Applecorn/auxmem.vdu.s

1462 lines
52 KiB
ArmAsm

* AUXMEM.VDU.S
* (c) Bobbi 2021-2022 GPLv3
*
* Apple //e, //c & IIGS VDU Driver for 40/80 column mode (PAGE2)
*
* 15-Aug-2021 Optimised address calculations and PRCHRC.
* Entry point to move copy cursor.
* Start to consolidate VDU workspace.
* 16-Aug-2021 Added COPY cursor handling.
* 21-Aug-2021 CHR$(&80+n) is inverse of CHR$(&00+n)
* 21-Aug-2021 If screen scrolls, copy cursor adjusted.
* 05-Sep-2021 Starting to prepare VDU workspace.
* 09-Sep-2021 New dispatch routine.
* 22-Sep-2021 More VDU workspace, started MODE definitions.
* 23-Sep-2021 More or less sorted VDU workspace.
* 26-Sep-2021 Merged together JGH VDU updates and Bobbi GFX updates.
* Moved all graphics screen access code to gfx.s
* All 65816-specific code disabled.
* 29-Sep-2021 Windows VDU 26, VDU 28, VDU 29, colours VDU 20.
* 01-Oct-2021 VDU 18 (GCOL), start on updating VDU 25 (PLOT).
**********************************
* VDU DRIVER WORKSPACE LOCATIONS *
**********************************
* # marks variables that can't be moved
*
* VDU DRIVER ZERO PAGE
**********************
* $00D0-$00DF VDU driver zero page workspace
VDUSTATUS EQU $D0 ; $D0 # VDU status
* bit 7 = VDU 21 VDU disabled
* bit 6 = COPY cursor active
* bit 5 = VDU 5 Text at graphics cursor
* bit 4 = (Master shadow display)
* bit 3 = VDU 28 Text window defined
* bit 2 = VDU 14 Paged scrolling active
* bit 1 = Don't scroll (COPY cursor or VDU 5 mode)
* bit 0 = VDU 2 printer echo active
*
VDUCHAR EQU VDUSTATUS+1 ; $D1 current control character
VDUTEMP EQU VDUCHAR ; &D1
VDUADDR EQU VDUSTATUS+2 ; $D2 address of current char cell
VDUBANK EQU VDUADDR+2 ; $D4 screen bank
VDUADDR2 EQU VDUADDR+3 ; $D5 address being scrolled
VDUBANK2 EQU VDUBANK+3 ; $D7 screen bank being scrolled
PLOTACTION EQU VDUSTATUS+8 ; &D8
OLDCHAR EQU OSKBD1 ; &EC character under cursor
COPYCHAR EQU OSKBD2 ; &ED character under copy cursor
* VDU DRIVER MAIN WORKSPACE
***************************
FXLINES EQU BYTEVARBASE+217 ; Paged scrolling line counter
FXVDUQLEN EQU BYTEVARBASE+218 ; Length of pending VDU queue
VDUVARS EQU $290
VDUVAREND EQU $2ED
GFXWINLFT EQU VDUVARS+$00 ; # graphics window left
GFXWINBOT EQU VDUVARS+$02 ; # graphics window bottom \ window
GFXWINRGT EQU VDUVARS+$04 ; # graphics window right / size
GFXWINTOP EQU VDUVARS+$06 ; # graphics window top
TXTWINLFT EQU VDUVARS+$08 ; # text window left
TXTWINBOT EQU VDUVARS+$09 ; # text window bottom \ window
TXTWINRGT EQU VDUVARS+$0A ; # text window right / size
TXTWINTOP EQU VDUVARS+$0B ; # text window top
GFXORIGX EQU VDUVARS+$0C ; graphics X origin
GFXORIGY EQU VDUVARS+$0E ; graphics Y origin
*
GFXPOSNX EQU VDUVARS+$10 ; current graphics X posn
GFXPOSNY EQU VDUVARS+$12 ; current graphics Y posn
GFXLASTX EQU VDUVARS+$14 ; last graphics X posn
GFXLASTY EQU VDUVARS+$16 ; last graphics Y posn
VDUTEXTX EQU VDUVARS+$18 ; # absolute text X posn = POS+WINLFT
VDUTEXTY EQU VDUVARS+$19 ; # absolute text Y posn = VPOS+WINTOP
VDUCOPYX EQU VDUVARS+$1A ; absolute COPY text X posn
VDUCOPYY EQU VDUVARS+$1B ; absolute COPY text Y posn
*
PIXELPLOTX EQU VDUVARS+$1C ; PLOT graphics X in pixels
PIXELPLOTY EQU VDUVARS+$1E ; PLOT graphics Y in pixels
PIXELPOSNX EQU VDUVARS+$20 ; current graphics X in pixels
PIXELPOSNY EQU VDUVARS+$22 ; current graphics Y in pixels
PIXELLASTX EQU VDUVARS+$24 ; last graphics X in pixels
PIXELLASTY EQU VDUVARS+$26 ; last graphics Y in pixels
VDUWINEND EQU PIXELLASTY+1 ; VDU 26 clears up to here
*
CURSOR EQU VDUVARS+$28 ; character used for cursor
CURSORCP EQU VDUVARS+$29 ; character used for copy cursor
CURSORED EQU VDUVARS+$2A ; character used for edit cursor
*
VDUQ EQU VDUVARS+$2B ; $2B..$33
VDUQGFXWIND EQU VDUQ+1 ; Neatly becomes VDUVARS+$2C
VDUQPLOT EQU VDUQ+5 ; Neatly becomes VDUVARS+$30
VDUQCOORD EQU VDUQ+5
*
VDUVAR34 EQU VDUVARS+$34
VDUMODE EQU VDUVARS+$35 ; # current MODE
VDUSCREEN EQU VDUVARS+$36 ; # MODE type
TXTFGD EQU VDUVARS+$37 ; # Text foreground
TXTBGD EQU VDUVARS+$38 ; # Text background
GFXFGD EQU VDUVARS+$39 ; # Graphics foreground
