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JGH improvements to auxmem.chario.s.
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applecorn.po
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applecorn.po
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128
auxmem.chario.s
128
auxmem.chario.s
@ -6,6 +6,10 @@
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*****************
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*****************
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* Character read and write
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* Character read and write
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*
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*
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* 14-Aug-2021 Flashing cursor and INKEY sync'd to frame
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* rate with VBLK. Ensured cursor turned on
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* straightaway.
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* TEMP:
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* TEMP:
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FXESCCHAR EQU $240
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FXESCCHAR EQU $240
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@ -53,32 +57,40 @@ RDCHHND LDA #$80 ; flag=wait forever
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INKEY PHY ; Dummy PHY to balance RDCH
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INKEY PHY ; Dummy PHY to balance RDCH
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INKEYGO PHX ; Save registers
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INKEYGO PHX ; Save registers
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PHY
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PHY
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;
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JSR GETCHRC ; Get character under cursor
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JSR GETCHRC ; Get character under cursor
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STA OLDCHAR
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STA OLDCHAR
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BRA INKEYLP
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CLI
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BRA INKEY1 ; Turn cursor on
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;
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;
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INKEYLP1 PHX
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INKEYLP1 PHX
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INKEYLP2 PHY
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INKEYLP2 PHY
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INKEYLP INC FLASHER ; Increment cursor counter
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INKEYLP INC FLASHER ; Increment cursor counter
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INC FLASHER
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INC FLASHER
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* INC FLASHER ; Fast flash
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* INC FLASHER
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LDA FLASHER
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LDA FLASHER
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AND #63 ; Flash every 64/100sec = 32/50sec
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AND #127 ; Flash every 64/100sec = 32/50sec
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BNE INKEY3 ; Not time to toggle yet
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BNE INKEY3 ; Not time to toggle yet
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LDA OLDCHAR ; Prepare to remove cursor
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LDA OLDCHAR ; Prepare to remove cursor
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BIT FLASHER
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BIT FLASHER
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BVS INKEY2 ; Remove cursor
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BMI INKEY2 ; Remove cursor
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LDA CURSOR ; Add cursor
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INKEY1 LDA CURSOR ; Add cursor
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* TO DO: Cursor could be any char, eg $A0 for block cursor
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INKEY2 JSR PRCHRC ; Toggle cursor
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INKEY2 JSR PRCHRC ; Toggle cursor
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INKEY3
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INKEY3 LDA ESCFLAG
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;
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LDA ESCFLAG
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SEC
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BMI INKEYOK ; Escape pending, return it
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BMI INKEYOK ; Escape pending, return it
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JSR KEYREAD ; Test for input, all can be trashed
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INKEY4 JSR KEYREAD ; Test for input, all can be trashed
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BCC INKEYOK ; Char returned, return it
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BCC INKEYOK ; Char returned, return it
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JSR DELAY ; Wait 1/100sec
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* JSR DELAY ; Wait 1/100sec
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;
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* VBLK pulses at 50Hz, changes at 100Hz
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* (60Hz in US, will need tweeking)
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LDX $C019 ; Get initial VBLK state
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INKEY5 BIT $C000
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BMI INKEY4 ; Key pressed
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TXA
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EOR $C019
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BPL INKEY5 ; Wait for VBLK change
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;
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PLY
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PLY
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BMI INKEYLP2 ; Loop forever
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BMI INKEYLP2 ; Loop forever
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PLX
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PLX
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@ -111,98 +123,6 @@ INKEYOK PHA
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; Escape: CS, A=?? , X=???, Y<$80
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; Escape: CS, A=?? , X=???, Y<$80
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* OLD CODE
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**********
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*
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*RDCHHND PHX
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* PHY
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* JSR GETCHRC
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* STA OLDCHAR
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*:L1 LDA CURS+1 ; Skip unless CURS=$8000
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* CMP #$80
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* BNE :S1
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* LDA CURS
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* BNE :S1
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*
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* STZ CURS
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* STZ CURS+1
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* LDA CSTATE
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* ROR
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* BCS :S2
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* LDA #'_'
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* BRA :S3
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*:S2 LDA OLDCHAR
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*:S3 JSR PRCHRC
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* INC CSTATE
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*:S1 INC CURS
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* BNE :S4
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* INC CURS+1
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*:S4 LDA $C000 ; Keyboard data/strobe
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* BPL :L1
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* LDA OLDCHAR ; Erase cursor
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* JSR PRCHRC
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* LDA $C000
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* AND #$7F
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* STA $C010 ; Clear strobe
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* PLY
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* PLX
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* CMP #$1B ; Escape pressed?
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* BNE :S5
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* SEC ; Return CS
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* ROR ESCFLAG
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* SEC
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* RTS
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*:S5 CLC
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* RTS
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*CURS DW $0000 ; Counter
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*CSTATE DB $00 ; Cursor on or off
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*OLDCHAR DB $00 ; Char under cursor
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*
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*
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** Performs OSBYTE $81 INKEY$ function
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** X,Y has time limit
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** On exit, CC, Y=$00, X=key - key pressed
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** CS, Y=$FF - timeout
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** CS, Y=$1B - escape
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*GETKEY TYA
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* BMI NEGKEY ; Negative INKEY
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*:L1 CPX #$00
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* BEQ :S1
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* LDA $C000 ; Keyb data/strobe
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* AND #$80
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* BNE :GOTKEY
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* JSR DELAY ; 1/100 sec
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* DEX
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* BRA :L1
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*:S1 CPY #$00
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* BEQ :S2
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* DEY
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* LDX #$FF
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* BRA :L1
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*:S2 LDA $C000 ; Keyb data/strobe
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* AND #$80
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* BNE :GOTKEY
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* LDY #$FF ; No key, time expired
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* SEC
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* RTS
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*:GOTKEY LDA $C000 ; Fetch char
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* AND #$7F
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* STA $C010 ; Clear strobe
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* CMP #27 ; Escape
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* BEQ :ESC
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* TAX
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* LDY #$00
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* CLC
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* RTS
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*:ESC ROR ESCFLAG
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* LDY #27 ; Escape
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* SEC
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* RTS
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*NEGKEY LDX #$00 ; Unimplemented
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* LDY #$00
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* RTS
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BYTE81 TYA
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BYTE81 TYA
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BMI NEGINKEY ; XY<0, scan for keypress
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BMI NEGINKEY ; XY<0, scan for keypress
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JSR INKEY ; XY>=0, wait for keypress
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JSR INKEY ; XY>=0, wait for keypress
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