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https://github.com/jeremysrand/BuGS.git
synced 2025-01-13 19:29:50 +00:00
Change the polarity of the stereo default. I used to default to "bad stereo" which matched the behaviour of mame, GSPlus and the 4soniq card but was against the Apple standard. The mame code has since been fixed and it seems like all other stereo cards are correct (I am unaware of any others that are backwards). So, by default, BuGS will start in the Apple standard L/R mode. If you have saved your settings previously, your option will be preserved correctly. Also, the display considers Apple standard stereo to be L:R while the non-standard to be R:L in the UI.
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@ -7,12 +7,12 @@
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<key>Archive.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>2</integer>
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<integer>1</integer>
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</dict>
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<key>Binary.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>1</integer>
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<integer>4</integer>
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</dict>
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<key>BuGS.xcscheme_^#shared#^_</key>
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<dict>
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@ -22,12 +22,12 @@
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<key>DiskImage.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>4</integer>
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<integer>3</integer>
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</dict>
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<key>doNotBuild.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>3</integer>
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<integer>2</integer>
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</dict>
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</dict>
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</dict>
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@ -1170,7 +1170,7 @@ staticGameBoard_Options anop
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_setGameTile TILE_EMPTY
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lda settings+SETTINGS_SWAP_STEREO_OFFSET
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bne staticGameBoard_swapped
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beq staticGameBoard_swapped
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_setGameTile TILE_LETTER_L
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_setGameTile TILE_SYMBOL_COLON
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_setGameTile TILE_LETTER_R
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@ -33,8 +33,11 @@ SOUND_ONE_SHOT_MODE equ 2
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; $10 should be the left. But based on GSPlus and mame, I see the opposite. Still need
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; to check on my HW. But in the end, it could be that some HW demultiplexed them backwards
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; so there could be either out there in the wild.
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SOUND_RIGHT_SPEAKER equ $10
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SOUND_LEFT_SPEAKER equ $00
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;
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; Now I am changing my mind about this. mame has been fixed. I think the 4soniq and GSplus
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; are the only ones which are wrong. So, going with the Apple standard here.
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SOUND_RIGHT_SPEAKER equ $00
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SOUND_LEFT_SPEAKER equ $10
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; OSC 16 - 19 for L/R channels in swap mode
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SPIDER_SOUND_ADDR equ $0000
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@ -26,7 +26,7 @@ typedef struct tSettingsData
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{
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char magic[4];
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int version;
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Boolean swapStereo;
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Boolean stereoCorrect;
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tHighScore highScores[NUM_HIGH_SCORES];
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} tSettingsData;
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@ -36,7 +36,7 @@ typedef struct tSettingsData
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tSettingsData settings = {
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{ 'B', 'u', 'G', 'S' },
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0,
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FALSE,
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TRUE,
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{
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{ { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '0'}, { 'A', 'A', 'A' }, 0},
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{ { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '0'}, { 'A', 'A', 'A' }, 0},
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@ -183,7 +183,7 @@ BOOLEAN loadSettings(void)
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if (success)
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{
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if (settings.swapStereo)
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if (!settings.stereoCorrect)
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{
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swapStereoChannels();
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}
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@ -196,6 +196,6 @@ BOOLEAN loadSettings(void)
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void swapStereoSettings(void)
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{
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swapStereoChannels();
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settings.swapStereo = !settings.swapStereo;
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settings.stereoCorrect = !settings.stereoCorrect;
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saveSettings();
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}
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