mirror of
https://github.com/thelbane/Apple-6502-Scaffold.git
synced 2025-01-13 18:30:33 +00:00
Initial commit
This commit is contained in:
commit
14bf02cf3d
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
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*.sublime-workspace
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/build
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.DS_Store
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23
include/print
Normal file
23
include/print
Normal file
@ -0,0 +1,23 @@
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print subroutine
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pla
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sta $06
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pla
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sta $07
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ldy #0
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.loop
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inc $06
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bne .next
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inc $07
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.next
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lda ($06),y
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beq .done
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ora #$80
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jsr COUT
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bne .loop
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.done
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jsr CROUT
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inc $06
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bne .end
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inc $07
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.end
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jmp ($06)
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217
include/stdio
Normal file
217
include/stdio
Normal file
@ -0,0 +1,217 @@
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; Source:
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; Assembly Cookbook for the Apple II/IIe part two by Don Lancaster
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; https://www.americanradiohistory.com/Archive-Don-Lancaster/aacb2.pdf
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WNDLFT EQU $20 ; SCROLL WINDOW LEFT
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WNDWDTH EQU $21 ; SCROLL WINDOW WIDTH
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WNDTOP EQU $22 ; SCROLL WINDOW TOP
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WNDBOT EQU $23 ; SCROLL WINDOW BOTTOM
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CH EQU $24 ; CURSOR HORIZONTAL
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CV EQU $25 ; CURSOR VERTICAL
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GBASL EQU $26 ; LORES BASE LOW
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GBASH EQU $27 ; LORES BASE HIGH
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BASL EQU $28 ; TEXT BASE LOW
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BASH EQU $29 ; TEXT BASE HIGH
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HEND EQU $2C ; LORES RIGHT END H LINE
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VBOT EQU $2D ; LORES BOTTOM OF V LINE
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COLOR EQU $30 ; LORES COLOR
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INVFLG EQU $31 ; NORMAL/INVERSE/FLASH (FF,7F,3F)
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PROMPT EQU $33 ; HOLDS PROMPT SYMBOL
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CSWL EQU $36 ; OUTPUT CHARACTER HOOK LOW
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CSWH EQU $37 ; OUTPUT CHARACTER HOOK HIGH
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KSWL EQU $38 ; INPUT CHARACTER HOOK LOW
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KSWH EQU $39 ; INPUT CHARACTER HOOK HIGH
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RNDL EQU $4E ; RANDOM NUMBER LOW
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RNDH EQU $4F ; RANDOM NUMBER HIGH
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STACK EQU $0100 ; STACK PAGE ACCESS
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KEYBUF EQU $0200 ; KEYBUFFER START
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DOSWRM EQU $03D0 ; DOS WARM START JMP
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DOSCLD EQU $03D3 ; DOS COLD START JMP
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DOSFLM EQU $03D6 ; DOS FILE MANAGER JUMP
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DOSRWTS EQU $03D9 ; DOS RWTS JUMP
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DOSIPRM EQU $03DC ; DOS FILE PARAMETER FIND JUMP
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DOSRWLS EQU $03E3 ; DOS RWTS PARAMETER FIND JUMP
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DOSHOOK EQU $03EA ; DOS HOOK RECONNECT JUMP
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BRK EQU $03F0 ; BREAK ADDRESS (AUTOSTART & 2E ONLY!)
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SOFTEV EQU $03F2 ; SOFT RESET (AUTOSTART & 2E ONLY!)