GFXBGD EQU VDUVARS+$3A ; # Graphics background
GFXPLOTFGD EQU VDUVARS+$3B ; # Foreground GCOL action
GFXPLOTBGD EQU VDUVARS+$3C ; # Background GCOL action
VDUBORDER EQU VDUVARS+$3D ; Border colour
VDUCOLEND EQU VDUBORDER ; VDU 20 clears up to here
*
VDUVAR3E EQU VDUVARS+$3E
VDUBYTES EQU VDUVARS+$3F ; bytes per char, 1=text only
VDUCOLOURS EQU VDUVARS+$40 ; # colours-1
VDUPIXELS EQU VDUVARS+$41 ; # pixels per byte
VDUWORKSP EQU VDUVARS+$42 ; 28 bytes of general workspace
VDUWORKSZ EQU VDUVAREND-VDUWORKSP+1
*
* Screen definitions
* 0 1 3 4 6 7 ; MODEs sort-of completed
SCNTXTMAXX DB 79, 39, 39, 79, 39, 39, 39, 39 ; Max text column
SCNTXTMAXY DB 23, 23, 23, 23, 23, 23, 23, 23 ; Max text row
SCNBYTES DB 08, 08, 08, 01, 08, 01, 01, 01 ; Bytes per character
SCNCOLOURS DB 03, 15, 15, 01, 07, 01, 01, 01 ; Colours-1
SCNPIXELS DB 04, 02, 02, 00, 07, 00, 00, 00 ; Pixels per byte
SCNFALLBACK DB 03, 04, 05, 03, 04, 05, 06, 07 ; Fall back if unsupported
SCNTYPE DB 65, 64, 66, 01,128, 02, 00, 32 ; Screen type
* b7=FastDraw -> HGR mode
* b6=SHR mode on Apple IIgs
* b5=Teletext
* b1=40COL/20COL
* b0=40COL/80COL
* Colour table
CLRTRANS16 DB 00,01,04,08,02,14,11,10
DB 05,09,12,13,06,03,07,15
CLRTRANS8 DB 00,05,01,01,06,02,02,07
********************************************************************
* Note that we use PAGE2 80 column mode ($800-$BFF in main and aux)
* and PAGE1 HGR mode ($2000-$23ff in main only)
********************************************************************
* Addresses of start of text rows in PAGE2
SCNTAB DW $800,$880,$900,$980,$A00,$A80,$B00,$B80
DW $828,$8A8,$928,$9A8,$A28,$AA8,$B28,$BA8
DW $850,$8D0,$950,$9D0,$A50,$AD0,$B50,$BD0
* Output character to VDU driver
********************************
* On entry: A=character
* On exit: All registers trashable
* CS if printer echo enabled for this character
*
OUTCHAR LDX FXVDUQLEN
BNE ADDTOQ ; Waiting for chars
CMP #$7F
BEQ CTRLDEL ; =$7F - control char
CMP #$20
BCC CTRLCHAR ; <$20 - control char
BIT VDUSTATUS
BMI OUTCHEXIT ; VDU disabled
OUTCHARCP JSR PRCHRC ; Store char, checking keypress
OUTCHARCP2 JSR VDU09 ; Move cursor right
* OSBYTE &75 - Read VDUSTATUS
*****************************
BYTE75
OUTCHEXIT LDA VDUSTATUS
TAX
LSR A ; Return Cy=Printer Echo Enabled
RTS
CTRLDEL LDA #$20 ; $7F becomes $20
CTRLCHAR CMP #$01
BEQ ADDQ ; One param
CMP #$11
BCC CTRLCHARGO ; Zero params
ADDQ STA VDUCHAR ; Save initial character
AND #$0F
TAX
LDA QLEN,X
STA FXVDUQLEN ; Number of params to queue
BEQ CTRLCHARGO1 ; Zero, do it now
QDONE CLC ; CLC=Don't echo VDU queue to printer
RTS
ADDTOQ STA VDUQ-256+9,X
INC FXVDUQLEN
BNE QDONE
CTRLCHARGO1 LDA VDUCHAR
CTRLCHARGO ASL A
TAY
CMP #$10 ; 8*2
BCC CTRLCHARGO2 ; ctrl<$08, don't echo to printer
EOR #$FF ; ctrl>$0D, don't echo to printer
CMP #$E5 ; (13*2) EOR 255
CTRLCHARGO2 PHP ; Save CS=(ctrl>=8 && ctrl<=13)
JSR CTRLCHARJMP ; Call routine
PLP
BCS OUTCHEXIT ; If echoable, test if printer enabled
RTS ; Return, CC=Don't echo to printer
OUTCHARGO ASL A ; Entry point to move COPY cursor
TAY
CTRLCHARJMP CPY #6*2
BEQ CTRLCHAR6 ; Always allow VDU 6 through
BIT VDUSTATUS
BMI VDU00 ; VDU disabled
CTRLCHAR6 LDA CTRLADDRS+1,Y
PHA
LDA CTRLADDRS+0,Y
PHA
VDU27
VDU00 RTS
QLEN DB -0,-1,-2,-5,-0,-0,-1,-9 ; 32,1 or 17,18,19,20,21,22,23
DB -8,-5,-0,-0,-4,-4,-0,-2 ; 24,25,26,27,28,29,30,31
CTRLADDRS DW VDU00-1,VDU01-1,VDU02-1,VDU03-1
DW VDU04-1,VDU05-1,VDU06-1,BEEP-1
DW VDU08-1,VDU09-1,VDU10-1,VDU11-1
DW VDU12-1,VDU13-1,VDU14-1,VDU15-1
DW VDU16-1,VDU17-1,VDU18-1,VDU19-1
DW VDU20-1,VDU21-1,VDU22-1,VDU23-1
DW VDU24-1,VDU25-1,VDU26-1,VDU27-1
DW VDU28-1,VDU29-1,VDU30-1,VDU31-1
DW VDU127-1
* Turn things on and off
************************
* VDU 2 - Start print job
VDU02
* JSR select printer
LDA #$01 ; Set PrinterEcho On
BNE SETSTATUS
* VDU 5 - Text at graphics cursor
VDU05 LDX VDUPIXELS
BEQ SETEXIT ; 0 pixels per char, text only
CPX #$07 ; 7 pixels per char, HGR
BEQ SETEXIT
LDA #$20 ; Set VDU 5 mode
BNE SETSTATUS
* VDU 14 - Select paged scrolling
VDU14 STZ FXLINES ; Reset line counter
LDA #$04 ; Set Paged Mode
BNE SETSTATUS
