diff --git a/source/twilight/nm/compiled/readme b/source/twilight/nm/compiled/readme index 99b6d14..441cd1c 100644 --- a/source/twilight/nm/compiled/readme +++ b/source/twilight/nm/compiled/readme @@ -1 +1,321 @@ Compiled versions of Nathan Mates' modules +------------------------------------------------------------------ + +Clocks + v1.2b2 - First Tracked version... + + Changes Since T2 1.1 + - Digital Clock now uses color cycling to draw things much more smoothly. + - Timing should be much smoother for all modes + + Want to do + - Make Analog Clock use color cycling, too. + - Clinton Clocks (run backwards) + - Chimes on the hour/half? + +Fish + v1.2b2 - First Tracked version... + + New for T2 1.2 + + v1.2b3 + + Changes Made + - APF Support. (Finally!). + + v1.2b4 - Not released yet + + Changes Made + - Datactl is now selected on setup + + Want to do + - Make even faster + - Sounds + - Bubbles? + - Seafloor? + +Flames + v1.2b2 - First Tracked version + + New for T2 1.2 + + Changes since earlier beta versions + - New default option: bouncing around. (Not so if you've had an + earlier Flames beta config saved to your disk) + + v1.2b3 + + Changes Made: + - Default height of flames now 8. That makes the blue bits just + touch the top of the screen. (Also, we haven't had any flames + around Southern California in a little bit :) + - Bouncing area enlarged. (I was bouncing off about the 180th + screen row) + - Damn nasty bug (to find, at least) fixed that caused small traces + to be left when bounced on left side heading up near the top-left + corner. + - Datactl selected on setup entry + + + Want to do + - Make Twice as fast, use 3200 colors, and cook eggs ;) + +Globe + v1.2b2 - First Tracked version + + New for T2 1.2 + + Changes since earlier beta versions + - Smoother error handling, no debugging crashes. (Whoooooops! :) + - Default direction is correct for this planet + + v1.2b3 + - 16 color APF support added + + v1.2b4 + - APF loader fixed. Before, if it loaded 2 APFs from the setup + screen, it would crash real hard. I made a wrong assumption + that my varbs would be 0 on entry. (Well, if it's reloaded, + that's the case). + + Want to do + - 256 APF support (I promised it in the Toast Contest file) + - Sounds? Can anyone thing of any? + +LedMsg + v1.2b2 - First Tracked version + + Changes since T2 1.1 + - 2 New fonts, selectable from a pop-up menu + - Slightly faster scrolling code + - Default message is put in Setup menu if all text is deleted, and + module re-selected. This text was being put on the screen anyways + (in lieu of an error string), so I just put it in the setup. + - Smart Timing of the scrolling ensures that the scrolling speed + will be much better. Basically, it always waits the max time that + it's taken so far to scroll. + - Briefly experimented with fillmode; too slow. I have the source + to pour over later, though. + +Linealities + v1.2b1 - First Tracked Version + + New since T2 1.1 + + - Not yet complete. Released mostly to try and shame Jim M into + getting off his butt. :) Draws one of 4 shapes bouncing around + the screen. Will have a much better setup, more shapes rsn. + +MineHunt + v1.2b1 - First Tracked version + + New since T2 1.1 + + - Not yet complete. More setup options need to be implemented, + and there are a few tweaks that need to be made. Send me + feedback on the music; I've listened to it enough times to + have it get on my nerves. (If you have any good SS songs or + neat MODs, send them on). Also want to put text scroller at + the bottom of the intro screen, and a help button in the + setup window. + - Error handling sucks. If it can't get the memory for music, it'll + hopefully not try to play anything. If it can't get the memory + for its screens, it'll put gunk on the screen. This'll be fixed + - Known bugs: Doesn't listen to T2's Sound override. That'll be + fixed. + + v1.2b2 -Released 2/20/94 + - Info text from setup screen now. But, sometimes, the "Info" + button isn't totally redrawn... Ought to put in a _InvalCtl + on it. + - Scroller now during intro text. How is it? + - Music is now compressed. T2's LZSS routine handles the packing + of just the SS screen, with some bugs: (Fix these, Jim!!!!) + + 1) You can move the mouse all you like while it's decompressing... + it doesn't respond. + 2) Under GNO, the "Welcome. Please Wait..." text on the SHR + screen is ok. But, outside of GNO, the first ~20 lines on + the screen are randomly overwritten with garbage. + + - Error text message is now put on screen if there's a problem with + the music and all. 0201= Out of