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Update README.md
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README.md
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README.md
@ -272,23 +272,23 @@ This disk is dedicated to common and useful subroutines that don't necessarily f
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* [`_PRN`](#_prn): A standard print routine that mirrors that found in STDIO. This, too, is used mostly for debugging.
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* [`SPAR`](#spar): Set Parameter. Transfer the contents of one memory location or a literal to the [PARAM] register.
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* [`_WAIT`](#_wait): A simple routine that waits for a keypress. Again, useful for debugging.
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* [`@IF`](#if)
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* [`@ELSE`](#else)
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* [`@IFX`](#ifx)
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* [`@RIF`](#rif)
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* [`@RELSE`](#relse)
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* [`@RIFX`](#rifx)
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* [`@WHILE`](#whil)
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* [`@WHILEX`](#whilx)
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* [`@FORX`](#for)
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* [`@NEXTX`](#forx)
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* [`@FORY`](#fory)
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* [`@NEXTY`](#nexty)
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* [`@FORM`](#form)
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* [`@NEXTM`](#nextm)
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* [`@CASE`](#case)
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* [`@OF`](#of)
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* [`@CASEX`](#casex)
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* [`@IF`](#if): A higher-level conditional control structure that tests memory locations
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* [`@ELSE`](#else): a typical higher-level else statement.
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* [`@IFX`](#ifx): typical "end if"
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* [`@RIF`](#rif): A higher-level conditional control structure that tests the registers.
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* [`@RELSE`](#relse): Higher level else statement that refers to the registers.
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* [`@RIFX`](#rifx): End If, but with registers now.
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* [`@WHILE`](#whil): Start a while loop.
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* [`@WHILEX`](#whilx): end a while loop.
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* [`@FORX`](#for): a for loop using the X register as the counter
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* [`@NEXTX`](#forx): end a .X register for loop
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* [`@FORY`](#fory): a for loop using the Y register as the counter
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* [`@NEXTY`](#nexty): end a .Y register loop
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* [`@FORM`](#form): a for loop using a memory location
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* [`@NEXTM`](#nextm): end a memloc for loop
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* [`@CASE`](#case): a typical higher-level case statement start
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* [`@OF`](#of): internal "case of" equivalent
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* [`@CASEX`](#casex): end case statement
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### Disk 3: Arrays
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@ -416,110 +416,123 @@ A library dedicated to sound manipulation on the system speaker.
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* `SPLAY`: play a sequence of given notes found at a given memory address. Follows same sequence as `SNOTE` parameters, ending with #00.
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* `SALRM`: play an alarm sound.
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* `SLAZE`: play a lazer sound at a specific frequency.
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~~Disk 10: 80Col~~
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* ~~stdio80.mac: stdio library for 80-column output. Most of these will be identical to the routines on the stdio disk.~~
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* ~~`80CB`: Move Cursor Backward by [n] spaces~~
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* ~~`80CD`: Move Cursor Down by [n] spaces~~
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* ~~`80CF`: Move Cursor Forward by [n] spaces~~
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* ~~`80CU`: Move Cursor Up by [n] spaces~~
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* ~~`80INP`: String Input Macro~~
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* ~~`80PBX`: Read State of Paddle Button [x]~~
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* ~~`80PCR`: Print Carraige Return~~
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* ~~`80PDL`: Read Current Paddle State~~
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* ~~`80PRN`: Flexible (screen) Printing routine~~
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* ~~`80RCP`: Read Cursor Position~~
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* ~~`80SCP`: Set Cursor position at [x],[y]~~
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* ~~`80SCX`: Set Cursor Horizontal Position~~
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* ~~`80SCY`: Set Cursor Vertical Position~~
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* ~~`80TFIL`: Text Fill square [x1],[x2],[y1],[y2] with Character [n]~~
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* ~~`80THLN`: Text Horizontal Line Fill with Character [n]~~
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* ~~`80TVLN`: Text Vertical Line Fill with Character [n]~~
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* ~~80to40.mac: a simple set of macros that calls the 80-column macros when 40-column macros are invoked. Obviously, the 40-column stdio.mac cannot be used simultaneously.~~
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~~Disk 11: HiRes~~
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* ~~hires.mac: Library for fast(er) graphics in high resolution mode.~~
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* ~~`HHLIN`: High resolution horizontal line.~~
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* ~~`HVLIN`: High resolution vertical line.~~
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* ~~`HLINE`: High resolution line from x1,y1 to x2,y2.~~
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* ~~`HCIRC`: High resolution circle at position x,y with a radius of r.~~
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* ~~`HSQR`: High resolution square at position x,y with a width of w.~~
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* ~~`HBLIT`: High resolution sprite blitting macro.~~
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* ~~`HCOLR`: Change High resolution color.~~
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* ~~`HGET`: Get color of high-resolution screen at x,y.~~
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* ~~`HPUT`: plot a high resolution block at x,y on the screen.~~
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* ~~`HCHAR`: plot a text character on the high resolution screen at x,y.~~
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* ~~`HPRN`: plot a string of characters on the high resolution screen at x,y.~~
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### Disk 10: HiRes
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~~Disk 12: DblLoRes~~
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* ~~dlres.mac: library for double low resolution graphics. Only available on IIe (with 80col card), //c, and IIgs.~~
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* ~~`DLHLN`: Double Low resolution horizontal line.~~
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* ~~`DLVLN`: Double Low resolution vertical line.~~
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* ~~`DLLNE`: Double Low resolution line from x1,y1 to x2,y2.~~
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* ~~`DLCRC`: Double Low resolution circle at position x,y with a radius of r.~~
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* ~~`DLSQR`: Double Low resolution square at position x,y with a width of w.~~
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* ~~`DLBLT`: Double Low resolution sprite blitting macro.~~
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* ~~`DLCLR`: Change Double low resolution color.~~
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* ~~`DLGET`: Get color of Double low-resolution screen at x,y.~~
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* ~~`DLPUT`: plot a Double low resolution block at x,y on the screen.~~
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* ~~`DLCHR`: plot a text character on the Double low resolution screen at x,y.~~
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* ~~`DLPRN`: plot a string of characters on the Double resolution screen at x,y.~~
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* hires.mac: Library for fast(er) graphics in high resolution mode.
