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Update README.md
Fixed linefeeds and escape characters
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README.md
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README.md
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@ -76,10 +76,10 @@ Schmidt)
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Making the game has a few steps. Use make and the Makefile on all OSs, that would be the easiest.
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Making the game has a few steps. Use make and the Makefile on all OSs, that would be the easiest.
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Start by making the loader - this needs to be done once only.
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Start by making the loader - this needs to be done once only.
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make TARGETS=apple2.loader
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make TARGETS=apple2.loader
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Next, make the game with:
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Next, make the game with:
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make
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make
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The next step is to make a bootable disk image. For this, you will need some
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The next step is to make a bootable disk image. For this, you will need some
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@ -89,29 +89,29 @@ as Makefile). This software will put the loader and game into the disk image.
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Since I use Windows to develop, I have a file called build.cmd next to the
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Since I use Windows to develop, I have a file called build.cmd next to the
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Makefile (and checked in here as well). The contents of this file is listed
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Makefile (and checked in here as well). The contents of this file is listed
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below (where the line ends with "\" isn't actually a line-end, I just cut the
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below (where the line ends with "\\" isn't actually a line-end, I just cut the
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line there for readability, the next line is actually on the same line as the
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line there for readability, the next line is actually on the same line as the
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line ending with "\").
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line ending with "\\").
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copy apple2\template.dsk Penetrator.dsk
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copy apple2\\template.dsk Penetrator.dsk
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java -jar apple2\AppleCommander-win64-1.5.0.jar -p Penetrator.dsk \
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java -jar apple2\\AppleCommander-win64-1.5.0.jar -p Penetrator.dsk \\
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penetrat.system sys < penetrator.apple2.loader
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penetrat.system sys < penetrator.apple2.loader
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java -jar apple2\AppleCommander-win64-1.5.0.jar -as Penetrator.dsk \
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java -jar apple2\\AppleCommander-win64-1.5.0.jar -as Penetrator.dsk \\
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penetrat bin < penetrator.apple2
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penetrat bin < penetrator.apple2
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apple2\Applewin.exe -d1 penetrator.dsk
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apple2\\Applewin.exe -d1 penetrator.dsk
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You will need to install Java to use AppleCommander. The apple2/template.dsk is
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You will need to install Java to use AppleCommander. The apple2/template.dsk is
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a "blank ProDos floppy" that has the loader and the game placed on it by
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a "blank ProDos floppy" that has the loader and the game placed on it by
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AppleCommander. I use the AppleWin emulator to run the game (-d1 penetrator.dsk
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AppleCommander. I use the AppleWin emulator to run the game (-d1 penetrator.dsk
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mounts the floppy in drive one, and then boots from it automatically). In
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mounts the floppy in drive one, and then boots from it automatically). In
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powershell, when developing the game, I would just use this command to do it
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powershell, when developing the game, I would just use this command to do it
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all:
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all:
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make; .\build.cmd
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make; .\\build.cmd
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Find AppleCommander here (I used Version 1.5.0):
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Find AppleCommander here (I used Version 1.5.0):
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https://github.com/AppleCommander/AppleCommander/releases
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https://github.com/AppleCommander/AppleCommander/releases
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Find AppleWin here:
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Find AppleWin here:
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https://github.com/AppleWin/AppleWin/releases
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https://github.com/AppleWin/AppleWin/releases
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7. CREDITS
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7. CREDITS
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@ -128,6 +128,6 @@ https://github.com/AppleWin/AppleWin/releases
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Feel free to contact me at swessels@email.com if you have thoughts or
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Feel free to contact me at swessels@email.com if you have thoughts or
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suggestions.
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suggestions.
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Thank you
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Thank you
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Stefan Wessels
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Stefan Wessels
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16 December 2019 - Initial Revision
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16 December 2019 - Initial Revision
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