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# HiSprite
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A hi-res sprite compiler for Apple II
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This was a project done for KansasFest 2017. The goal was to see what the maximum draw rate of a sprite on the Apple II
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might be, and play with the tradeoffs of size versus speed. This project includes a python script that takes a PNG file
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and generates Apple II assembly code to render that image anywhere onscreen. This is the essence of sprite compiling, and
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while it's common on many platforms, it never saw widespread uses on 8-bit Apple II machines. This presentation from
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KansasFest 2017 explains all the rationale:
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https://www.youtube.com/watch?v=byVvMsW__Cc
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The python code itself is hopefully fairly self-documenting. There's not much to it, really. It just parses a PNG file, looks
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for colors that match Apple II hires colors, and generates code to render the images.
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