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Jeremy Rand
edcddc0bd8
This build has the player moving in X and Y directions and with cleaner handling of the dirty tile to remove the inefficiencies. The good news is that there is no longer any performance problem at 2.8 MHz now that the inefficient dirty tile handling has been removed. The bad news is that they player leaves garbage behind indicating some kind of problem with dirty tile marking. But it is close.
BuGS
This is an attempt to write an arcade game for the Apple //gs, inspired by one of my all-time favourites.
Languages
Assembly
82.4%
C
8.7%
Perl
3.6%
Makefile
2.9%
Shell
2.4%