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Change the starting position so we get a collision right away.
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@ -1382,7 +1382,7 @@ addSlowHeadSegment entry
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lda #SEGMENT_FACING_DOWN_LEFT
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sta segmentFacing,y
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ldx #16
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ldx #32
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lda tileScreenOffset,x
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sec
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sbc #SCREEN_BYTES_PER_ROW*7+2
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@ -1430,7 +1430,7 @@ addFastHeadSegment entry
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lda #SEGMENT_FACING_DOWN_LEFT
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sta segmentFacing,y
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ldx #32
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ldx #16
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lda tileScreenOffset,x
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sec
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sbc #SCREEN_BYTES_PER_ROW*8+2
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@ -8,6 +8,7 @@ s6d2 =
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s7d1 = /Users/jrand/Library/Developer/Xcode/DerivedData/BuGS-bffpexoblaghkzcbtjtzxeulnuto/Build/Products/Debug/BuGS.2mg
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g_limit_speed = 0
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bram1[00] = 00 00 00 01 00 00 0d 06 02 01 01 00 01 00 00 00
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