Fixed bug when killing enemies
Also wipe out the enemy height when killing the enemy
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@ -1154,16 +1154,20 @@ continue:
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lda #0 ; write 0 to the enemy strip columns
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sta enemyBuffer, x
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sta enemyHgtBuffer, x
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inx
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sta enemyBuffer, x
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sta enemyHgtBuffer, x
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dey
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beq next ; early out on missiles and nukes
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inx
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sta enemyBuffer, x
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sta enemyHgtBuffer, x
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dey
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beq next ; early out on monsters
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inx
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sta enemyBuffer, x
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sta enemyHgtBuffer, x
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next:
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inc zaEnemyColLocal
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