO 3,1
*--------------------------------------
MOU.Init >PUSHW L.DEVNAME.MOUSE
>PUSHBI 0
>SYSCALL2 open
bcc .2
inc DEVNAME.MOUSE+8
lda DEVNAME.MOUSE+8
cmp #'8'
bne MOU.Init
* sec
rts
.2 sta hDevMouse
clc
rts
*--------------------------------------
MOU.Setup lda DCB.GFX+S.DCB.GFX.W+1
sta MouseClamp+3
lsr
sta PTR.Pos+S.POINT.X+1
lda DCB.GFX+S.DCB.GFX.W
sta MouseClamp+2
ror
sta PTR.Pos+S.POINT.X
lda DCB.GFX+S.DCB.GFX.H+1
sta MouseClamp+7
lsr
sta PTR.Pos+S.POINT.Y+1
lda DCB.GFX+S.DCB.GFX.H
sta MouseClamp+6
ror
sta PTR.Pos+S.POINT.Y
>PUSHB hDevMouse
>PUSHBI IOCTL.CONTROL
>PUSHW L.MouseClamp
>SYSCALL2 IOCTL
bcs .9
>LDYA L.PTR.SaveBuf
>STYA CB.PTR+S.CB.DstPtr
* clc
.9 rts
*--------------------------------------
MOU.Quit lda hDevMouse
beq .8
>PUSHA
>PUSHBI IOCTL.CLOSE
>PUSHWZ
>SYSCALL2 IOCTL
.8 clc
rts
*--------------------------------------
MOU.ReadMouse >PULLW ZPPtr1 pS.XY
lda A2osX.ASCREEN GUI screen active ?
cmp DCB.GFX+S.DCB.GFX.DEVID
bne .9 no, exit....
lda hDevMouse
beq .99 CS
>PUSHA
>PUSHBI IOCTL.READ
>PUSHW L.XY
>SYSCALL2 IOCTL
bcs .99
ldy #S.XY-1
.1 lda XY,y
sta (ZPPtr1),y
dey
bpl .1
* clc
rts
.9 sec
.99 rts
*--------------------------------------
MOU.CheckOverMenu
.1 ldx MENU.Stack.Cnt
beq .9
lda MENU.Stack-1,x
.2 phx
>SYSCALL2 GetMemPtr
>STYA ZPMENUPtr
pha
tya
clc
adc #S.OBJ.X1
tay
pla
adc /S.OBJ.X1
jsr MOU.InRectYA
bcc .3
plx
dex
bne .2
.9 sec
rts
.3 plx
cpx MENU.Stack.Cnt
beq .7
* TODO:destroy from TOP to current, then enter current
inx
phx
jsr MENU.Destroy
bra .3
.7 jmp MENU.Enter
.8 clc
rts
*--------------------------------------
MOU.CheckOverSysBut
>LDYA L.RECT.SysBut
jsr MOU.InRectYA
bcs .9
jmp SYSBUT.Enter
.9 jsr SYSBUT.Leave
sec
MOU.CheckOverSysBut.RTS
rts
*--------------------------------------
MOU.CheckOverWND
ldx WND.Stack.Top
beq MOU.CheckOverSysBut.RTS
.1 stx WND.Stack.Idx
lda WND.Stack-1,x
>SYSCALL2 GetMemPtr
>STYA ZPWNDPtr
ldy #S.OBJ.F
lda (ZPWNDPtr),y
bit #S.WND.F.BORDER
beq .2
jsr MOU.ChkWNDBorders
bcc .99
.2 lda ZPWNDPtr
clc
adc #S.OBJ.X1
tay
lda ZPWNDPtr+1
adc #0
jsr MOU.InRectYA
bcs .7 not over this WND
lda MSG+S.MSG.S
bit #S.MSG.S.CLK
beq .22
jsr WND.Bring2Front
.22 ldy #S.WND.TBarY2
lda (ZPWNDPtr),y
cmp MSG+S.MSG.Y1
iny
lda (ZPWNDPtr),y
sbc MSG+S.MSG.Y1+1
bcc .3 not in TBAR
bra .5
.3 iny #S.WND.MBarY2
lda (ZPWNDPtr),y
cmp MSG+S.MSG.Y1
iny
lda (ZPWNDPtr),y
sbc MSG+S.MSG.Y1+1
bcc .4 not in MBAR
jsr MBAR.Enter
bra .5
.4 iny #S.WND.SBarY1
lda (ZPWNDPtr),y
cmp MSG+S.MSG.Y1
iny
lda (ZPWNDPtr),y
sbc MSG+S.MSG.Y1+1
bcs .6 not in SBAR
.5 lda #PTR.T.ARROW
jsr PTR.Set
clc
rts
.6 lda #PTR.T.WAIT
jsr PTR.Set
clc
rts
.7 ldx WND.Stack.Idx
dex
bne .1
lda #PTR.T.ARROW
jsr PTR.Set
.9 sec
.99 rts
*--------------------------------------
MOU.ChkWNDBorders
stz IY
ldy #S.OBJ.X1
lda (ZPWNDPtr),y
sec
sbc #1
eor MSG+S.MSG.X1
bne .1
iny
lda (ZPWNDPtr),y
sbc #0
eor MSG+S.MSG.X1+1
bne .1
lda #PTR.T.RESIZEX
sta IY
.1 ldy #S.OBJ.Y1
lda (ZPWNDPtr),y
sec
sbc #1
eor MSG+S.MSG.Y1
bne .3
iny
lda (ZPWNDPtr),y
sbc #0
eor MSG+S.MSG.Y1+1
bne .3
lda IY
beq .2
lda #PTR.T.RESIZEXY1
jmp PTR.Set
.2 lda #PTR.T.RESIZEY
sta IY
.3 ldy #S.OBJ.X2
lda (ZPWNDPtr),y
clc
adc #1
eor MSG+S.MSG.X2
bne .5
iny
lda (ZPWNDPtr),y
adc #0
eor MSG+S.MSG.X2+1
bne .5
lda IY
beq .4
lda #PTR.T.RESIZEXY2
jmp PTR.Set
.4 lda #PTR.T.RESIZEX
sta IY
.5 ldy #S.OBJ.Y2
lda (ZPWNDPtr),y
clc
adc #1
eor MSG+S.MSG.Y2
bne .7
iny
lda (ZPWNDPtr),y
adc #0
eor MSG+S.MSG.Y2+1
bne .7
lda #PTR.T.RESIZEXY1
.6 jmp PTR.Set
.7 lda IY
bne .6
sec
rts
*--------------------------------------
MOU.InRectYA >STYA ZPRECTPtr
ldy #S.RECT.X1
lda MSG+S.MSG.X1
cmp (ZPRECTPtr),y
iny
lda MSG+S.MSG.X1+1
sbc (ZPRECTPtr),y
bcc .9
iny #S.RECT.Y1
lda MSG+S.MSG.Y1
cmp (ZPRECTPtr),y
iny
lda MSG+S.MSG.Y1+1
sbc (ZPRECTPtr),y
bcc .9
iny #S.RECT.X2
lda (ZPRECTPtr),y
cmp MSG+S.MSG.X1
iny
lda (ZPRECTPtr),y
sbc MSG+S.MSG.X1+1
bcc .9
iny #S.RECT.Y2
lda (ZPRECTPtr),y
cmp MSG+S.MSG.Y1
iny
lda (ZPRECTPtr),y
sbc MSG+S.MSG.Y1+1
bcc .9
clc
rts
.9 sec
.99 rts
*--------------------------------------
MAN
SAVE usr/src/lib/libgui.s.mou
LOAD usr/src/lib/libgui.s
ASM