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This is a toolkit for exploring DOS 3.3 disk contents. I started this because I had become interested in a game that I used to play a long time ago and I wanted to dig deeper into the internals of how it worked. Since it was a nice combination of a series of Applesoft and Binary files, I decided that a tool to help explore those types of things would be handy. Of course, I've ended up spending far more time writing the tool than I have actually exploring the game, but nonetheless, it's been a fun ongoing project. This is a toolkit for exploring DOS 3.3 disk contents. I started this because I had become interested in a game that I used to play a long time ago and I wanted to dig deeper into the internals of how it worked. Since it was a nice combination of a series of Applesoft and Binary files, I decided that a tool to help explore those types of things would be handy. Of course, I've ended up spending far more time writing the tool than I have actually exploring the game, but nonetheless, it's been a fun ongoing project.
This code is being developed using Qt5, with development work being done on Linux, but it should compile and run without problems on Windows and Mac. This code is being developed using Qt5, with development work being done on Windows 10, but it should compile and run without problems on Linux and Mac.
Among other things, the app includes: Among other things, the app includes:
* Code that reads and parses DOS-format disk images at the disk-structure level. (It's just read-only for now, and ProDOS is on the horizon) * Code that reads and parses DOS-format disk images at the disk-structure level. (It's just read-only for now, and ProDOS is on the horizon)