mirror of
https://github.com/A2osX/A2osX.git
synced 2024-11-25 05:32:20 +00:00
dcde70ebe7
EDIT & other BIN : bugfixes
324 lines
5.2 KiB
Plaintext
324 lines
5.2 KiB
Plaintext
NEW
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AUTO 3,1
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*--------------------------------------
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* A = Object Class
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*--------------------------------------
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OBJ.New pha
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tax
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ldy OBJ.SizeOf,x
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lda #0
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>SYSCALL GetMem
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bcs .9
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>STYA ZPObjPtr
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pla
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sta (ZPObjPtr)
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tay
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lda OBJ.SizeOf,y
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tay
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dey
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lda #0
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.1 sta (ZPObjPtr),y
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dey
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bne .1
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* clc
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.9 rts
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*--------------------------------------
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OBJ.Enter lda (ZPObjPtr)
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tax
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jmp (J.OBJ.Enter,x)
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*--------------------------------------
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OBJ.Leave lda (ZPObjPtr)
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tax
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jmp (J.OBJ.Leave,x)
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*--------------------------------------
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OBJ.Paint lda (ZPObjPtr)
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tax
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jmp (J.OBJ.fPaintX,x)
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*--------------------------------------
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* hOBJ, Prop8, Value16
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*--------------------------------------
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OBJ.SetProp ldy #3
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lda (pStack),y hOBJ
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>SYSCALL2 GetMemPtr
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>STYA ZPObjPtr
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ldy #2
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lda (pStack),y
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tay
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lda (ZPObjPtr),y
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pha old value
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>PULLA
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sta (ZPObjPtr),y
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iny
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lda (ZPObjPtr),y
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tax
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>PULLA
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sta (ZPObjPtr),y
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txa
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ply
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>RET 2
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*--------------------------------------
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* hOBJ, Prop8
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*--------------------------------------
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OBJ.GetProp >PULLA
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pha
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>PULLA
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>SYSCALL2 GetMemPtr
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>STYA ZPObjPtr
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ply
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OBJ.GetPropAtY lda (ZPObjPtr),y
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pha
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iny
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ora (ZPObjPtr),y
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clc
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bne .1
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sec
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.1 lda (ZPObjPtr),y
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ply
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rts
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*--------------------------------------
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OBJ.PullDXDY >PULLW DY
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>PULLW DX
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rts
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*--------------------------------------
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OBJ.SetDXDYX1Y1 ldx #3
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ldy #S.OBJ.X1+3
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.1 lda DX,x
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sta (ZPObjPtr),y
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dey
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dex
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bpl .1
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rts
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*--------------------------------------
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OBJ.SetX2Y2 >STYA ZPPtr1
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ldy #S.OBJ.W+1
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lda (ZPPtr1),y
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tax
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dey
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lda (ZPPtr1),y
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bne .1
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dex
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.1 dec
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clc
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ldy #S.OBJ.X1
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adc (ZPPtr1),y
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pha
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txa
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iny
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adc (ZPPtr1),y
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ldy #S.OBJ.X2+1
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sta (ZPPtr1),y
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dey
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pla
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sta (ZPPtr1),y
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*--------------------------------------
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ldy #S.OBJ.H+1
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lda (ZPPtr1),y
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tax
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dey
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lda (ZPPtr1),y
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bne .2
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dex
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.2 dec
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clc
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ldy #S.OBJ.Y1
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adc (ZPPtr1),y
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pha
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txa
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iny
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adc (ZPPtr1),y
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ldy #S.OBJ.Y2+1
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sta (ZPPtr1),y
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dey
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pla
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sta (ZPPtr1),y
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rts
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*--------------------------------------
