From 822ca1e950e44efdcd6c50dd6a9338a428c5321e Mon Sep 17 00:00:00 2001
From: Oliver Schmidt
Date: Sat, 11 Jan 2020 14:50:29 +0100
Subject: [PATCH] Removed unnecessary workaround.
---
src/apple2/zpvars.inc | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/apple2/zpvars.inc b/src/apple2/zpvars.inc
index aa8facb..0b29c98 100644
--- a/src/apple2/zpvars.inc
+++ b/src/apple2/zpvars.inc
@@ -61,9 +61,6 @@ moveVert: .res 1 ; keeps track of vertical moveme
; helper variables
updateHUD: .res 1 ; 0 - don't draw, 1+ - clean and redraw
flipFlop: .res 1 ; counter to advance explosion frames
-
-Skip0x8F: .res 1 ; $8f zero page - paddl0? can't be used (can this variable location be asserted?)
-
backLayer: .res 1 ; [0|1] - Layer not shown to user *=(to be drawn to)
enemyHit: .res 1 ; the flags of the enemy destroyed in gameKillEnemy
enemyHitType: .res 1 ; 0 = nuke, 1 = missile, 2 = monster, 3 = radar, $ff - nothing