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PWRDUP EQU $03F4 ; WARM START EOR CHECKSUM
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AMPERV EQU $03F5 ; APPLESOFT "&" JUMP
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USRADR EQU $03F8 ; CTRL-Y JUMP
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NMI EQU $03FB ; NON-MASKABLE INTERRUPT JUMP
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IRQLOC EQU $03FE ; INTERRUPT ADDRESS LOW
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TEXTP1 EQU $0400 ; START OF TEXT PAGE ONE
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TEXTP2 EQU $0800 ; START OF TEXT PAGE TWO
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HIRESP1 EQU $2000 ; START OF HIRES PAGE ONE
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HIRESP2 EQU $4000 ; START OF HIRES PAGE TWO
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IOADR EQU $C000 ; KEYBOARD INPUT
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KBDSTR EQU $C010 ; KEYSTROBE RESET
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TAPEOUT EQU $C020 ; CASSETTE OR AUDIO OUT
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SPKR EQU $C030 ; SPEAKER CLICK OUTPUT
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STROBE EQU $C040 ; GAME CONNECTOR STROBE
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TXTCLR EQU $C050 ; GRAPHICS ON SOFT SWITCH
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TXTSET EQU $C051 ; TEXT ON SOFT SWITCH
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MIXCLR EQU $C052 ; FULL SCREEN SOFT SWITCH
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MIXSET EQU $C053 ; MIXED SCREEN SOFT SWITCH
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LOWSCR EQU $C054 ; PAGE ONE SOFT SWITCH
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HISCR EQU $C055 ; PAGE TWO SOFT SWITCH
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LORES EQU $C056 ; LORES SOFT SWITCH
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HIRES EQU $C057 ; HIRES SOFT SWITCH
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PB4 EQU $C060 ; CASS IN + "FOURTH" PB INPUT "SW3"
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PB1 EQU $C061 ; OPEN APPLE + "FIRST" PB INPUT "SW0"
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PB2 EQU $C062 ; CLOSED APPLE + "SECOND" PB INPUT "SW1"
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PB3 EQU $C063 ; "THIRD" PUSHBUTTON INPUT "SW2"
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PDL0 EQU $C064 ; GAME PADDLE 0 ANALOG IN
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PDL1 EQU $C065 ; GAME PADDLE 1 ANALOG IN
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PDL2 EQU $C066 ; GAME PADDLE 2 ANALOG IN
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PDL3 EQU $C067 ; GAME PADDLE 3 ANALOG IN
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PTRIG EQU $C070 ; ANALOG PADDLE RESET
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STEP00 EQU $C080 ; DISK STEPPER PHASE 0 OFF
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STEP01 EQU $C081 ; DISK STEPPER PHASE 0 ON
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STEP10 EQU $C082 ; DISK STEPPER PHASE 1 OFF
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STEP11 EQU $C083 ; DISK STEPPER PHASE 1 ON
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STEP20 EQU $C084 ; DISK STEPPER PHASE 2 OFF
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STEP21 EQU $C085 ; DISK STEPPER PHASE 2 ON
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STEP30 EQU $C086 ; DISK STEPPER PHASE 3 OFF
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STEP31 EQU $C087 ; DISK STEPPER PHASE 3 ON
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MOTON EQU $C088 ; DISK MAIN MOTOR OFF
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MOTOFF EQU $C089 ; DISK MAIN MOTOR ON
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DRV0EN EQU $C08A ; DISK ENABLE DRIVE 1
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DRV1EN EQU $C08B ; DISK ENABLE DRIVE 2
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Q6CLR EQU $C08C ; DISK Q6 CLEAR
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Q6SET EQU $C08D ; DISK 06 SET
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Q7CLR EQU $C08E ; DISK 07 CLEAR
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Q7SET EQU $C08F ; DISK 07 SET
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BASICLD EQU $E000 ; ENTER BASIC COLD
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BASICWM EQU $E003 ; RE-ENTER BASIC WARM
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HGR2 EQU $F3D8 ; APPLESOFT CLEAR TO HIRES 2
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HGR EQU $F3E2 ; APPLESOFT CLEAR TO HIRES 1
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BKGND EQU $F3F4 ; APPLESOFT HIRES BACKGROUND CLEAR
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HCOLOR EQU $F6F0 ; APPLESOFT HIRES COLOR SELECT
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HPOSN EQU $F411 ; APPLESOFT HIRES POSITION
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HPLOT EQU $F457 ; APPLESOFT HIRES PLOT
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PLOT EQU $F800 ; PLOT LORES BLOCK
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HLINE EQU $F819 ; HORIZ LORES LINE
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VLINE EQU $F828 ; VERTICAL LORES LINE
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CLRSCR EQU $F832 ; CLEAR FULL LORES SCREEN
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CLRTOP EQU $F836 ; CLEAR TOP LORES SCREEN
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GBSCALC EQU $F847 ; LORES BASE CALCULATION
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NEXTCOL EQU $F85F ; INCREASE LORES COLOR BY 3
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SETCOL EQU $F864 ; SET LORES COLOR
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SCRN EQU $F871 ; READ LORES SCREEN COLOR
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PRNTAX EQU $F941 ; OUTPUT A THEN X. AS HEX
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PRBLNK EQU $F948 ; OUTPUT 3 SPACES VIA BOOKS
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PRBL2 EQU $F94A ; OUTPUT X BLANKS VIA HOOKS
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REGDSP EQU $FAD7 ; DISPLAY WORKING REGISTERS
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PREAD EQU $FB1E ; READ GAME PADDLE X
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INIT EQU $FB2F ; INITIALIZE TEXT SCREEN
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SETTXT EQU $FB93 ; SET UP TEXT SCREEN (NOT 2E!)
