Merge JGH PR 'VDU workspace completed'.

This commit is contained in:
Bobbi Webber-Manners 2021-09-23 12:18:29 -04:00
parent ae4511bac5
commit 5eceff7e82

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@ -12,6 +12,7 @@
* 05-Sep-2021 Starting to prepare VDU workspace.
* 09-Sep-2021 New dispatch routine.
* 22-Sep-2021 More VDU workspace, started MODE definitions.
* 23-Sep-2021 More or less sorted VDU workspace.
**********************************
@ -22,7 +23,7 @@
* VDU DRIVER ZERO PAGE
**********************
* $00D0-$00DF VDU driver zero page workspace
VDUSTATUS EQU $D0 ; $D0 # VDU status
VDUSTATUS EQU $D0 ; $D0 # VDU status
* bit 7 = VDU 21 VDU disabled
* bit 6 = COPY cursor active
* bit 5 = VDU 5 Text at graphics cursor
@ -32,58 +33,78 @@ VDUSTATUS EQU $D0 ; $D0 # VDU status
* bit 1 = Don't scroll (COPY cursor or VDU 5 mode)
* bit 0 = VDU 2 printer echo active
*
VDUCHAR EQU VDUSTATUS+1 ; $D1
VDUADDR EQU VDUSTATUS+4 ; $D4 address of current char cell
OLDCHAR EQU OSKBD1 ; *TEMP* character under cursor
COPYCHAR EQU OSKBD2 ; *TEMP* character under copy cursor
VDUCHAR EQU VDUSTATUS+1 ; $D1
VDUADDR EQU VDUSTATUS+4 ; $D4 address of current char cell
OLDCHAR EQU OSKBD1 ; *TEMP* character under cursor
COPYCHAR EQU OSKBD2 ; *TEMP* character under copy cursor
* VDU DRIVER MAIN WORKSPACE
***************************
FXLINES EQU BYTEVARBASE+217 ; Paged scrolling line counter
FXVDUQLEN EQU BYTEVARBASE+218 ; Length of pending VDU queue
VDUVARS EQU $290
VDUVAREND EQU $2DF
VDUVAREND EQU $2ED
GFXWINLFT EQU VDUVARS+$00 ; # graphics window left
GFXWINBOT EQU VDUVARS+$02 ; # graphics window bottom \ window
GFXWINRGT EQU VDUVARS+$04 ; # graphics window right / size
GFXWINTOP EQU VDUVARS+$06 ; # graphics window top
TXTWINLFT EQU VDUVARS+$08 ; # text window left
TXTWINBOT EQU VDUVARS+$09 ; # text window bottom \ window
TXTWINRGT EQU VDUVARS+$0A ; # text window right / size
TXTWINTOP EQU VDUVARS+$0B ; # text window top
GFXORIGX EQU VDUVARS+$0C ; graphics X origin
GFXORIGY EQU VDUVARS+$0E ; graphics Y origin
GFXWINLFT EQU VDUVARS+$00 ; # graphics window left
GFXWINBOT EQU VDUVARS+$02 ; # graphics window bottom \ window
GFXWINRGT EQU VDUVARS+$04 ; # graphics window right / size
GFXWINTOP EQU VDUVARS+$06 ; # graphics window top
TXTWINLFT EQU VDUVARS+$08 ; # text window left
TXTWINBOT EQU VDUVARS+$09 ; # text window bottom \ window
TXTWINRGT EQU VDUVARS+$0A ; # text window right / size
TXTWINTOP EQU VDUVARS+$0B ; # text window top
GFXORIGX EQU VDUVARS+$0C ; graphics X origin
GFXORIGY EQU VDUVARS+$0E ; graphics Y origin
*
GFXPOSNX EQU VDUVARS+$10 ; current graphics X posn
GFXPOSNY EQU VDUVARS+$12 ; current graphics Y posn
GFXLASTX EQU VDUVARS+$14 ; last graphics X posn
GFXLASTY EQU VDUVARS+$16 ; last graphics Y posn
VDUTEXTX EQU VDUVARS+$18 ; absolute text X posn = POS+WINLFT
VDUTEXTY EQU VDUVARS+$19 ; absolute text Y posn = VPOS+WINTOP
VDUCOPYX EQU VDUVARS+$1A ; absolute COPY text X posn
VDUCOPYY EQU VDUVARS+$1B ; absolute COPY text Y posn
GFXPOSNX EQU VDUVARS+$10 ; current graphics X posn
GFXPOSNY EQU VDUVARS+$12 ; current graphics Y posn
GFXLASTX EQU VDUVARS+$14 ; last graphics X posn
GFXLASTY EQU VDUVARS+$16 ; last graphics Y posn
VDUTEXTX EQU VDUVARS+$18 ; # absolute text X posn = POS+WINLFT
VDUTEXTY EQU VDUVARS+$19 ; # absolute text Y posn = VPOS+WINTOP
VDUCOPYX EQU VDUVARS+$1A ; absolute COPY text X posn