* VDU 21 - Disable VDU
VDU21 LDA #$80 ; Set VDU disabled
SETSTATUS ORA VDUSTATUS ; Set bits in VDU STATUS
STA VDUSTATUS
SETEXIT RTS
* VDU 3 - End print job
VDU03
* JSR flush printer
LDA #$FE ; Clear Printer Echo
BNE CLRSTATUS
* VDU 4 - Text at text cursor
VDU04 LDA #$DF ; Clear VDU 5 mode
BNE CLRSTATUS
* VDU 15 - Disable paged scrolling
VDU15 LDA #$FB ; Clear paged scrolling
BRA CLRSTATUS
* VDU 6 - Enable VDU
VDU06 LDA #$7F ; Clear VDU disabled
CLRSTATUS AND VDUSTATUS
STA VDUSTATUS
RTS
* Editing cursor
****************
* Move editing cursor
* A=cursor key, CS from caller
COPYMOVE PHA
BIT VDUSTATUS
BVS COPYMOVE2 ; Edit cursor already on
JSR GETCHRC
STA COPYCHAR
LDA CURSORED
JSR SHOWWTCURSOR ; Show write cursor
SEC
JSR COPYSWAP2 ; Initialise copy cursor
ROR FLASHER
ASL FLASHER ; Ensure b0=0
LDA #$42
ORA VDUSTATUS
STA VDUSTATUS ; Turn cursor editing on
COPYMOVE2 PLA
AND #3 ; Convert to 8/9/10/11
ORA #8
COPYMOVE3 JMP OUTCHARGO ; Move edit cursor
* Swap between edit and copy cursors
COPYSWAP1 CLC ; CC=Swap TEXT and COPY
COPYSWAP2 LDX #1
COPYSWAPLP LDY VDUCOPYX,X
LDA VDUTEXTX,X
STA VDUCOPYX,X
BCS COPYSWAP3 ; CS=Copy TEXT to COPY
TYA
STA VDUTEXTX,X
COPYSWAP3 DEX
BPL COPYSWAPLP
COPYSWAP4 RTS
* Write character to screen
***************************
* Perform backspace & delete operation
VDU127 JSR VDU08 ; Move cursor back
LDA VDUSTATUS
AND #$20 ; Bit 5 VDU5 mode
BEQ :NOTVDU5
>>> XF2MAIN,SHRVDU127
RTS
:NOTVDU5 LDA #' ' ; Overwrite with a space
BRA PUTCHRC
* Display character at current (TEXTX,TEXTY)
PRCHRC PHA ; Save character
LDA VDUSTATUS
AND #$20 ; Bit 5 VDU5 mode
BEQ :S1
JMP PRCHR7 ; Jump over text mode stuff
:S1 BIT ESCFLAG
BMI :RESUME
JSR ESCPOLL
BCS :RESUME
BMI :RESUME
CMP #$13
BNE :RESUME
:PAUSE0 JSR ESCPOLL
BMI :RESUME
BCS :PAUSE0
CMP #$11
BNE :PAUSE0
BRA :RESUME
LDA KEYBOARD
BPL :RESUME ; No key pressed
EOR #$80
:PAUSE1 JSR KBDCHKESC ; Ask KBD to test if Escape
BIT ESCFLAG
BMI :RESUMEACK ; Escape, skip pausing
CMP #$13
BNE :RESUME ; Not Ctrl-S
STA KBDSTRB ; Ack. keypress
:PAUSE2 LDA KEYBOARD
BPL :PAUSE2 ; Loop until keypress
EOR #$80
CMP #$11 ; Ctrl-Q
BEQ :RESUMEACK ; Stop pausing
JSR KBDCHKESC ; Ask KBD to test if Escape
BIT ESCFLAG
BPL :PAUSE2 ; No Escape, keep pausing
:RESUMEACK STA KBDSTRB ; Ack. keypress
:RESUME PLA
* Put character to screen
* Puts character to text screen buffer, then in graphics mode,
* writes bitmap to graphics screen
PUTCHRC PHA
EOR #$80 ; Convert character to screen code
TAX
AND #$A0
BNE PRCHR4
CPX #$20
BCS PRCHR3 ; Not $80-$9F
LDA #$20
BIT VDUSCREEN
BEQ PRCHR3 ; Not teletext
LDX #$E0 ; Convert $80-$9F to space
PRCHR3 TXA
EOR #$40
TAX
PRCHR4 JSR CHARADDR ; Find character address
TXA ; Get character back
BIT VDUBANK
BPL PRCHR5 ; Not AppleGS, use short write
>>> WRTMAIN
STA [VDUADDR],Y
>>> WRTAUX
BRA PRCHR7
PRCHR5 BCC PRCHR6 ; Aux memory
>>> WRTMAIN
STA (VDUADDR),Y ; Store in main
>>> WRTAUX
BRA PRCHR7
PRCHR6 STA (VDUADDR),Y ; Store in aux
PRCHR7 PLA
BIT VDUSCREEN
BPL :NOTHGR
JMP HGRPRCHAR ; Write character to HGR
:NOTHGR BVC :NOTSHR
JMP SHRPRCHAR ; Write character to SHR
:NOTSHR RTS
* Wrapper around PUTCHRC used when showing the read cursor
* On entry: A - character used for cursor
SHOWRDCURSOR TAX ; Preserve character
BIT VDUSCREEN
BVS :SHR
TXA
JMP PUTCHRC
:SHR TXA ; Recover character
SEC ; CS: Show cursor
CLV ; VC: Read cursor
JMP SHRCURSOR
* Wrapper around PUTCHRC used when showing the write cursor
* On entry: A - character used for cursor
SHOWWTCURSOR TAX ; Preserve character
BIT VDUSCREEN
BVS :SHR
TXA
JMP PUTCHRC
:SHR TXA ; Recover character
SEC ; CS: Show cursor
BIT SETV ; VS: Write cursor
JMP SHRCURSOR
* Wrapper around PUTCHRC used when removing the read cursor
* On entry: A - character which was obscured by cursor
REMRDCURSOR TAX ; Preserve character
BIT VDUSCREEN
BVS :SHR
TXA
JMP PUTCHRC
:SHR TXA ; Recover character
CLC ; CC: Remove cursor
CLV ; VC: Read cursor
JMP SHRCURSOR
* Wrapper around PUTCHRC used when removing the write cursor
* On entry: A - character which was obscured by cursor
REMWTCURSOR TAX ; Preserve character
BIT VDUSCREEN
