AppleIIAsm-Collection/source/d3_arrays/T.SUB.AGET82.ASM
nathanriggs 9b12b6fd9b HOUSEKEEPING
- getting ready for major changes for 0.6.0.
- be sure to download the 0.5.0 release to ensure proper functionality, as these rountines will not work together in the SRC or BIN folder during the transition
- Beginning to significantly alter documentation
2019-12-17 17:19:24 -05:00

147 lines
5.4 KiB
NASM

*
*``````````````````````````````*
* AGET82 (NATHAN RIGGS) *
* *
* INPUT: *
* *
* WPAR1 = ARRAY ADDRESS *
* BPAR1 = 1ST DIM INDEX *
* BPAR2 = 2ND DIM INDEX *
* *
* OUTPUT: *
* *
* .A = ELEMENT LENGTH *
* RETURN = ELEMENT DATA *
* RETLEN = ELEMENT LENGTH *
* *
* DESTROY: AXYNVBDIZCMS *
* ^^^^^ ^^^ *
* *
* CYCLES: 288+ *
* SIZE: 243 BYTES *
*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,*
*
]ADDR EQU WPAR1 ; ARRAY ADDRESS
]XIDX EQU BPAR1 ; 1ST DIMENSION INDEX
]YIDX EQU BPAR2 ; 2ND DIMENSION INDEX
*
]XLEN EQU VARTAB+0 ; X DIMENSION LENGTH
]YLEN EQU VARTAB+2 ; Y DIMENSION LENGTH
]PROD EQU VARTAB+4 ; PRODUCT
]MLIER EQU VARTAB+8 ; MULTIPLIER
]MCAND EQU VARTAB+10 ; MULTIPLICAND
]ELEN EQU VARTAB+12 ; ELEMENT LENGTH
]PBAK EQU VARTAB+14 ; PRODUCT BACKUP
*
AGET82
LDY #0 ; RESET INDEX
LDA (]ADDR),Y ; GET X-LENGTH FROM ARRAY
STA ]XLEN
LDY #1 ; INCREMENT INDEX
LDA (]ADDR),Y ; GET Y-LENGTH FROM ARRAY
STA ]YLEN
LDY #2 ; INCREMENT INDEX
LDA (]ADDR),Y ; GET ELEMENT LENGTH FROM ARRAY
STA ]ELEN
*
** MULTIPLY Y-INDEX BY Y-LENGTH
*
LDA #0 ; RESET LOBYTE
TAY ; RESET HIBYTE
STY SCRATCH ; SAVE HIBYTE IN SCRATCH
BEQ :ENTLP ; IF ZERO, SKIP TO LOOP
:DOADD
CLC ; CLEAR CARRY FLAG
ADC ]YIDX ; ADD Y-INDEX
TAX ; TEMPORARILY STORE IN .X
TYA ; LOAD HIBYTE TO .A
ADC SCRATCH ; ADD HIBYTE
TAY ; TRANSFER BACK INTO .Y
TXA ; RELOAD LOBYTE
:LP
ASL ]YIDX ; MULTIPLY Y-INDEX BY 2
ROL SCRATCH ; DEAL WITH HIBYTE
:ENTLP
LSR ]YLEN ; DIVIDE Y-LENGTH BY 2
BCS :DOADD ; IF >= LOBYTE IN .A, ADD AGAIN
BNE :LP ; ELSE, LOOP
STX ]PBAK ; STORE LOBYTE IN PRODUCT BACKUP
STY ]PBAK+1 ; STORE HIBYTE
*
** NOW MULTIPLY LENGTH OF ELEMENTS BY XIDX
*
LDA ]XIDX ; PUT X-INDEX INTO
STA ]MLIER ; MULTIPLIER