VDUCOPYY EQU VDUVARS+$1B ; absolute COPY text Y posn
*
VDUQ EQU VDUVARS+$27 ; *TEMP* $27.$2F
CURSOR EQU VDUVARS+$30 ; *TEMP* character used for cursor
CURSORED EQU VDUVARS+$31 ; *TEMP* character used for edit cursor
CURSORCP EQU VDUVARS+$32 ; *TEMP* character used for copy cursor
PIXELPLOTX EQU VDUVARS+$1C ; PLOT graphics X in pixels
PIXELPLOTY EQU VDUVARS+$1E ; PLOT graphics Y in pixels
PIXELPOSNX EQU VDUVARS+$20 ; current graphics X in pixels
PIXELPOSNY EQU VDUVARS+$22 ; current graphics Y in pixels
PIXELLASTX EQU VDUVARS+$24 ; last graphics X in pixels
PIXELLASTY EQU VDUVARS+$26 ; last graphics Y in pixels
*
VDUPIXELS EQU VDUVARS+$33 ; *TEMP* pixels per byte
VDUBYTES EQU VDUVARS+$34 ; *TEMP* bytes per char, 1=text only
VDUMODE EQU VDUVARS+$35 ; *TEMP* current MODE
VDUSCREEN EQU VDUVARS+$36 ; *TEMP* MODE type
VDUCOLOURS EQU VDUVARS+$37 ; *TEMP* colours-1
CURSOR EQU VDUVARS+$28 ; character used for cursor
CURSORED EQU VDUVARS+$29 ; character used for edit cursor
CURSORCP EQU VDUVARS+$2A ; character used for copy cursor
*
VDUQ EQU VDUVARS+$2B ; $2B..$33
VDUQLAST EQU VDUQ+1 ; Neatly becomes VDUVARS+$2C
VDUQPLOT EQU VDUQ+5 ; Neatly becomes VDUVARS+$30
*
VDUBORDER EQU VDUVARS+$34 ; Border colour
VDUMODE EQU VDUVARS+$35 ; # current MODE
VDUSCREEN EQU VDUVARS+$36 ; # MODE type
TXTFGD EQU VDUVARS+$37 ; # Text foreground
TXTBGD EQU VDUVARS+$38 ; # Text background
GFXFGD EQU VDUVARS+$39 ; # Graphics foreground
GFXBGD EQU VDUVARS+$3A ; # Graphics background
GFXPLOTFGD EQU VDUVARS+$3B ; # Foreground GCOL action
GFXPLOTBGD EQU VDUVARS+$3C ; # Background GCOL action
VDUVAR3D EQU VDUVARS+$3D
VDUVAR3E EQU VDUVARS+$3E
VDUBYTES EQU VDUVARS+$3F ; # bytes per char, 1=text only
VDUCOLOURS EQU VDUVARS+$40 ; # colours-1
VDUPIXELS EQU VDUVARS+$41 ; # pixels per byte
VDUWORKSP EQU VDUVARS+$42 ; 28 bytes of general workspace
VDUWORKSZ EQU VDUVAREND-VDUWORKSP+1
*
* Screen definitions
* 3 6 7
SCNTXTMAXX DB 79,39,19,79,39,19,39,39 ; Max text column
SCNTXTMAXY DB 23,23,23,23,23,23,23,23 ; Max text row
SCNBYTES DB 1,1
SCNCOLOURS DB 1,1
SCNTYPE DB 1,0,128,1
* 3 6 7
SCNTXTMAXX DB 79,39,19,79,39,19,39,39 ; Max text column
SCNTXTMAXY DB 23,23,23,23,23,23,23,23 ; Max text row
SCNBYTES DB 1, 1, 1, 1, 1, 1, 1, 1 ; Bytes per character
SCNCOLOURS DB 1, 1, 1, 1, 1, 1, 1, 1 ; Colours-1
SCNTYPE DB 1, 0,128,1, 0, 0, 0,64 ; Screen type
* b7=FastDraw
* b6=Teletext
* b0=40COL/80COL
@ -339,11 +360,8 @@ GETCHR6 LDA (VDUADDR),Y ; Get character
TAY
GETCHR7 TYA
EOR #$80
TAX ; X=char for OSBYTE
LDY #$00
BIT $C01F
BMI GETCHROK
INY ; Y=MODE
LDY VDUMODE ; Y=MODE
TAX ; X=char
GETCHROK RTS
GETCHRSOFT RTS ; *TODO* Jump to gfx
@ -496,7 +514,7 @@ VDU22 LDA VDUQ+8
BMI VDU22G ; b7=1, graphics mode
* TEMP
CPX #2
BEQ VDU22G ; Jump out for MODE 2
BEQ VDU22G ; Jump out for MODE 2
* TEMP
*
AND #$01 ; 40col/80col bit
@ -508,7 +526,7 @@ VDU22 LDA VDUQ+8
STA $C00F ; Enable alt charset
BRA VDU22CLR
VDU22G STA $C050 ; Enable Graphics
STA $C057 ; Hi-Res
STA $C054 ; PAGE1
@ -539,7 +557,7 @@ CLEAR STZ VDUTEXTY ; ROW
:S3 STZ VDUTEXTY ; ROW
STZ VDUTEXTX ; COL
RTS
VDU12SOFT JMP VDU16 ; *TEMP*
VDU12SOFT JMP VDU16 ; *TEMP*
* Clear to EOL
@ -735,7 +753,12 @@ VDU29 RTS
* OSBYTE &A0 - Read VDU variable
********************************
BYTEA0 LDY VDUVARS+1,X
BYTEA0 CPX #$40 ; Index into VDU variables
BCC BYTEA02
TXA
SBC #$20
TAX
BYTEA02 LDY VDUVARS+1,X
LDA VDUVARS+0,X
TAX
RTS