BVS :SHR
TXA
JMP PUTCHRC
:SHR TXA ; Recover character
CLC ; CC: Remove cursor
BIT SETV ; VS: Write cursor
JMP SHRCURSOR
* Wrapper around OUTCHARCP used when drawing the read cursor
* On entry: A - character which was obscured by cursor
PUTCOPYCURS TAX ; Preserve character
BIT VDUSCREEN
BVS :SHR
TXA
JMP OUTCHARCP
:SHR TXA ; Recover character
CLC ; CC: Remove cursor
CLV ; VC: Read cursor
JSR SHRCURSOR
JMP OUTCHARCP2
* OSBYTE &87 - Read character at cursor
***************************************
* Fetch character from screen at (TEXTX,TEXTY) and return MODE in Y
* Always read from text screen (which we maintain even in graphics mode)
BYTE87
GETCHRC JSR CHARADDR ; Find character address
BIT VDUBANK
BMI GETCHRGS
BCC GETCHR6 ; Aux memory
STZ RDMAINRAM ; Read main memory (IRQs off)
GETCHR6 LDA (VDUADDR),Y ; Get character
STZ RDCARDRAM ; Read aux memory
TAY ; Convert character
AND #$A0
BNE GETCHR7
TYA
EOR #$40
TAY
GETCHR7 TYA
EOR #$80
LDY VDUMODE ; Y=MODE
TAX ; X=char
GETCHROK RTS
GETCHRGS BCC GETCHR8 ; Aux memory
STZ RDMAINRAM ; Read main memory (IRQs off)
GETCHR8 LDA [VDUADDR],Y ; Get character
STZ RDCARDRAM ; Read aux memory
TAY ; Convert character
AND #$A0
BNE GETCHR9
TYA
EOR #$40
TAY
GETCHR9 TYA
EOR #$80
LDY VDUMODE ; Y=MODE
TAX ; X=char, set EQ/NE
RTS
* OSBYTE &86 - Get text cursor position
***************************************
BYTE86 LDY VDUTEXTY
LDX VDUTEXTX
RTS
* Calculate character address
*****************************
* NB: VDUBANK at VDUADDR+2 is set by VDU22
CHARADDR LDA VDUTEXTY
CHARADDRY ASL
TAY
LDA SCNTAB+0,Y ; LSB of row address
STA VDUADDR+0
LDA SCNTAB+1,Y ; MSB of row address
STA VDUADDR+1
LDA VDUTEXTX
BIT RD80VID
SEC
BPL CHARADDR40 ; 40-col
LSR A
CHARADDR40 TAY ; Y=offset into this row
LDA VDUBANK
AND #$FE
BCS CHARADDROK
ORA #$01
CHARADDROK STA VDUBANK
RTS
* (VDUADDR),Y=>character address
* VDUBANK = AppleGS screen bank
* CC=auxmem, CS=mainmem, X=preserved
* Handle paged mode when moving up the screen
VDUUP DEC FXLINES
BPL :DONE
STZ FXLINES
:DONE RTS
* Handle paged mode when moving down the screen
VDUDOWN LDA VDUSTATUS
AND #$04 ; Bit 2 -> paged mode
BEQ :DONE
LDA TXTWINBOT
SEC
SBC TXTWINTOP
STA :HEIGHT
INC FXLINES
LDA FXLINES
CMP :HEIGHT
BCC :DONE ; FXLINES <= limit
:L1 JSR BYTE76 ; Check keyboard
LDA FXKBDSTATE
AND #$01 ; See if Open Apple depressed
BEQ :L1 ; If not, spin
STZ FXLINES
:DONE RTS
:HEIGHT DB $00
* Generic return for all SHRVDUxx returns to aux mem
VDUXXRET >>> ENTAUX ; SHRVDU08 returns here
RTS
* Move text cursor position
***************************
* Move cursor left
VDU08 LDA VDUSTATUS
AND #$20 ; Bit 5 -> VDU5 mode
BEQ VDU08VDU4 ; VDU5 not in effect
BIT VDUSCREEN
BVC VDU08DONE ; VDU5 but not SHR
>>> XF2MAIN,SHRVDU08
VDU08VDU4 LDA VDUTEXTX ; COL
CMP TXTWINLFT
BEQ :S1
DEC VDUTEXTX ; COL
BRA VDU08DONE
:S1 LDA VDUTEXTY ; ROW
CMP TXTWINTOP
BEQ VDU08DONE
DEC VDUTEXTY ; ROW
LDA TXTWINRGT
STA VDUTEXTX ; COL
JSR VDUUP ; Handle paged mode
VDU08DONE RTS
* Move cursor right
VDU09 LDA VDUSTATUS
AND #$20 ; Bit 5 VDU 5 mode
BEQ VDU09VDU4 ; VDU5 not in effect
BIT VDUSCREEN
BVC VDU09DONE ; VDU5 but not SHR
>>> XF2MAIN,SHRVDU09
VDU09VDU4 LDA VDUTEXTX ; COL
CMP TXTWINRGT
BCC VDU09RGHT
LDA TXTWINLFT
STA VDUTEXTX ; COL
JSR VDUDOWN ; Handle paged mode
LDA VDUTEXTY ; ROW
CMP TXTWINBOT
BEQ SCROLL
INC VDUTEXTY ; ROW
VDU09DONE RTS
VDU09RGHT INC VDUTEXTX ; COL
BRA VDU09DONE
SCROLL JSR SCROLLER
LDA TXTWINLFT
STA VDUTEXTX
JSR CLREOL
RTS
* Move cursor down
VDU10 LDA VDUSTATUS
AND #$20 ; Bit 5 -> VDU5 mode
BEQ VDU10VDU4 ; VDU5 not in effect
BIT VDUSCREEN
BVC VDU10DONE ; VDU5 but not SHR
>>> XF2MAIN,SHRVDU10
VDU10VDU4 JSR VDUDOWN ; Handle paged mode
LDA VDUTEXTY ; ROW
CMP TXTWINBOT
BEQ VDU10SCRL
INC VDUTEXTY ; ROW
VDU10DONE RTS
VDU10SCRL JMP SCROLL
* Move cursor up
VDU11 LDA VDUSTATUS
AND #$20 ; Bit 5 -> VDU5 mode
BEQ VDU11VDU4 ; VDU5 not in effect
BIT VDUSCREEN
BVC VDU11DONE ; VDU5 but not SHR
>>> XF2MAIN,SHRVDU11
VDU11VDU4 LDA VDUTEXTY ; ROW
CMP TXTWINTOP
BNE VDU11UP
LDA VDUTEXTX ; COL
CMP TXTWINLFT
BNE VDU11DONE
JSR RSCROLLER
LDA TXTWINLFT
STA VDUTEXTX
JSR CLREOL
