Update README.md

One more table markdown attempt
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StewBC 2019-12-17 08:48:31 -08:00
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commit aa1d945fe3

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@ -23,29 +23,28 @@ Below is a CPU cycle profile of 1 game frame in stage 4. It's a busy frame with
bullets, bombs and enemies. Most importantly, it has a busy terrain at the top bullets, bombs and enemies. Most importantly, it has a busy terrain at the top
and bottom. and bottom.
| Hex | Dec | % of the | Item | Hex | Dec | Frame % | Item
| Cycles | Cycles | Frame | | --- | --- | --- | ---
| :----: | -----: | -------: | :------------------ | 148F3 | 84211 | 100% | Total Frame
| 148F3 | 84211 | 100% | Total Frame | 61F | 1567 | 2.0% | inputGame
| 61F | 1567 | 2.0% | inputGame | 0A | 10 | 0.0% | Misc
| 0A | 10 | 0.0% | Misc | 73 | 115 | 0.1% | gameWorldMove
| 73 | 115 | 0.1% | gameWorldMove | 05 | 5 | 0.0% | Misc
| 05 | 5 | 0.0% | Misc | 19 | 25 | 0.0% | gameCheckStage
| 19 | 25 | 0.0% | gameCheckStage | 08 | 8 | 0.0% | Misc
| 08 | 8 | 0.0% | Misc | B80 | 2944 | 3.5% | gameAI
| B80 | 2944 | 3.5% | gameAI | 17 | 23 | 0.0% | Misc
| 17 | 23 | 0.0% | Misc | 7267 | 29287 | 34.8% | drawClearRows
| 7267 | 29287 | 34.8% | drawClearRows | 6721 | 26401 | 31.4% | terrainDraw
| 6721 | 26401 | 31.4% | terrainDraw | 38A8 | 14504 | 17.2% | drawEnemies
| 38A8 | 14504 | 17.2% | drawEnemies | 985 | 2437 | 2.9% | drawPlayer
| 985 | 2437 | 2.9% | drawPlayer | 581 | 1409 | 1.7% | drawBullets
| 581 | 1409 | 1.7% | drawBullets | 6E3 | 1763 | 2.1% | drawBombs
| 6E3 | 1763 | 2.1% | drawBombs | E14 | 3604 | 4.3% | drawExplosions
| E14 | 3604 | 4.3% | drawExplosions | 06 | 6 | 0.0% | Misc
| 06 | 6 | 0.0% | Misc | 1A | 26 | 0.0% | drawPresent
| 1A | 26 | 0.0% | drawPresent | 11 | 17 | 0.0% | Misc
| 11 | 17 | 0.0% | Misc | 3C | 60 | 0.1% | Emulator error
| 3C | 60 | 0.1% | Emulator error |
As can be seen, clearing the area where the world will be drawn takes almost 35% As can be seen, clearing the area where the world will be drawn takes almost 35%