LDA ]ELEN ; ELEMENT LENGTH INTO
STA ]MCAND ; MULTIPLICAND
LDA #0 ; RESET PRODUCT LOBYTE
STA ]MLIER+1 ; RESET MULTIPLIER HIBYTE
STA ]MCAND+1 ; RESET MULTIPLICAND HIBYTE
STA ]PROD
STA ]PROD+1 ; RESET PRODUCT 2ND BYTE
STA ]PROD+2 ; RESET PRODUCT 3RD BYTE
STA ]PROD+3 ; RESET PRODUCT HIBYTE
LDX #$10 ; LOAD $10 INTO .X (#16)
:SHIFTR LSR ]MLIER+1 ; DIVIDE MULTIPLIER BY 2
ROR ]MLIER ; ADJUST LOBYTE
BCC :ROTR ; IF < PRODUCT, ROTATE
LDA ]PROD+2 ; LOAD PRODUCT 3RD BYTE
CLC ; CLEAR CARRY FLAG
ADC ]MCAND ; ADD MULTIPLICAND
STA ]PROD+2 ; STORE BACK INTO 3RD
LDA ]PROD+3 ; LOAD HIBYTE
ADC ]MCAND+1 ; ADD MULTIPLICAND HIBYTE
:ROTR
ROR ; ROTATE .A RIGHT
STA ]PROD+3 ; STORE IN PRODUCT HIBYTE
ROR ]PROD+2 ; ROTATE PRODUCT 3RD BYTE
ROR ]PROD+1 ; ROTATE PRODUCT 2ND BYTE
ROR ]PROD ; ROTATE PRODUCT LOBYTE
DEX ; DECREMENT COUNTER
BNE :SHIFTR ; IF NOT 0, BACK TO SHIFTER
LDA ]PROD ; LOAD PRODUCT LOBYTE
CLC ; CLEAR CARRY FLAG
ADC #3 ; INCREASE BY 3
STA ]PROD ; STORE BACK INTO LOBYTE
LDA ]PROD+1 ; ACCOUNT FOR CARRIES
ADC #0
STA ]PROD+1
*
** NOW ADD THAT TO EARLIER CALC
*
CLC ; CLEAR CARRY FLAG
LDA ]PROD ; LOAD PRODUCT LOBYTE
ADC ]PBAK ; ADD PREVIOUS PRODUCT
STA ]PROD ; STORE NEW PRODUCT LOBYTE
LDA ]PROD+1 ; LOAD PRODUCT HIBYTE
ADC ]PBAK+1 ; ADD PREV PRODUCT HIBYTE
STA ]PROD+1 ; STORE PRODUCT HIBYTE
*
** NOW ADD ARRAY ADDRESS TO GET INDEX ADDR
*
CLC ; CLEAR CARRY FLAG
LDA ]PROD ; LOAD PRODUCT LOBYTE
ADC ]ADDR ; ADD ARRAY ADDRESS LOBYTE
STA ]PROD ; STORE BACK IN PRODUCT LOBYTE
LDA ]PROD+1 ; LOAD HIBYTE
ADC ]ADDR+1 ; ADD ADDRESS HIBYTE
STA ]PROD+1 ; STORE IN PRODUCT HIBYTE
*
LDY ]PROD ; LOAD PRODUCT LOBYTE IN .Y
LDX ]PROD+1 ; LOAD HIBYTE IN .X FOR SOME REASON
STY ]ADDR ; TRANSFER TO ZERO PAGE
STX ]ADDR+1
LDY #0 ; RESET INDEX
:RLP
LDA (]ADDR),Y ; LOAD BYTE
STA RETURN,Y ; STORE IN RETURN
INY ; INCREASE INDEX
CPY ]ELEN ; IF INDEX != ELEMENT LENGTH
BNE :RLP ; THEN KEEP COPYING
LDA ]ELEN ; OTHERWISE, STORE ELEMENT LENGTH
STA RETLEN ; INTO RETURN LENGTH
LDA RETLEN ; AND IN .A
LDX ]ADDR ; RETURN ARRAY ADDRESS LOBYTE IN .X
LDY ]ADDR+1 ; RETURN HIBYTE IN .Y
RTS