RTS
VDU11UP DEC VDUTEXTY ; ROW
JSR VDUUP ; Handle paged mode
VDU11DONE RTS
* Move to start of line
VDU13 LDA VDUSTATUS
AND #$20 ; Bit 5 -> VDU5 mode
BEQ VDU13VDU4 ; VDU5 not in effect
BIT VDUSCREEN
BVC VDU13DONE ; VDU5 but not SHR
>>> XF2MAIN,SHRVDU13
VDU13VDU4 LDA #$BF
JSR CLRSTATUS ; Turn copy cursor off
LDA TXTWINLFT
STA VDUTEXTX ; COL
VDU13DONE RTS
* Move to (0,0)
VDU30 LDA TXTWINTOP
STA VDUTEXTY ; ROW
LDA TXTWINLFT
STA VDUTEXTX ; COL
RTS
* Move to (X,Y)
VDU31 LDY VDUQ+8
CPY #24
BCS :DONE
LDX VDUQ+7
CPX #80
BCS :DONE
BIT RD80VID
BMI :T9A
CPX #40
BCS :DONE
:T9A STX VDUTEXTX ; COL
STY VDUTEXTY ; ROW
:DONE RTS
* Initialise VDU driver
***********************
* On entry, A=MODE to start in
*
VDUINIT STA VDUQ+8
* JSR FONTIMPLODE ; Reset VDU 23 font
* VDU 22 - MODE n
*****************
* MODEs available:
* MODE 0 - 640x200 SHR graphics, 80x24 bitmap text (GS only)
* MODE 1 - 320x200 SHR graphics, 40x24 bitmap text (GS only)
* MODE 2 --> MODE 1
* MODE 3 - 80x24 text
* MODE 4 - 280x192 HGR graphics, 40x24 bitmap text
* MODE 5 --> MODE 6
* MODE 6 - 40x24 text
* MODE 7 - 40x24 with $80-$9F converted to spaces
*
* On //e, MODE 0 -> MODE 3
* MODE 1 -> MODE 4
* MODE 2 -> MODE 5
*
VDU22 JSR NEGCALL ; Find machine type
AND #$0F
BEQ :NOTGS ; MCHID=$x0 -> Not AppleGS, bank=0
LDA #$E0 ; Not $x0 -> AppleGS, point to screen bank
:NOTGS STA VDUBANK
LDA VDUQ+8
AND #$07
; jgh
BIT VDUBANK
BMI :INIT ; All MODEs supported
CMP #$03
BCS :INIT
ADC #$03 ; Fall back to replacement MODE
; BIT VDUBANK
; BMI :INIT ; Skip if GS
; CMP #$00 ; Mode 0?
; BNE :S1
; LDA #$03 ; --> Mode 3 instead
; BRA :INIT
;:S1 CMP #$01 ; Mode 1?
; BNE :INIT
; LDA #$06 ; --> Mode 6 instead
:INIT TAX ; Set up MODE
STX VDUMODE ; Screen MODE
LDA SCNCOLOURS,X
STA VDUCOLOURS ; Colours-1
LDA SCNBYTES,X
STA VDUBYTES ; Bytes per char
LDA SCNPIXELS,X
STA VDUPIXELS ; Pixels per byte
>>> WRTMAIN
STA SHRPIXELS
>>> WRTAUX
LDA SCNTYPE,X
STA VDUSCREEN ; Screen type
LDA #$01
JSR CLRSTATUS ; Clear everything except PrinterEcho
LDA #'_' ; Set up default cursors
STA CURSOR ; Normal cursor
STA CURSORCP ; Copy cursor when editing
LDA #$A0
STA CURSORED ; Edit cursor when editing
JSR VDU20 ; Default colours
JSR VDU26 ; Default windows
STA FULLGR ; Clear MIXED mode
BIT VDUSCREEN
BPL :NOTHGR
JMP HGRVDU22 ; b7=1, HGR mode
:NOTHGR BVC :NOTSHR
JMP SHRVDU22 ; b6=1, SHR mode
:NOTSHR LDA VDUSCREEN
AND #$01 ; 40col/80col bit
TAX
STA CLR80VID,X ; Select 40col/80col
STA TEXTON ; Enable Text
STA PAGE2 ; PAGE2
STA SETALTCHAR ; Enable alt charset
LDA #$80 ; Most significant bit
TRB NEWVIDEO ; Turn off SHR
* Fall through into CLS
* Clear areas of the screen
***************************
VDU12 STZ FXLINES
LDA TXTWINTOP
STA VDUTEXTY
LDA TXTWINLFT
STA VDUTEXTX
* Clear the text screen buffer
:L1 JSR CLREOL
BIT VDUSCREEN
BPL :NOTHGR
JSR HGRCLREOL
BRA :NOTSHR
:NOTHGR BVC :NOTSHR
JSR SHRCLREOL
:NOTSHR LDA VDUTEXTY ; ROW
CMP TXTWINBOT
BEQ :S1
INC VDUTEXTY ; ROW
BRA :L1
:S1 LDA TXTWINTOP
STA VDUTEXTY ; ROW
LDA TXTWINLFT
STA VDUTEXTX ; COL
RTS
* Clear the graphics screen buffer
VDU12SOFT JMP VDU16 ; *TEMP*
* Clear to EOL, respecting text window boundaries
CLREOL JSR CHARADDR ; Set VDUADDR=>start of line
INC TXTWINRGT
BIT VDUBANK
BMI CLREOLGS ; AppleGS
BIT RD80VID
BPL :FORTY ; 40-col mode
:EIGHTY LDX VDUTEXTX ; Addr offset for column
:L1 TXA ; Column/2 into Y
LSR
TAY
LDA #$A0
BCS :MAIN ; Odd cols in main mem
STA (VDUADDR),Y ; Even cols in aux
BRA :SKIPMAIN
:MAIN >>> WRTMAIN
STA (VDUADDR),Y
>>> WRTAUX
:SKIPMAIN INX
CPX TXTWINRGT
BMI :L1
BRA CLREOLDONE
:FORTY LDA #$A0
:L2 >>> WRTMAIN
STA (VDUADDR),Y
>>> WRTAUX
INY
CPY TXTWINRGT
BMI :L2
CLREOLDONE DEC TXTWINRGT
BIT VDUSCREEN
BPL :NOHGR
JMP HGRCLREOL ; Clear an HGR line
:NOHGR BVC :NOSHR
JMP SHRCLREOL ; Clear an SHR line
:NOSHR RTS
CLREOLGS BIT RD80VID
BPL :FORTY ; 40-col mode
:EIGHTY LDX VDUTEXTX ; Addr offset for column
:L1 TXA ; Column/2 into Y
LSR
TAY
BCS :E0 ; Odd cols
LDA #$E1
STA VDUBANK
LDA #$A0
>>> WRTMAIN
STA [VDUADDR],Y ; Even cols in bank $E1
>>> WRTAUX
BRA :SKIPE0
:E0 LDA #$E0
STA VDUBANK
LDA #$A0
>>> WRTMAIN
