Update README.md

Fixed linefeeds and escape characters
This commit is contained in:
StewBC 2019-12-17 00:30:25 -08:00
parent 978a6fa77f
commit 1650b5b441

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@ -89,16 +89,16 @@ as Makefile). This software will put the loader and game into the disk image.
Since I use Windows to develop, I have a file called build.cmd next to the
Makefile (and checked in here as well). The contents of this file is listed
below (where the line ends with "\" isn't actually a line-end, I just cut the
below (where the line ends with "\\" isn't actually a line-end, I just cut the
line there for readability, the next line is actually on the same line as the
line ending with "\").
line ending with "\\").
copy apple2\template.dsk Penetrator.dsk
java -jar apple2\AppleCommander-win64-1.5.0.jar -p Penetrator.dsk \
copy apple2\\template.dsk Penetrator.dsk
java -jar apple2\\AppleCommander-win64-1.5.0.jar -p Penetrator.dsk \\
penetrat.system sys < penetrator.apple2.loader
java -jar apple2\AppleCommander-win64-1.5.0.jar -as Penetrator.dsk \
java -jar apple2\\AppleCommander-win64-1.5.0.jar -as Penetrator.dsk \\
penetrat bin < penetrator.apple2
apple2\Applewin.exe -d1 penetrator.dsk
apple2\\Applewin.exe -d1 penetrator.dsk
You will need to install Java to use AppleCommander. The apple2/template.dsk is
a "blank ProDos floppy" that has the loader and the game placed on it by
@ -106,7 +106,7 @@ AppleCommander. I use the AppleWin emulator to run the game (-d1 penetrator.dsk
mounts the floppy in drive one, and then boots from it automatically). In
powershell, when developing the game, I would just use this command to do it
all:
make; .\build.cmd
make; .\\build.cmd
Find AppleCommander here (I used Version 1.5.0):
https://github.com/AppleCommander/AppleCommander/releases