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This is a toolkit for exploring DOS 3.3 disk contents. I started this because I had become interested in a game that I used to play a long time ago and I wanted to dig deeper into the internals of how it worked. Since it was a nice combination of a series of Applesoft and Binary files, I decided that a tool to help explore those types of things would be handy. Of course, I've ended up spending far more time writing the tool than I have actually exploring the game, but nonetheless, it's been a fun ongoing project.
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This is a toolkit for exploring DOS 3.3 disk contents. I started this because I had become interested in a game that I used to play a long time ago and I wanted to dig deeper into the internals of how it worked. Since it was a nice combination of a series of Applesoft and Binary files, I decided that a tool to help explore those types of things would be handy. Of course, I've ended up spending far more time writing the tool than I have actually exploring the game, but nonetheless, it's been a fun ongoing project.
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This code is being developed using Qt5, with development work being done on Linux, but it should compile and run without problems on Windows and Mac.
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This code is being developed using Qt5, with development work being done on Windows 10, but it should compile and run without problems on Linux and Mac.
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Among other things, the app includes:
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Among other things, the app includes:
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* Code that reads and parses DOS-format disk images at the disk-structure level. (It's just read-only for now, and ProDOS is on the horizon)
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* Code that reads and parses DOS-format disk images at the disk-structure level. (It's just read-only for now, and ProDOS is on the horizon)
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