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SETGR EQU $FB40 ; SET UP GRAPHICS SCREEN
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SETWND EQU $FB4B ; SET NORMAL TEXT WINDOW
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BASCALC EQU $FBC1 ; CALCULATE TEXT BASE ADDRESS (NOT 2E!}
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BELL1 EQU $FBD9 ; BEEP SPEAKER IF CTRL-G
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BELL2 EQU $FBE4 ; BEEP SPEAKER ONCE
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ADVANCE EQU $FBF4 ; TEXT CURSOR ONE TO RIGHT
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VIDOUT EQU $FBFD ; OUTPUT ASCII TO SCREEN ONLY
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BS EQU $FC10 ; BACKSPACE SCREEN
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UP EQU $FC1A ; MOVE SCREEN CURSOR UP ONE LINE
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VTAB EQU $FC22 ; VERTICAL SCREEN TAB USING CV
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VTABA EQU $FC24 ; VERTICAL SCREEN TAB USING A
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ESC1 EQU $FC66 ; PROCESS ESCAPE CURSOR MOVES
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CLREOP EQU $FC42 ; CLEAR TO END OF PAGE
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HOME EQU $FC58 ; CLEAR TEXT SCREEN AND HOME CURSOR
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CR EQU $FC62 ; CARRIAGE RETURN TO SCREEN
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LF EQU $FC66 ; LINEFEED TO SCREEN ONLY
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SCROLL EQU $FC70 ; SCROLL TEXT SCREEN UP ONE
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CLEOL EQU $FC9C ; CLEAR TEXT TO END OF LINE
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WAIT EQU $FCA8 ; TIME DELAY SET BY ACCUMULATOR
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RDKEY EQU $FD0C ; GET INPUT CHARACTER VIA HOOKS
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KEYIN EQU $FD1B ; READ THE APPLE KEYBOARD
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RDCHAR EQU $FD35 ; GET KEY AND PROCESS ESC A-F
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CANCEL EQU $FD62 ; CANCEL KEYBOARD LINE ENTRY
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GETLNZ EQU $FD67 ; CR THEN GET KEYBOARD INPUT LINE
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GETLN EQU $FD6A ; GET KEYBOARD INPUT LINE
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GETLN1 EQU $FD6F ; GET KBD INPUT, NO PROMPT
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CROUT1 EQU $FD8B ; CLEAR EOL THEN CR VIA BOOKS
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CROUT EQU $FD8E ; OUTPUT CR VIA HOOKS
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PRBYTE EQU $FDDA ; OUTPUT FULL A IN HEX TO HOOKS
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PRHEX EQU $FDE3 ; OUTPUT LOW A IN HEX TO HOOKS
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COUT EQU $FDED ; OUTPUT CHARACTER VIA HOOKS
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COUT1 EQU $FDF0 ; OUTPUT CHARACTER TO SCREEN
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MOVE EQU $FE2C ; MOVE BLOCK OF MEMORY
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VERIFY EQU $FE36 ; VERIFY BLOCK OF MEMORY
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LIST EQU $FE5E ; DISASSEMBLE 20 INSTRUCTIONS
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LIST2 EQU $FE63 ; DISASSEMBLE •A• INSTRUCTIONS
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SETINV EQU $FE80 ; PRINT INVERSE TEXT TO SCREEN
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SETNORM EQU $FE84 ; PRINT NORMAL TEXT TO SCREEN
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SETVID EQU $FE93 ; GRAB OUTPUT HOOKS FOR SCREEN
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XBASIC EQU $FEB0 ; GO BASIC, DESTROYING OLD
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BASCON EQU $FEB3 ; GO BASIC, CONTINUING OLD
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TRACE EQU $FEC2 ; START TRACING (OLD ROM ONLY!)
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STEP EQU $FEC4 ; SINGLE STEP (OLD ROM ONLY!)