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* `HHLIN`: High resolution horizontal line.
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* `HVLIN`: High resolution vertical line.
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* `HLINE`: High resolution line from x1,y1 to x2,y2.
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* `HCIRC`: High resolution circle at position x,y with a radius of r.
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* `HSQR`: High resolution square at position x,y with a width of w.
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* `HBLIT`: High resolution sprite blitting macro.
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* `HCOLR`: Change High resolution color.
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* `HGET`: Get color of high-resolution screen at x,y.
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* `HPUT`: plot a high resolution block at x,y on the screen.
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* `HCHAR`: plot a text character on the high resolution screen at x,y.
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* `HPRN`: plot a string of characters on the high resolution screen at x,y.
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~~Disk 13: DblHiRes~~
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* ~~dhres.mac: library for double high resolution graphics. Note that this is only available on the IIe (with 80col card), //c, and IIgs.~~
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* ~~`DHHLN`: Double high resolution horizontal line.~~
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* ~~`DHVLN`: Double high resolution vertical line.~~
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* ~~`DHLNE`: Double high resolution line from x1,y1 to x2,y2.~~
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* ~~`DHCRC`: Double high resolution circle at position x,y with a radius of r.~~
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* ~~`DHSQR`: Double high resolution square at position x,y with a width of w.~~
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* ~~`DHBLT`: Double high resolution sprite blitting macro.~~
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* ~~`DHCLR`: Change Double high resolution color.~~
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* ~~`DHGET`: Get color of Double high-resolution screen at x,y.~~
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* ~~`DHPUT`: plot a Double high resolution block at x,y on the screen.~~
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* ~~`DHCHR`: plot a text character on the Double high resolution screen at x,y.~~
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* ~~`DHPRN`: plot a string of characters on the Double high resolution screen at x,y.~~
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~~Disk 14: OtherIO~~
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* ~~library for interfacing with a printer.~~
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* ~~`PINIT`: Printer Detect and Initialize.~~
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* ~~`PPRNC`: Print a single Character on the Printer.~~
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* ~~`PPRNL`: Print a line of text on the printer.~~
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* ~~`PPUT`: Print a single dot on the printer.~~
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* ~~`PLBLK`: Print a block of low-res graphics at a given memory location to the printer.~~
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* ~~`PHBLK`: Print a block of high resolution graphics at a given memory location on the printer.~~
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* ~~library for sending and receiving data over the serial port~~
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* ~~`SSEND`: Serial send bit/byte.~~
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* ~~`SRECV`: Serial Receive bit/byte.~~
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* ~~`SLSTN`: Listen to serial and wait for data for continuing.~~
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~~Disk 15: Sort~~
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* ~~BSORT: Bubble Sort~~
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* ~~ISORT: Insertion Sort~~
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* ~~MSORT: Merge Sort~~
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* ~~QSORT: Quick Sort~~
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* ~~SSORT: Selection Sort~~
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~~Disk 16: Search~~
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* ~~BSRCH: Binary Search~~
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### Disk 11: OtherIO
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* library for interfacing with a printer.~~
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* `PINIT`: Printer Detect and Initialize.~~
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* `PPRNC`: Print a single Character on the Printer.~~
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* `PPRNL`: Print a line of text on the printer.~~
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* `PPUT`: Print a single dot on the printer.~~
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* `PLBLK`: Print a block of low-res graphics at a given memory location to the printer.~~
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* `PHBLK`: Print a block of high resolution graphics at a given memory location on the printer.~~
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* library for sending and receiving data over the serial port~~
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* `SSEND`: Serial send bit/byte.~~
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* `SRECV`: Serial Receive bit/byte.~~
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* `SLSTN`: Listen to serial and wait for data for continuing.~~
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### Disk 12: SortSearch
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* BSORT: Bubble Sort
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* ISORT: Insertion Sort
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* MSORT: Merge Sort
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* QSORT: Quick Sort
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* SSORT: Selection Sort
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* BSRCH: Binary Search
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~~Disk 17: Lists_Trees~~
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### Disk 13: TmenusTwindows
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### Disk 14: 80Col
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* stdio80.mac: stdio library for 80-column output. Most of these will be identical to the routines on the stdio disk.