Memory, 0818= someone else has + sound memory. + + v1.2b3 -Released 4/10/94 + - Some people were having problems getting any recognizable error + messages out of it, and not playing music... Made sure it prints + an error # I can trace. + + Want to do: + - "Marking" thought mines, a la the Windoze variant. + - Maybe compress the DOC, if it would really help, and not increase + load time too much. Is ~130K acceptible, Jim? + +MiniFireworks + v1.2b2 - First Tracked version + + Changes since T2 1.1 + - Up to 15 fireworks at once, and optional launching. + + v1.2b3 - Not released yet + + Changes Made + - Datactl is now selected on setup + +Modern Art + v1.2b2 - First Tracked Version + + No significant changes since T2 1.1. If anyone has any ideas, I'd love + to hear them. + +MultiTris + New since T2 1.1 + + v1.2b1 -Released 6/12/94 + - Wow. Took longer than expected; coming up with the design was the + main hangup. Anyhow, Ray-traced graphics + transparency is darn + cool, imho. :) + - Some things aren't done. Mostly, these are: Piece Editor (need + to rip code over from NDA version), and a few other minor tweaks. + If you see something, bug me! + - MegaTracker & Common game code optimized somewhat, file split into + 3 load segments for better memory shoehorning. Minehunt 1.2b4 and + PG 1.2b3, when released, will share these tweaks. + +Perspective + v1.2b2 - First Tracked Version + + No significant changes since T2 1.1. If anyone has any ideas, I'd love + to hear them. Don't try and convince me to use 640 mode; I think + it stinks. + +Power Grid! + v1.2b1 - First Tracked version + + New since T2 1.1 + + v1.2b1 -Released 4/10/94 + - A conversion of my NDA game... Didn't take too long to convert the + base code, but I'm a slow, critical artist. (If you can call drawing + such things art). Game shell code concurrent with MineHunt 1.2b3 + + v1.2b2 - Not yet released. + - Score, lines, & level are printed out as left-justified. After + game ends by running out of pts, the score of 0 is displayed. + + - Any suggestions, folks? + + +Sharks And Fish + v1.2b2 - First Tracked Version + + No significant changes since T2 1.1. If anyone has any ideas, I'd love + to hear them. + +Snowflakes + v1.2b2 - First Tracked Version + + New since T2 1.1 + + v1.2b3 + + Changes Made + - About dialog changed to reflect the 2.10 * 10^90 possible snowflakes + - Brighter snowflakes. (Before, they could be any color, including + black). + + v1.2b4 - Not released yet + + Changes Made + - Datactl is now selected on setup + + +Spirals + v1.2b2 - First Tracked Version + + New since T2 1.1 + + v1.2b3 - Not released yet + + Changes Made + - Datactl is now selected on setup + + +Swirls + v1.2b2 - First Tracked Version + + New since T2 1.1 + +Toast + v1.2b2 - First Tracked Version + + New since T2 1.1 + + Changes from earlier public release + - Contest file approved by Jim. + - Small memory-trashing bug fixed. + - Error Handling nicened up + + v1.2b3 + Changes Made + - APF support + + v1.2b4 - Not released yet + + Changes Made + - Datactl is now selected on setup + + Want to do + - Make even faster + - Sounds + - "Classic" movement + +Tunnelgame + v1.2b2 - First Tracked Version + + No significant changes since T2 1.1. If anyone has any ideas, I'd love + to hear them. + +Voting + v1.2b1 - First Tracked Version + + New since T2 1.1 + + First released version + + v1.2b2 Released 2/20/94 + + - About window now functional from Setup window + - Yeah, it's lame and cheesy. Got any better ideas? I wanted to + program this simulation, and this is the result. If you don't + like it, well, neither do I. Suggestions for improvements + would be appreciated.... + + Want to do: + - Implement some form of color cycling for the colors to reduce + burn-in. + + +Beta Testers: + Have fun with these modules. If you want to get in contact with me +directly, you can do so on the internet at nathan@cco.caltech.edu. If you're +on AOL or GEnie, you can probably get in contact with me; bug Jim for details. +Note: Jim may want bug reports funneled through him. + + If you have any sound effects you think would just be the coolest +thing for some module, please send it on. I'm always open to suggestions for +improvements, and new modules, as well. + +Modules I want to do. Some of these things are just random notes, so don't +expect to understand them. +Zombie +Clinton Clocks +LED Message-- PEI if applicable. +THX +Silver +Waves? +Terraform? +Satori.... (Found algorithm.... Is it possible with only 16 colors???) + +Stuff from AfterDark/MAD/AD:StarTrek/AD:Disney. The sky's the limit!