STA [VDUADDR],Y ; Odd cols in bank $E0
>>> WRTAUX
:SKIPE0 INX
CPX TXTWINRGT
BMI :L1
BRA CLREOLDONE
:FORTY LDA #$E0
STA VDUBANK
LDA #$A0
:L2 >>> WRTMAIN
STA [VDUADDR],Y
>>> WRTAUX
INY
CPY TXTWINRGT
BMI :L2
BRA CLREOLDONE
* Scroll areas of the screen
****************************
* Scroll text window up one line
SCROLLER LDA TXTWINTOP
:L1 PHA
JSR SCR1LINE
BIT VDUSCREEN
BPL :NOTHGR
JSR HGRSCR1LINE ; Scroll HGR screen
BRA :NOTSHR
:NOTHGR BVC :NOTSHR
JSR SHRSCR1LINE ; Scroll SHR screen
:NOTSHR PLA
INC
CMP TXTWINBOT
BNE :L1
BIT VDUSTATUS
BVC :S1 ; Copy cursor not active
JSR COPYSWAP1
LDA #11
JSR OUTCHARGO
JSR COPYSWAP1
:S1 RTS
* Scroll text window down one line
RSCROLLER DEC TXTWINTOP
LDA TXTWINBOT
DEC A
:L1 PHA
JSR RSCR1LINE
BIT VDUSCREEN
BPL :NOTHGR
JSR HGRRSCR1LINE ; Reverse scroll HGR screen
BRA :NOTSHR
:NOTHGR BVC :NOTSHR
JSR SHRRSCR1LINE ; Reverse scroll SHR screen
:NOTSHR PLA
DEC A
CMP TXTWINTOP
BNE :L1
BIT VDUSTATUS
BVC :S1 ; Copy cursor not active
JSR COPYSWAP1
LDA #11
JSR OUTCHARGO
JSR COPYSWAP1
:S1 INC TXTWINTOP
RTS
* Copy line A to line A+1, respecting text window boundaries
RSCR1LINE PHA
INC A
JSR CHARADDRY ; VDUADDR=>line A+1
LDX #2
:L0 LDA VDUADDR,X ; Copy VDUADDR->VDUADDR2
STA VDUADDR2,X
DEX
BPL :L0
PLA
PHA
JSR CHARADDRY ; VDUADDR=>line A+1
BRA DOSCR1LINE
* Copy line A+1 to line A, respecting text window boundaries
SCR1LINE PHA
JSR CHARADDRY ; VDUADDR=>line A
LDX #2
:L0 LDA VDUADDR,X ; Copy VDUADDR->VDUADDR2
STA VDUADDR2,X
DEX
BPL :L0
PLA
PHA
INC A
JSR CHARADDRY ; VDUADDR=>line A+1
DOSCR1LINE INC TXTWINRGT
BIT VDUBANK
BMI SCR1LINEGS ; AppleGS
LDX TXTWINLFT ; Addr offset for column
BIT RD80VID
BPL :FORTY ; 40-col mode
:EIGHTY
:L1 TXA ; Column/2 into Y
LSR
TAY
BCS :MAIN ; Odd cols in main mem
LDA (VDUADDR),Y ; Even cols in aux
STA (VDUADDR2),Y
BRA :SKIPMAIN
:MAIN >>> WRTMAIN
STZ RDMAINRAM ; Read main memory (IRQs off)
LDA (VDUADDR),Y
STA (VDUADDR2),Y
STZ RDCARDRAM ; Read aux memory
>>> WRTAUX
:SKIPMAIN INX
CPX TXTWINRGT
BMI :L1
BRA SCR1LNDONE
:FORTY TXA
TAY
:L2 >>> WRTMAIN
STZ RDMAINRAM ; Read main memory (IRQs off)
LDA (VDUADDR),Y
STA (VDUADDR2),Y
STZ RDCARDRAM ; Read aux memory
>>> WRTAUX
INY
CPY TXTWINRGT
BMI :L2
SCR1LNDONE DEC TXTWINRGT
PLA
RTS
SCR1LINEGS LDX TXTWINLFT
BIT RD80VID
BPL :FORTY ; 40-col mode
:EIGHTY
:L1 TXA ; Column/2 into Y
LSR
TAY
BCS :E0 ; Odd cols
LDA #$E1
STA VDUBANK
STA VDUBANK2
>>> WRTMAIN
STZ RDMAINRAM ; Read main memory (IRQs off)
LDA [VDUADDR],Y ; Even cols in bank $E1
STA [VDUADDR2],Y
STZ RDCARDRAM ; Read aux memory
>>> WRTAUX
BRA :SKIPE0
:E0 LDA #$E0
STA VDUBANK
STA VDUBANK2
>>> WRTMAIN
STZ RDMAINRAM ; Read main memory (IRQs off)
LDA [VDUADDR],Y ; Odd cols in bank $E0
STA [VDUADDR2],Y
STZ RDCARDRAM ; Read aux memory
>>> WRTAUX
:SKIPE0 INX
CPX TXTWINRGT
BMI :L1
BRA SCR1LNDONE
:FORTY TXA
TAY
LDA #$E0
STA VDUBANK
:L2 >>> WRTMAIN
STZ RDMAINRAM ; Read main memory (IRQs off)
LDA [VDUADDR],Y
STA [VDUADDR2],Y
STZ RDCARDRAM ; Read aux memory
>>> WRTAUX
INY
CPY TXTWINRGT
BMI :L2
BRA SCR1LNDONE
* VDU 16 - CLG, clear graphics window
VDU16 BIT VDUSCREEN
BPL :NOTHGR
JMP HGRCLEAR
:NOTHGR BVC :NOTSHR
JMP SHRCLEAR
:NOTSHR RTS
* Colour control
****************
* VDU 20 - Reset to default colours
VDU20
BIT VDUBANK ; Check if GS
BPL :S1 ; If not, skip SHR call
JSR SHRDEFPAL ; Default palette
LDA #$F0
STA TBCOLOR ; Set text palette B&W
STZ CLOCKCTL ; Set border
:S1 LDX #VDUCOLEND-TXTFGD
LDA #$00
VDU20LP STA TXTFGD,X ; Clear all colours
DEX ; and gcol actions
BPL VDU20LP
LDA #$80 ; Black background
JSR SETTCOL ; Set txt background
LDX #$00 ; GCOL 'set' mode
LDA #$80 ; Black background
JSR HGRSETGCOL ; Set HGR background
BIT VDUBANK
BPL :S1 ; Skip if not GS
LDX #$00 ; GCOL 'set' mode
LDA #$80 ; Black background
JSR SHRSETGCOL ; Set SHR background
:S1 LDA VDUCOLOURS
AND #$07
PHA
STA TXTFGD ; Note txt foreground
JSR SETTCOL ; Set txt foreground
LDX #$00 ; GCOL 'set' mode
PLA
STA GFXFGD ; Note gfx foreground
JSR HGRSETGCOL ; Set gfx foreground
BIT VDUBANK
BPL :S2 ; Skip if not GS
LDX #$00 ; Default GCOL action
LDA #$07 ; White
JSR SHRSETGCOL ; Set SHR foreground