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OBJ.GetPtr lda (ZPObjPtr),y
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pha
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iny
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lda (ZPObjPtr),y
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beq .1
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ply
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rts
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.1 plx
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>LDYA L.BMs,x
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rts
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*--------------------------------------
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OBJ.SetAXAtY sta (ZPObjPtr),y
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iny
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txa
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sta (ZPObjPtr),y
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rts
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*--------------------------------------
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OBJ.PullY1X1 ldy #S.OBJ.Y1
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jsr OBJ.PullWordAtY
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ldy #S.OBJ.X1
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*--------------------------------------
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OBJ.PullWordAtY >PULLA
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sta (ZPObjPtr),y
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iny
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OBJ.PullByteAtY >PULLA
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sta (ZPObjPtr),y
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rts
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*--------------------------------------
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OBJ.PullHWND >PULLA
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OBJ.GetHWNDA >SYSCALL2 GetMemPtr
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>STYA ZPWNDPtr
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rts
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*--------------------------------------
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OBJ.DrawBorders >STYA ZPObjPtr
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stx IY
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ldy #S.OBJ.F
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lda (ZPObjPtr),y
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* and #S.OBJ.F.BORDER
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* bne .1
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bmi .1
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clc
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.9 rts
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.1 jsr CB.GetBuf
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bcs .9
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jsr CB.BorderLineH
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ldy #S.OBJ.X1
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lda (ZPObjPtr),y
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sec
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sbc IY
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sta CB.Cache+S.CB.X1
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iny
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lda (ZPObjPtr),y
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sbc #0
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sta CB.Cache+S.CB.X1+1
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iny #S.OBJ.Y1
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lda (ZPObjPtr),y
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sec
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sbc IY
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sta CB.Cache+S.CB.Y1
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sta CB.Cache+S.CB.Y2
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iny
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lda (ZPObjPtr),y
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sbc #0
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sta CB.Cache+S.CB.Y1+1
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sta CB.Cache+S.CB.Y2+1 top X1-1,Y1-1,X2+1,Y1-1
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iny #S.OBJ.X2
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lda (ZPObjPtr),y
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clc
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adc IY
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sta CB.Cache+S.CB.X2
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iny
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lda (ZPObjPtr),y
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adc #0
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sta CB.Cache+S.CB.X2+1
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jsr CB.Cache2CBBuf
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ldy #S.OBJ.Y2
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lda (ZPObjPtr),y
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clc
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adc IY
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sta CB.Cache+S.CB.Y1
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sta CB.Cache+S.CB.Y2
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iny
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lda (ZPObjPtr),y
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adc #0
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sta CB.Cache+S.CB.Y1+1
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sta CB.Cache+S.CB.Y2+1 bottom X1-1,Y2+1,X2+1,Y2+1
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jsr CB.Cache2CBBuf
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lda #S.CB.CMD.VLINE
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sta CB.Cache+S.CB.CMD
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ldy #S.OBJ.Y1
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lda (ZPObjPtr),y
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sec
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sbc IY
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sta CB.Cache+S.CB.Y1
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iny
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lda (ZPObjPtr),y
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sbc #0
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sta CB.Cache+S.CB.Y1+1
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lda CB.Cache+S.CB.X1
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sta CB.Cache+S.CB.X2
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lda CB.Cache+S.CB.X1+1
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sta CB.Cache+S.CB.X2+1 left X1-1,Y1-1,X1-1,Y2+1
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jsr CB.Cache2CBBuf
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ldy #S.OBJ.X2
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lda (ZPObjPtr),y
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clc
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adc IY
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sta CB.Cache+S.CB.X1
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sta CB.Cache+S.CB.X2
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iny
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lda (ZPObjPtr),y
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adc #0
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sta CB.Cache+S.CB.X1+1
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sta CB.Cache+S.CB.X2+1 right X2+1,Y1-1,X2+1,Y2+1
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jsr CB.Cache2CBBuf
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jmp CB.FlushBuf
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*-------------------------------------
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OBJ.GetNext ldy #S.OBJ.pNext
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lda (ZPObjPtr),y
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tax
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iny
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lda (ZPObjPtr),y
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stx ZPObjPtr
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sta ZPObjPtr+1
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ora ZPObjPtr
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rts
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*--------------------------------------
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MAN
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SAVE usr/src/lib/libgui.s.obj
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LOAD usr/src/lib/libgui.s
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ASM
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