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Jeremy Rand
7d7afc908d
Use macros to reduce the copy/pasted code for marking tiles as dirty. Rough out the support for body and head segments.
BuGS
This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.
Languages
Assembly
82.4%
C
8.7%
Perl
3.6%
Makefile
2.9%
Shell
2.4%