Compiled versions of Nathan Mates' modules ------------------------------------------------------------------ Clocks v1.2b2 - First Tracked version... Changes Since T2 1.1 - Digital Clock now uses color cycling to draw things much more smoothly. - Timing should be much smoother for all modes Want to do - Make Analog Clock use color cycling, too. - Clinton Clocks (run backwards) - Chimes on the hour/half? Fish v1.2b2 - First Tracked version... New for T2 1.2 v1.2b3 Changes Made - APF Support. (Finally!). v1.2b4 - Not released yet Changes Made - Datactl is now selected on setup Want to do - Make even faster - Sounds - Bubbles? - Seafloor? Flames v1.2b2 - First Tracked version New for T2 1.2 Changes since earlier beta versions - New default option: bouncing around. (Not so if you've had an earlier Flames beta config saved to your disk) v1.2b3 Changes Made: - Default height of flames now 8. That makes the blue bits just touch the top of the screen. (Also, we haven't had any flames around Southern California in a little bit :) - Bouncing area enlarged. (I was bouncing off about the 180th screen row) - Damn nasty bug (to find, at least) fixed that caused small traces to be left when bounced on left side heading up near the top-left corner. - Datactl selected on setup entry Want to do - Make Twice as fast, use 3200 colors, and cook eggs ;) Globe v1.2b2 - First Tracked version New for T2 1.2 Changes since earlier beta versions - Smoother error handling, no debugging crashes. (Whoooooops! :) - Default direction is correct for this planet v1.2b3 - 16 color APF support added v1.2b4 - APF loader fixed. Before, if it loaded 2 APFs from the setup screen, it would crash real hard. I made a wrong assumption that my varbs would be 0 on entry. (Well, if it's reloaded, that's the case). Want to do - 256 APF support (I promised it in the Toast Contest file) - Sounds? Can anyone thing of any? LedMsg v1.2b2 - First Tracked version Changes since T2 1.1 - 2 New fonts, selectable from a pop-up menu - Slightly faster scrolling code - Default message is put in Setup menu if all text is deleted, and module re-selected. This text was being put on the screen anyways (in lieu of an error string), so I just put it in the setup. - Smart Timing of the scrolling ensures that the scrolling speed will be much better. Basically, it always waits the max time that it's taken so far to scroll. - Briefly experimented with fillmode; too slow. I have the source to pour over later, though. Linealities v1.2b1 - First Tracked Version New since T2 1.1 - Not yet complete. Released mostly to try and shame Jim M into getting off his butt. :) Draws one of 4 shapes bouncing around the screen. Will have a much better setup, more shapes rsn. MineHunt v1.2b1 - First Tracked version New since T2 1.1 - Not yet complete. More setup options need to be implemented, and there are a few tweaks that need to be made. Send me feedback on the music; I've listened to it enough times to have it get on my nerves. (If you have any good SS songs or neat MODs, send them on). Also want to put text scroller at the bottom of the intro screen, and a help button in the setup window. - Error handling sucks. If it can't get the memory for music, it'll hopefully not try to play anything. If it can't get the memory for its screens, it'll put gunk on the screen. This'll be fixed - Known bugs: Doesn't listen to T2's Sound override. That'll be fixed. v1.2b2 -Released 2/20/94 - Info text from setup screen now. But, sometimes, the "Info" button isn't totally redrawn... Ought to put in a _InvalCtl on it. - Scroller now during intro text. How is it? - Music is now compressed. T2's LZSS routine handles the packing of just the SS screen, with some bugs: (Fix these, Jim!!!!) 1) You can move the mouse all you like while it's decompressing... it doesn't respond. 