Merge pull request #1 from jmechner/master

Merge
This commit is contained in:
cbmeeks 2017-02-14 09:16:38 -05:00 committed by GitHub
commit c259aec252

View File

@ -4,7 +4,8 @@ For a capsule summary of Prince of Persia's 25-year history, and my involvement
For those interested in a fuller understanding of the context -- creative, business, personal, and technical -- in which this source code was created, I've published my dev journals from that period as a print book, ebook, and in blog form. Take your pick at [jordanmechner.com/ebook] (http://jordanmechner.com/ebook).
For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf] (http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
For those who'd like to dig into the source code itself, I've posted an explanatory technical document at [http://www.jordanmechner.com/downloads/popsource.pdf]
(http://www.jordanmechner.com/downloads/popsource.pdf) which should help. This is a package I put together in October 1989 for the benefit of the teams that were undertaking the ports of POP to various platforms such as PC, Amiga, Sega, Genesis, etc.
Beyond that, please don't ask me to explain anything about the source code, because I don't remember! I hung up my 6502 programming guns in October 1989, and after two decades working primarily as a writer, game designer, and creative director, to say my coding skills are rusty would be an understatement.
@ -12,10 +13,10 @@ Thanks to [Jason Scott] (http://www.textfiles.com) and [Tony Diaz] (http://www.a
We extracted and posted the 6502 code because it was a piece of computer history that could be of interest to others, and because if we hadn't, it might have been lost for all time. We did this for fun, not profit. As the author and copyright holder of this source code, I personally have no problem with anyone studying it, modifying it, attempting to run it, etc. Please understand that this does NOT constitute a grant of rights of any kind in Prince of Persia, which is an ongoing Ubisoft game franchise. Ubisoft alone has the right to make and distribute Prince of Persia games.
That's about all I know. If additional information becomes available, I'll post and/or tweet about it (@jmechner). In the meantime, if you have questions -- technical, legal, or otherwise -- I recommend that you direct them to the community at large, whose collective knowledge and expertise far exceeds mine, and will only increase as more people get their eyes on this code.
That's about all I know. If additional information becomes available, I'll post and/or tweet about it ([@jmechner](https://twitter.com/jmechner)). In the meantime, if you have questions -- technical, legal, or otherwise -- I recommend that you direct them to the community at large, whose collective knowledge and expertise far exceeds mine, and will only increase as more people get their eyes on this code.
As for me, it's time to get back to my day job of making new games and making up stories.
Have fun!
-- Jordan Mechner
-- Jordan Mechner