From 822ca1e950e44efdcd6c50dd6a9338a428c5321e Mon Sep 17 00:00:00 2001 From: Oliver Schmidt Date: Sat, 11 Jan 2020 14:50:29 +0100 Subject: [PATCH] Removed unnecessary workaround. --- src/apple2/zpvars.inc | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/apple2/zpvars.inc b/src/apple2/zpvars.inc index aa8facb..0b29c98 100644 --- a/src/apple2/zpvars.inc +++ b/src/apple2/zpvars.inc @@ -61,9 +61,6 @@ moveVert: .res 1 ; keeps track of vertical moveme ; helper variables updateHUD: .res 1 ; 0 - don't draw, 1+ - clean and redraw flipFlop: .res 1 ; counter to advance explosion frames - -Skip0x8F: .res 1 ; $8f zero page - paddl0? can't be used (can this variable location be asserted?) - backLayer: .res 1 ; [0|1] - Layer not shown to user *=(to be drawn to) enemyHit: .res 1 ; the flags of the enemy destroyed in gameKillEnemy enemyHitType: .res 1 ; 0 = nuke, 1 = missile, 2 = monster, 3 = radar, $ff - nothing