:S2 RTS
* VDU 17 - COLOUR n - select text or border colour
VDU17 LDA VDUQ+8
CMP #$C0
BCS VDU17BORDER
JMP SETTCOL
VDU17BORDER AND #$0F
STA VDUBORDER
TAX
LDA CLRTRANS16,X
STA CLOCKCTL
RTS
* Helper function to set text FG/BG colour in HGR & SHR modes
SETTCOL JSR HGRSETTCOL ; Set txt foreground
BIT VDUBANK
BPL :NOTGS
JSR SHRSETTCOL ; Set txt background
:NOTGS RTS
* VDU 18 - GCOL k,a - select graphics colour and plot action
VDU18 LDY #$02 ; Y=>gfd settings
LDA VDUQ+8 ; GCOL colour
PHA
CMP #$80
BCC VDU18A
INY ; Y=>bgd settings
VDU18A LDA VDUQ+7 ; GCOL action
STA GFXPLOTFGD-2,Y ; Store GCOL action
TAX ; X=GCOL action
PLA
PHA
AND VDUCOLOURS
STA GFXFGD-2,Y ; Store GCOL colour
PLA
BIT VDUBANK
BPL :S1 ; Skip if not GS
JSR SHRSETGCOL ; Set SHR background
:S1 TAY
LDA CLRTRANS8,Y ; Trans. to physical
PHP
ROL A
PLP
ROR A ; Get bit 7 back
JMP HGRSETGCOL
* VDU 19 - Select palette colours
* VDU 19, logcol, physcol, red, green, blue
VDU19 LDA VDUQ+5 ; Second parm
CMP #16 ; If 16, then use RBG values
BEQ :RGB
LDA VDUQ+4 ; First parm (logcol)
ASL ; Double it
TAX ; Log colour in X
LDA VDUQ+5 ; Second parm (physcol)
ASL ; Double it
TAY ; Phys colour in X
BIT VDUBANK ; Check if GS
BPL :S1 ; If not, skip SHR call
TXA ; Copy log colour to A for call
>>> XF2MAIN,SHRPALCHANGE
:S1 RTS
:RGB LDA VDUQ+6 ; 3rd parm (red)
AND #$0F
TAY ; Red in Y
LDA VDUQ+4 ; First parm (logcol)
ASL ; Double it
TAX ; Log colour in X
LDA VDUQ+7 ; 4th parm (green)
AND #$0F
ASL
ASL
ASL
ASL
STA :TMP
LDA VDUQ+8 ; 5th parm (blue)
AND #$0F
ORA :TMP ; Green+Blue in A
BIT VDUBANK ; Check if GS
BPL :S1 ; If not, just return
>>> WRTMAIN
STX SHRVDUQ ; Stash X for call to main
>>> WRTAUX
>>> XF2MAIN,SHRPALCUSTOM
:TMP DB $00
* Window (viewport) control
***************************
* VDU 26 - Reset to default windows
VDU26 LDA #$F7
JSR CLRSTATUS ; Clear 'soft window'
VDU26A LDX #VDUWINEND-VDUVARS
LDA #$00
VDU26LP STA VDUVARS,X ; Clear all windows
DEX ; and all coords
BPL VDU26LP ; and origin, etc.
LDY VDUMODE
LDA SCNTXTMAXY,Y
STA TXTWINBOT ; Text window height
LDA SCNTXTMAXX,Y
STA TXTWINRGT ; Text window width
LDY VDUPIXELS
BEQ VDU26QUIT ; No graphics
BIT VDUBANK ; Is this a GS?
BPL VDU26PT2 ; Nope
>>> XF2MAIN,SHRVDU26
VDU26RET >>> ENTAUX
VDU26PT2 LDX #GFXWINRGT-VDUVARS
JSR VDU26SCALE ; GFXWID=TXTWID*PIXELS-1
LDA TXTWINBOT
LDY #8 ; GFXHGT=TXTHGT*8-1
LDX #GFXWINTOP-VDUVARS
*
* Convert text count to pixel count
* VDUVARS,X=(A+1)*Y-1
VDU26SCALE PHA
CLC
ADC VDUVARS+0,X
ORA #$01
STA VDUVARS+0,X
LDA VDUVARS+1,X
ADC #$00
STA VDUVARS+1,X
PLA
DEY
BNE VDU26SCALE
VDU26QUIT RTS
* VDU 28,left,bottom,right,top - define text window
VDU28 LDX VDUMODE
LDA VDUQCOORD+2 ; right
CMP VDUQCOORD+0 ; left
BCC VDU28EXIT ; right<left
CMP SCNTXTMAXX,X
BEQ VDU28B
BCS VDU28EXIT ; right>width
VDU28B LDA VDUQCOORD+1 ; bottom
CMP VDUQCOORD+3 ; top
BCC VDU28EXIT ; bottom<top
CMP SCNTXTMAXY,X
BEQ VDU28C
BCS VDU28EXIT ; top>height
VDU28C LDY #TXTWINLFT+3-VDUVARS ; Copy to txt window params
BEQ VDU28EXIT
JSR VDUCOPY4
LDA TXTWINLFT ; Cursor to top-left of window
STA VDUTEXTX
LDA TXTWINTOP
STA VDUTEXTY
VDU28EXIT RTS
* VDU 24,left;bottom;right;top; - define graphics window
VDU24 BIT VDUBANK ; Check if this is a GS
BMI :GS
RTS ; If not, hasta la vista
:GS LDX #$05
JSR ADJORIG ; Adjust x2,y2
LDX #$01
JSR ADJORIG ; Adjust x1,y1
LDX #$00
>>> WRTMAIN
:L1 LDA VDUQGFXWIND,X ; Copy to main mem for SHR
STA SHRVDUQ,X
INX
CPX #$08
BNE :L1
>>> WRTAUX
>>> XF2MAIN,SHRVDU24
VDU24RET >>> ENTAUX
LDY #GFXWINLFT+7-VDUVARS ; Copy to gfx window params
LDA #$08
BNE COPYVDUQ
* VDU 29,x;y; - define graphics origin
VDU29 LDY #GFXORIGX+3-VDUVARS ; Copy to ORIGIN
* Copy four bytes from VDU queue to VDU workspace
VDUCOPY4 LDA #$04 ; 4 bytes to copy
* Copy parameters in VDU Queue to VDU workspace
COPYVDUQ LDX #VDUQ+$08-VDUVARS ; End of VDU queue
* Copy A bytes from VDUVARS,X to VDUVARS,Y
VDUCOPY STA VDUTEMP
VDUCOPYLP LDA VDUVARS,X
STA VDUVARS,Y
DEX
DEY
DEC VDUTEMP
BNE VDUCOPYLP
VDUCOPYEXIT RTS
* PLOT master dispatch
**********************
* VDU 25,k,x;y; - PLOT k,x,y - PLOT point, line, etc.
