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Updated roadmap to reflect progress made
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## Near-Term
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- A way to pass string literals as subroutine arguments
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- Write a non-trivial app in EightBall to discover the pain points and the bugs that `unittest.8b` doesn't reveal
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- Write a non-trivial app in EightBall to discover the pain points and the bugs that `unittest.8b` doesn't reveal. **I am writing a version of Tetris for Apple II lo-res mode.**
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- Try to squeeze the interpreter / compiler code down a bit to save memory.
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- There is duplication that can be eliminated by reorganizing the logic and/or factoring out into functions. For example, `getintvar()`/`setintvar()`.
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- Also, use preprocessor to allow compiler and/or interpreter to be disabled.
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@ -23,8 +23,7 @@ This is where I keep track of what to do next ...
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- Need to think about how a module system should work
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- Which is more useful: dynamic loading of modules at runtime, or static linking?
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- Optimize virtual machine bytecodes, based on study of real code
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- For example, it would be good to have an instruction to drop n bytes from call stack rather than repeated `POP`, `DROP` as the compiler currently does after subroutine return.
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- Another easy case. Compiler often writes variable, and immediately needs it again. This can be optimized easily by adding some "store and preserve" VM instructions.
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- Compiler often writes variable, and immediately needs it again. This can be optimized easily by adding some "store and preserve" VM instructions.
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Today:
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```
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