2) Under GNO, the "Welcome. Please Wait..." text on the SHR screen is ok. But, outside of GNO, the first ~20 lines on the screen are randomly overwritten with garbage. - Error text message is now put on screen if there's a problem with the music and all. 0201= Out of Memory, 0818= someone else has sound memory. v1.2b3 -Released 4/10/94 - Some people were having problems getting any recognizable error messages out of it, and not playing music... Made sure it prints an error # I can trace. Want to do: - "Marking" thought mines, a la the Windoze variant. - Maybe compress the DOC, if it would really help, and not increase load time too much. Is ~130K acceptible, Jim? MiniFireworks v1.2b2 - First Tracked version Changes since T2 1.1 - Up to 15 fireworks at once, and optional launching. v1.2b3 - Not released yet Changes Made - Datactl is now selected on setup Modern Art v1.2b2 - First Tracked Version No significant changes since T2 1.1. If anyone has any ideas, I'd love to hear them. MultiTris New since T2 1.1 v1.2b1 -Released 6/12/94 - Wow. Took longer than expected; coming up with the design was the main hangup. Anyhow, Ray-traced graphics + transparency is darn cool, imho. :) - Some things aren't done. Mostly, these are: Piece Editor (need to rip code over from NDA version), and a few other minor tweaks. If you see something, bug me! - MegaTracker & Common game code optimized somewhat, file split into 3 load segments for better memory shoehorning. Minehunt 1.2b4 and PG 1.2b3, when released, will share these tweaks. Perspective v1.2b2 - First Tracked Version No significant changes since T2 1.1. If anyone has any ideas, I'd love to hear them. Don't try and convince me to use 640 mode; I think it stinks. Power Grid! v1.2b1 - First Tracked version New since T2 1.1 v1.2b1 -Released 4/10/94 - A conversion of my NDA game... Didn't take too long to convert the base code, but I'm a slow, critical artist. (If you can call drawing such things art). Game shell code concurrent with MineHunt 1.2b3 v1.2b2 - Not yet released. - Score, lines, & level are printed out as left-justified. After game ends by running out of pts, the score of 0 is displayed. - Any suggestions, folks? Sharks And Fish v1.2b2 - First Tracked Version No significant changes since T2 1.1. If anyone has any ideas, I'd love to hear them. Snowflakes v1.2b2 - First Tracked Version New since T2 1.1 v1.2b3 Changes Made - About dialog changed to reflect the 2.10 * 10^90 possible snowflakes - Brighter snowflakes. (Before, they could be any color, including black). v1.2b4 - Not released yet Changes Made - Datactl is now selected on setup Spirals v1.2b2 - First Tracked Version New since T2 1.1 v1.2b3 - Not released yet Changes Made - Datactl is now selected on setup Swirls v1.2b2 - First Tracked Version New since T2 1.1 Toast v1.2b2 - First Tracked Version New since T2 1.1 Changes from earlier public release - Contest file approved by Jim. - Small memory-trashing bug fixed. - Error Handling nicened up v1.2b3 Changes Made - APF support v1.2b4 - Not released yet Changes Made - Datactl is now selected on setup Want to do - Make even faster - Sounds - "Classic" movement Tunnelgame v1.2b2 - First Tracked Version No significant changes since T2 1.1. If anyone has any ideas, I'd love to hear them. Voting v1.2b1 - First Tracked Version New since T2 1.1 First released version v1.2b2 Released 2/20/94 - About window now functional from Setup window - Yeah, it's lame and cheesy. Got any better ideas? I wanted to program this simulation, and this is the result. If you don't like it, well, neither do I. Suggestions for improvements would be appreciated.... Want to do: - Implement some form of color cycling for the colors to reduce burn-in. Beta Testers: Have fun with these modules. If you want to get in contact with me directly, you can do so on the internet at nathan@cco.caltech.edu. If you're on AOL or GEnie, you can probably get in contact with me; bug Jim for details. Note: Jim may want bug reports funneled through him. If you have any sound effects you think would just be the coolest thing for some module, please send it on. I'm always open to suggestions for improvements, and new modules, as well. Modules I want to do. Some of these things are just random notes, so don't expect to understand them. Zombie Clinton Clocks LED Message-- PEI if applicable. THX Silver Waves? Terraform? Satori.... (Found algorithm.... Is it possible with only 16 colors???) Stuff from AfterDark/MAD/AD:StarTrek/AD:Disney. The sky's the limit!