Update README.md

Trying to fix table markdown.  Didn't work as I expected
This commit is contained in:
StewBC 2019-12-17 08:39:37 -08:00
parent 62420f8fe1
commit ad06a04d5d
1 changed files with 23 additions and 23 deletions

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@ -23,29 +23,29 @@ Below is a CPU cycle profile of 1 game frame in stage 4. It's a busy frame with
bullets, bombs and enemies. Most importantly, it has a busy terrain at the top
and bottom.
| Hex | Dec | % of the | Item |
| Cycles | Cycles | Frame | |
|--------|--------|----------|---------------------|
|148F3 |84211 |100% |Total Frame |
|61F |1567 |2.0% |inputGame |
|0A |10 |0.0% |Misc |
|73 |115 |0.1% |gameWorldMove |
|05 |5 |0.0% |Misc |
|19 |25 |0.0% |gameCheckStage |
|08 |8 |0.0% |Misc |
|B80 |2944 |3.5% |gameAI |
|17 |23 |0.0% |Misc |
|7267 |29287 |34.8% |drawClearRows |
|6721 |26401 |31.4% |terrainDraw |
|38A8 |14504 |17.2% |drawEnemies |
|985 |2437 |2.9% |drawPlayer |
|581 |1409 |1.7% |drawBullets |
|6E3 |1763 |2.1% |drawBombs |
|E14 |3604 |4.3% |drawExplosions |
|06 |6 |0.0% |Misc |
|1A |26 |0.0% |drawPresent |
|11 |17 |0.0% |Misc |
|3C |60 |0.1% |Emulator error |
| Hex | Dec | % of the | Item |
| Cycles | Cycles | Frame | |
|--------|--------|----------|---------------------|
|148F3 |84211 |100% |Total Frame |
|61F |1567 |2.0% |inputGame |
|0A |10 |0.0% |Misc |
|73 |115 |0.1% |gameWorldMove |
|05 |5 |0.0% |Misc |
|19 |25 |0.0% |gameCheckStage |
|08 |8 |0.0% |Misc |
|B80 |2944 |3.5% |gameAI |
|17 |23 |0.0% |Misc |
|7267 |29287 |34.8% |drawClearRows |
|6721 |26401 |31.4% |terrainDraw |
|38A8 |14504 |17.2% |drawEnemies |
|985 |2437 |2.9% |drawPlayer |
|581 |1409 |1.7% |drawBullets |
|6E3 |1763 |2.1% |drawBombs |
|E14 |3604 |4.3% |drawExplosions |
|06 |6 |0.0% |Misc |
|1A |26 |0.0% |drawPresent |
|11 |17 |0.0% |Misc |
|3C |60 |0.1% |Emulator error |
As can be seen, clearing the area where the world will be drawn takes almost 35%
of the frame and drawing the terrain takes another 31% of the frame. The