Document changes.

This commit is contained in:
Christopher RYU 2023-09-07 20:11:40 +09:00
parent 969e7a5036
commit 36ff501581
1 changed files with 15 additions and 6 deletions

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@ -2,13 +2,22 @@
; Created: 2023-09-07 02:57:20
;
; Stock BITSY.BOOT doesn't reliably work on my Franklin.
; It appears that the check for an open-Apple keypress on a pre-//e isn't
; reliably low/high -- same issue as console5's gamepad adapter.
;
; Defining PLUS_FIX at compile time moves the check for O-A to the end of the
; keypress matching routine. This does the right thing on my Franklin; I don't
; have a //e to test with, but the logic should be sound. And it only costs
; two extra bytes :)
; Because the open-Apple key is wired into the game port, machines without
; that key will falsely report that O-A is pressed when RDBTN0 is read. That
; effectively prevents booting from any slot, as O-A was tested first and
; thus branches to the GS/OS exit logic.
;
; Re-ordering the command key logic so that valid slot boot attempts are
; processed before O-A is tested results in a working BITSY.BOOT. While I
; was there, I eliminated redundancy and use MACHID to skip the O-A check on
; machines that don't have it (][, ][+, and clones thereof)
;
; This doesn't fix all cases -- MACHID doesn't distinguish between a //e with
; clock card and a IIgs, so hitting O-A/Q on that //e will crash the machine.
; So it goes.
;
; -- Chris RYU, 07 September 2023
.macpack apple2
.setcpu "6502"