BuGS/BuGS.xcodeproj
2020-11-05 00:21:46 -05:00
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project.xcworkspace Initial Commit 2020-06-10 21:47:00 -04:00
xcshareddata/xcschemes Add the code to add head segments once the centipede reaches the bottom of the screen. 2020-10-08 23:59:34 -04:00
xcuserdata/jrand.xcuserdatad/xcschemes Replace the C code which built tables at game launch time with a script which generates these tables at build time. This reduces the start time of the application and saves code space and is a necessary step before adding some new tables to handle the mouse efficiently. 2020-11-04 22:48:18 -05:00
project.pbxproj This build has the player moving in X and Y directions and with cleaner handling of the dirty tile to remove the inefficiencies. The good news is that there is no longer any performance problem at 2.8 MHz now that the inefficient dirty tile handling has been removed. The bad news is that they player leaves garbage behind indicating some kind of problem with dirty tile marking. But it is close. 2020-11-05 00:21:46 -05:00