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WRITE EQU $FECD ; WRITE TO CASSETTE TAPE
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READ EQU $FEFD ; READ FROM CASSETTE TAPE
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PRERR EQU $FF2D ; PRINT "ERR" TO OUTPUT HOOK
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BELL EQU $FF3A ; OUTPUT BELL TO HOOKS
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IORESR EQU $FF3F ; RESTORE ALL WORKING REGISTERS
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IOSAVE EQU $FF4A ; SAVE ALL WORKING REGISTERS
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RETURN EQU $FF58 ; "GUARANTEED" RETURN
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OLDRST EQU $FF59 ; OLD RESET, NO AUTOSTART
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MON EQU $FF65 ; ENTER MONITOR AND BEEP SPEAKER
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MONZ EQU $FF69 ; ENTER MONITOR QUIETLY
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GETNUM EQU $FFA7 ; ASCII TO HEX IN 3E & 3F
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; *** HOOKS FOR 2E ONLY! ***
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CLRSOCO EQU $C000 ; SO STORE OFF (WRITE ONLY)
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SETSOCO EQU $C001 ; SO STORE ON (WRITE ONLY)
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RAMRDMN EQU $C002 ; READ MAIN MEMORY (WRITE ONLY)
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RAMRDAX EQU $C003 ; READ AUXILIARY MEMORY (WRITE ONLY)
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RAMWRMN EQU $C004 ; WRITE MAIN MEMORY (WRITE ONLY)
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RAMWRAX EQU $C005 ; WRITE AUXILIARY MEMORY (WRITE ONLY)
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SLOTXRM EQU $C006 ; INTERNAL ROM AT CXOO (WRITE ONLY)
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SLOTXEX EQU $C007 ; SLOT ROM AT CXOO (WRITE ONLY)
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MAINZP EQU $C008 ; USE MAIN ZERO PAGE (WRITE ONLY)
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ALTZP EQU $C009 ; USE ALTERNATE ZERO PAGE (WRITE ONLY)
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SLOT3RM EQU $C00A ; SLOT #3 INTERNAL ROM (WRITE ONLY)
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SLOT3EX EQU $C00B ; SLOT #3 EXTERNAL ROM (WRITE ONLY)
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OFFSOCL EQU $C00C ; TURN 80 COLUMN OFF (WRITE ONLY)
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ONSOCOL EQU $C00D ; TURN 80 COLUMN ON (WRITE ONLY)
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ALTCSOF EQU $C00E ; USE MAIN CHARACTER SET (WRITE ONLY)
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ALTCSON EQU $C00F ; USE ALT CHARACTER SET (WRITE ONLY)
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RAMRDS EQU $C013 ; 1 READ RAMREAD SWITCH (READ ONLY)
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RAMWTS EQU $C014 ; , READ RAMWRITE SWITCH (READ ONLY)
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SLTCXS EQU $C015 ; , READ SLOT CX SWITCH (READ ONLY)
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ALTZPS EQU $C016 ; , READ ZERO PAGE SWITCH (READ ONLY)
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SLTC3S EQU $C017 ; READ SLOT C3 SWITCH (READ ONLY)
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S80STR EQU $C018 ; READ 80STORE SWITCH (READ ONLY)
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VBL EQU $C019 ; VERT. BLANKING >80=BLANK (READ ONLY)
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TEXTS EQU $C01A ; READ TEXT SWITCH (READ ONLY)
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MIXEDS EQU $C01B ; READ MIXED GR SWITCH (READ ONLY)
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PAGE2S EQU $C01C ; READ PAGE 2 SWITCH (READ ONLY)
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HIRESS EQU $C01D ; READ HIRES SWITCH (READ ONLY)
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ALTCSS EQU $C01E ; READ ALTCHAR SET SWITCH (READ ONLY)
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S80COL EQU $C01F ; READ 80 COLUMN SWITCH (READ ONLY)
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RB2RAM EQU $C080 ; READ BANK 2 RAM
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WB2RAM EQU $C081 ; WRITE BANK 2 RAM, READ ROM
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RROM EQU $C082 ; READ ROM ONLY, NO WRITE
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RWRAM2 EQU $C083 ; READ & WRITE RAM2 (HIT TWICE!)
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RRAM1 EQU $C088 ; READ BANK1 RAM
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WRAM1 EQU $C0B9 ; WRITE BANK1 RAM, READ ROM
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RB1ROM EQU $C08A ; READ BANK1 ROM
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||||
RWRAM1 EQU $C08B ; READ & WRITE RAM1 (HIT TWICE!)
|
25
main.sublime-project
Normal file
25
main.sublime-project
Normal file
@ -0,0 +1,25 @@
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{
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"folders":
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[
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{
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"path": "."
