Jeremy Rand
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9a34532d77
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Implement the code to add spiders to the game. From my testing, it looks like 2 seconds after a spider leaves the game (either shot or off the screen), another one is added. Also, once the score is about 5000, the spiders added will be fast. The only spider behaviour I know of which is so far not implemented is as the player reaches higher levels, the spider constrains itself closer and closer to the bottom of the screen.
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2020-10-22 00:00:16 -04:00 |
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Jeremy Rand
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b85000b4ed
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Start adding the infrastructure for levels and score.
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2020-10-13 00:09:37 -04:00 |
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Jeremy Rand
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eb418fb1c4
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Add the ability to shoot centipede segments.
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2020-10-02 14:50:14 -04:00 |
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Jeremy Rand
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1dfbe8156a
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Add support for having both fast and slow centipedes in play at the same time.
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2020-09-21 22:57:06 -04:00 |
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Jeremy Rand
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c4902f486b
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Add some global data to have a bit mask of tiles which contain a centipede segment. This will allow the update code to figure out if centipede segments are colliding and if so, change direction. Still need to write some codegen for this global constant data rather than building it at runtime in C.
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2020-09-20 22:22:58 -04:00 |
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Jeremy Rand
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bf01c47285
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Getting close to having the spider fully implemented...
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2020-07-26 00:05:32 -04:00 |
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Jeremy Rand
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aa2e5408da
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Some code for adding a spider on the LHS.
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2020-07-24 14:42:03 -04:00 |
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Jeremy Rand
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b813253c83
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Add support for shooting fleas. When a flea is shot once, it accelerates its drop to the bottom. On the second shot, it explodes.
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2020-07-20 00:05:18 -04:00 |
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Jeremy Rand
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36104869b8
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Add the code to animate a flea down the screen on demand.
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2020-07-18 23:41:21 -04:00 |
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Jeremy Rand
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dbe7e7ad3f
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Initial Commit
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2020-06-10 21:47:00 -04:00 |
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