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* `80CB`: Move Cursor Backward by [n] spaces
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* `80CD`: Move Cursor Down by [n] spaces
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* `80CF`: Move Cursor Forward by [n] spaces
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* `80CU`: Move Cursor Up by [n] spaces
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* `80INP`: String Input Macro
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* `80PBX`: Read State of Paddle Button [x]
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* `80PCR`: Print Carraige Return
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* `80PDL`: Read Current Paddle State
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* `80PRN`: Flexible (screen) Printing routine
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* `80RCP`: Read Cursor Position
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* `80SCP`: Set Cursor position at [x],[y]
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* `80SCX`: Set Cursor Horizontal Position
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* `80SCY`: Set Cursor Vertical Position
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* `80TFIL`: Text Fill square [x1],[x2],[y1],[y2] with Character [n]
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* `80THLN`: Text Horizontal Line Fill with Character [n]
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* `80TVLN`: Text Vertical Line Fill with Character [n]
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* 80to40.mac: a simple set of macros that calls the 80-column macros when 40-column macros are invoked. Obviously, the 40-column stdio.mac cannot be used simultaneously.
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### Disk 15: MOCKINGBOARD
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Disk 16: DblLoRes
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* dlres.mac: library for double low resolution graphics. Only available on IIe (with 80col card), //c, and IIgs.
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* `DLHLN`: Double Low resolution horizontal line.
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* `DLVLN`: Double Low resolution vertical line.
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* `DLLNE`: Double Low resolution line from x1,y1 to x2,y2.
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* `DLCRC`: Double Low resolution circle at position x,y with a radius of r.
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* `DLSQR`: Double Low resolution square at position x,y with a width of w.
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* `DLBLT`: Double Low resolution sprite blitting macro.
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* `DLCLR`: Change Double low resolution color.
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* `DLGET`: Get color of Double low-resolution screen at x,y.
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* `DLPUT`: plot a Double low resolution block at x,y on the screen.
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* `DLCHR`: plot a text character on the Double low resolution screen at x,y.
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* `DLPRN`: plot a string of characters on the Double resolution screen at x,y.
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Disk 17: DblHiRes
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* dhres.mac: library for double high resolution graphics. Note that this is only available on the IIe (with 80col card), //c, and IIgs.
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* `DHHLN`: Double high resolution horizontal line.
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* `DHVLN`: Double high resolution vertical line.
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* `DHLNE`: Double high resolution line from x1,y1 to x2,y2.
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* `DHCRC`: Double high resolution circle at position x,y with a radius of r.
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* `DHSQR`: Double high resolution square at position x,y with a width of w.
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* `DHBLT`: Double high resolution sprite blitting macro.
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* `DHCLR`: Change Double high resolution color.
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* `DHGET`: Get color of Double high-resolution screen at x,y.
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* `DHPUT`: plot a Double high resolution block at x,y on the screen.
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* `DHCHR`: plot a text character on the Double high resolution screen at x,y.
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* `DHPRN`: plot a string of characters on the Double high resolution screen at x,y.
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~~Disk 18: Utilities~~
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* ~~builder.bas: A utility that automatically builds custom libraries by copying routines from the appropriate disks, commented or minified.~~
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Disk 18: DemosUtilities1
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* builder.bas: A utility that automatically builds custom libraries by copying routines from the appropriate disks, commented or minified.
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* makeexec.bas
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* minify.bas
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* ~~BUILDER~~
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* ~~MAKEEXEC~~
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* ~~MINIFY~~
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* BUILDER
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* MAKEEXEC
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* MINIFY
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Disk 19: Integrated_Demos
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Disk 19: Demo Builds 1
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* disk(s) with demos that show more complicated usage of the libraries, integrating them as each demo needs.
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* MAKEMAZE: A fairly simple maze creation demo. Can only create square mazes.
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* ~~READFILE~~
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* ~~SKIDOWN~~
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* ~~GAMEOFLIFE~~
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* READFILE
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* SKIDOWN
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* GAMEOFLIFE
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Disk 20: MiniDisk A
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Disk 20: Demo Builds 2
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* disk(s) with demos that show more complicated usage of the libraries, integrating them as each demo needs.
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* MAKEMAZE: A fairly simple maze creation demo. Can only create square mazes.
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* READFILE
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* SKIDOWN
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* GAMEOFLIFE
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Disk 21: MiniDisk A
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A disk with minified versions of the source files of disks 1-7. This is primarily used by the library-building utility.
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