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}
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],
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"settings":
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{
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"tab_size": 8
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},
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"build_systems":
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[
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{
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"name": "Make - Disk",
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"working_dir": "${project_path:${folder}}",
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"shell_cmd": "make disk"
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},
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{
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"name": "Run",
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"working_dir": "${project_path:${folder}}",
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"shell_cmd": "make run"
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||||
}
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||||
]
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}
|
75
makefile
Normal file
75
makefile
Normal file
@ -0,0 +1,75 @@
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||||
# The name of the destination disk image
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IMAGE_TARGET = main.dsk
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# Apple II command issued by the "run" recipe after booting the disk image.
|
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RUN_CMD = "BRUN MAIN"
|
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||||
# Paths and flags for build/processing applications
|
||||
DASM = dasm
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||||
DASM_FLAGS = -v0 -f2
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AC = java -jar /usr/local/bin/ac.jar
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# Source folder. All files in this folder will produce an object file (No subfolders)
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SDIR = ./src
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# Include folder. Changes to files in this folder will invalidate the current build (No subfolders)
|
||||
IDIR = ./include
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||||
# Output folder for build product
|
||||
BDIR = ./build
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||||
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||||
# Resource folder. Contains any resources required by this makefile. (No subfolders.)
|
||||
RDIR = ./res
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||||
|
||||
# Path to the runner script
|
||||
RUNNER = osascript $(RDIR)/runner.scpt
|
||||
|
||||
# Paths to source files
|
||||
SRC_FILES = $(shell ls $(SDIR))
|
||||
ASM_FILES = $(filter %.asm,$(SRC_FILES))
|
||||
# BAS_FILES = $(filter %.bas,$(SRC_FILES))
|
||||
|
||||
SRC = $(patsubst %,$(SDIR)/%,$(ASM_FILES))
|
||||
|
||||
# Paths to include files
|
||||
_DEPS = $(shell ls $(IDIR))
|
||||
DEPS = $(patsubst %,$(IDIR)/%,$(_DEPS))
|
||||
|
||||
# Destination paths to object files
|
||||
OBJ = $(patsubst %.asm,$(BDIR)/%,$(ASM_FILES))
|
||||
|
||||
# Path to disk image
|
||||
IMAGE = $(abspath $(BDIR)/$(IMAGE_TARGET))
|
||||
|
||||
# Path to the blank bootable disk image
|
||||
BOOTIMAGE = $(RDIR)/dos3.3bootable.dsk
|
||||
|
||||
# Shell commands to copy object files to the disk image
|
||||
COPY_OBJ = $(foreach FN,$(OBJ),$(AC) -cc65 $(IMAGE) "$(shell echo $(notdir $(FN)) | tr a-z A-Z | tr '_' ' ')" B < $(FN);)
|
||||
|
||||
.PHONY: clean all disk run
|
||||
|
||||
# Build all object files
|
||||
all: $(OBJ)
|
||||
$(OBJ): $(DEPS) $(SRC)
|
||||
@mkdir -p $(BDIR)
|
||||
$(eval OBJNAME = $(notdir $@))
|
||||
$(eval SRCPATH = $(patsubst %,$(SDIR)/%.asm,$(OBJNAME)))
|
||||
$(eval LSTPATH = $(BDIR)/$(OBJNAME).lst)
|
||||
$(DASM) $(SRCPATH) -o$@ -l$(LSTPATH) $(DASM_FLAGS)
|
||||
|
||||
# Create disk image
|
||||
disk: $(IMAGE)
|
||||
$(IMAGE): $(OBJ)
|
||||
cp $(BOOTIMAGE) $(IMAGE)
|
||||
$(COPY_OBJ)
|
||||
|
||||
# Delete all build output
|
||||
clean:
|
||||
@rm -rf $(BDIR)
|
||||
@echo All clean.
|
||||
|
||||
# Boot disk image in emulator
|
||||
run: $(IMAGE)
|
||||
$(RUNNER) $(IMAGE) $(RUN_CMD)
|
||||
@echo Running...
|
BIN
res/dos3.3bootable.dsk
Normal file
BIN
res/dos3.3bootable.dsk
Normal file
Binary file not shown.
BIN
res/runner.scpt
Normal file
BIN
res/runner.scpt
Normal file
Binary file not shown.
23
src/main.asm
Normal file
23
src/main.asm
Normal file
@ -0,0 +1,23 @@
|
||||
processor 6502
|
||||
incdir "include"
|
||||
|
||||
seg main
|
||||
org $c00
|
||||
|
||||
main subroutine
|
||||
jsr HOME
|
||||
|
||||
jsr print
|
||||
byte "YOUR PROGRAM WORKED!",0
|
||||
|
||||
jsr print
|
||||
byte '","CALL ",[main]d,'"," TO RUN AGAIN.",0
|
||||
|
||||
jmp DOSWRM
|
||||
|
||||
; ****************************************
|
||||
; includes
|
||||
; ****************************************
|
||||
|
||||
include "stdio"
|
||||
include "print"
|
Loading…
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Reference in New Issue
Block a user