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Apple-2-SW/BuGS
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6e49c4c4839669828933147130d147e960d98243
BuGS/BuGS.xcodeproj
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Jeremy Rand 6e49c4c483 Add sprites for ship explosions which are different from the other explosions.
2020-11-10 00:07:10 -05:00
..
project.xcworkspace
Initial Commit
2020-06-10 21:47:00 -04:00
xcshareddata/xcschemes
Add the code to add head segments once the centipede reaches the bottom of the screen.
2020-10-08 23:59:34 -04:00
xcuserdata/jrand.xcuserdatad/xcschemes
Add sprites for ship explosions which are different from the other explosions.
2020-11-10 00:07:10 -05:00
project.pbxproj
This build has the player moving in X and Y directions and with cleaner handling of the dirty tile to remove the inefficiencies. The good news is that there is no longer any performance problem at 2.8 MHz now that the inefficient dirty tile handling has been removed. The bad news is that they player leaves garbage behind indicating some kind of problem with dirty tile marking. But it is close.
2020-11-05 00:21:46 -05:00
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