*
* The PLOT canvass extends in four directions, with the visible
* screen a portion in the positive quadrant.
* |
* (-ve,+ve) | (+ve,+ve)
* +---------+
* | |
* | visible |
* | screen |
* ------------+---------+--
* (0,0)
* |
* |
* (-ve,-ve) | (+ve,-ve)
* |
* |
*
* PLOT actions occur over the whole canvas, with the result of
* the actions that cross the visible screen written to the graphics
* buffer. For example, a trangle draw between (-100,-100), (-100,+100),
* (+100,+150) will draw a partial triangle in the visible screen.
*
* k is in VDUQ+4
* x is in VDUQ+5,VDUQ+6
* y is in VDUQ+7,VDUQ+8
*
* TO DO: Clip to viewport
VDU25 LDA VDUQ+4
AND #$04 ; Bit 2 set -> absolute
BNE :S0
JSR RELCOORD ; Relative->Absolute coords
BRA :S1
:S0 LDX #$05 ; Coords at VDUQ+5
JSR ADJORIG ; Adjust graphics origin
:S1 LDX #7
VDU25BACKUP1 LDA PIXELPLOTX+0,X ; Copy pixel coords
STA PIXELPLOTX+4,X ; POSN becomes LAST
DEX ; and PLOT becomes POSN
BPL VDU25BACKUP1
LDX #3 ; Copy PLOT coords
VDU25BACKUP2 LDA GFXPOSNX,X ; POSN becomes LAST
STA GFXLASTX,X
LDA VDUQPLOT,X ; and PLOT becomes POSN
STA GFXPOSNX,X
DEX
BPL VDU25BACKUP2
LDA VDUPIXELS
BEQ :S2
JSR GFXPLOTTER
:S2 LDA KEYBOARD ; This and PRCHRC need to be
EOR #$80 ; made more generalised
BMI VDU25EXIT ; No key pressed
JSR KBDCHKESC ; Ask KBD to test if Escape
VDU25EXIT RTS
* Wrapper around call to HGR/SHR plotting routine
GFXPLOTTER LDX #3
:L1 LDA VDUQ+5,X
PHA
DEX
BPL :L1
BIT VDUSCREEN
BPL :S1
JSR HGRPLOT
BRA GFXPLOTTER2
:S1 BVC GFXPLOTTER2
JSR VDUCOPYMAIN ; Copy VDUQ to main mem
>>> XF2MAIN,SHRPLOT
GFXPLOTRET >>> ENTAUX
GFXPLOTTER2 LDX #0
:L1 LDA VDUQ+5,X
STA PIXELPLOTX,X
PLA
STA VDUQ+5,X
INX
CPX #4
BCC :L1
RTS
* Adjust graphics origin
* On entry: X - offset into VDUQ
ADJORIG CLC
LDA GFXORIGX+0
ADC VDUQ+0,X
STA VDUQ+0,X
LDA GFXORIGX+1
ADC VDUQ+1,X
STA VDUQ+1,X
CLC
LDA GFXORIGY+0
ADC VDUQ+2,X
STA VDUQ+2,X
LDA GFXORIGY+1
ADC VDUQ+3,X
STA VDUQ+3,X
RTS
* Add coordinates to GFXPOSNX, GFXPOSNY
RELCOORD CLC
LDA GFXPOSNX+0
ADC VDUQ+5
STA VDUQ+5
LDA GFXPOSNX+1
ADC VDUQ+6
STA VDUQ+6
CLC
LDA GFXPOSNY+0
ADC VDUQ+7
STA VDUQ+7
LDA GFXPOSNY+1
ADC VDUQ+8
STA VDUQ+8
RTS
* Program video system and define characters
* VDU 23,charnum,row1,row2,row3,row4,row5,row6,row7,row8
VDU23 BIT VDUSCREEN ; Check we are in SHR mode
BVS :SHR
RTS
:SHR JSR VDUCOPYMAIN ; Copy VDUQ to main mem
>>> XF2MAIN,SHRUSERCHAR
* Copy VDUQ to SHRVDUQ in main memory
VDUCOPYMAIN LDY #$00
:L1 LDA VDUQ,Y ; Copy VDUQ to SHRVDUQ
>>> WRTMAIN
STA SHRVDUQ,Y
>>> WRTAUX
INY
CPY #16
BNE :L1
* Read from VDU system
**********************
* OSWORD &09 - Read POINT
WORD09 RTS
* OSWORD &0A - Read character bitmap
WORD0A RTS
* OSWORD &0B - Read palette
WORD0B RTS
* OSWORD &0C - Write palette
WORD0C RTS
* OSWORD &0D - Read gfx coords
WORD0D RTS
* OSBYTE &A0 - Read VDU variable
BYTEA0 CPX #$40 ; Index into VDU variables
BCC BYTEA02
TXA
SBC #$20
TAX
BYTEA02 LDY VDUVARS+1,X
LDA VDUVARS+0,X
TAX
RTS
* PRINTER DRIVER
****************
* VDU 1 - Send one character to printer
VDU01 RTS