git-svn-id: svn://qnap.local/TwoTerm/trunk@1893 5590a31f-7b70-45f8-8c82-aa3a8e5f4507

This commit is contained in:
Kelvin Sherlock 2010-12-23 03:42:11 +00:00
parent 786c120805
commit e220e0a458
2 changed files with 205 additions and 153 deletions

View File

@ -12,12 +12,19 @@
#include "iGeometry.h"
@interface GNOConsole : NSObject <Emulator>
{
unsigned _state;
iPoint _dca;
uint8_t _repeatChar;
int _vp[4];
#ifdef __cplusplus
class ViewPort;
ViewPort *_viewPort;
#endif
}

View File

@ -17,6 +17,8 @@
/*
* The GNO Console Driver.
* this was gleaned from the source code.
*
* 0x00 n/a
* 0x01 ^A - enable overstrike mode (IODP_gInsertFlag = 0)
* 0x02 ^B - enable insert mode (IODP_gInsertFlag = 1)
@ -58,6 +60,8 @@
/*
this was gleaned from the kernel reference manual.
The new console driver supports all the features of the old 80-column Pascal firmware,
and adds a few extensions, with one exception - the codes that switched between 40 and
80 columns modes are not supported. It is not compatible with the GS/OS '.console'
@ -119,10 +123,12 @@ enum {
StateDCAX,
StateDCAY,
StateRepeatChar,
StateRepeatCount,
StateSetPort1,
StateSetPort2,
StateSetPort3,
StateSetPort4,
StateSetPort5
};
+(void)load
@ -149,6 +155,14 @@ enum {
-(void)reset
{
_state = StateText;
if (_viewPort)
{
delete _viewPort;
_viewPort = NULL;
}
// set flags to plain text.
}
-(BOOL)resizable
@ -163,6 +177,11 @@ enum {
return ws;
}
-(void)dealloc
{
delete _viewPort;
[super dealloc];
}
-(void)processCharacter:(uint8_t)c screen:(Screen *)screen output:(OutputChannel *)output
{
@ -171,144 +190,132 @@ enum {
{
switch (c)
{
case CTRL('N'):
//Set: inverse off, mousetext off.
screen->setFlag(Screen::FlagNormal);
break;
case CTRL('O'):
//Set: inverse on, mousetext off.
screen->setFlag(Screen::FlagInverse);
break;
case CTRL('P'):
//Set inverse off, mousetext on.
screen->setFlag(Screen::FlagMouseText);
break;
case CTRL('H'):
//Move cursor left one character.
screen->decrementX();
break;
case CTRL('U'):
//Move cursor right one character.
screen->incrementX();
break;
case CTRL('K'):
//Move cursor up one line.
screen->decrementY();
break;
case CTRL('J'):
//Move cursor down one line.
//screen->incrementY();
screen->lineFeed();
break;
case CTRL('I'):
//Move cursor to next tab stop (every 8 chars).
screen->tabTo((screen->x() + 8) & ~0x07);
break;
case CTRL('A'):
//Move cursor to beginning of line.
screen->setX(0);
// set cursor to flashing block.
break;
case CTRL('B'):
//Move cursor to end of line.
screen->setX(screen->width() - 1);
// set cursor to flashing underscore.
break;
case CTRL('X'):
//Move cursor to upper-left corner.
screen->setCursor(0, 0);
case CTRL('C'):
// begin set text window sequence
_state = StateSetPort1;
break;
case CTRL('^'):
// CONTROL-^, X + 32, Y + 32
//Position cursor to the X, Y coordinates.
_state = StateDCAX;
break;
case CTRL('M'):
//screen->lineFeed();
screen->setX(0);
break;
case CTRL('D'):
//Delete current character (under cursor).
// TODO -- does this shift the rest of the row?
screen->deletec();
break;
case CTRL('F'):
//Insert space at cursor.
screen->insertc(' ');
break;
case CTRL('Z'):
//Delete current line.
screen->removeLine(screen->y());
break;
case CTRL('V'):
//Insert blank like.
// TODO -- verify if the line is before or after the current line,
// TODO -- verify if x/y change
// TODO -- verify scrolling behavior.
screen->addLine(screen->y());
break;
case CTRL('Y'):
//Clear to end of line.
screen->eraseLine();
break;
case CTRL('W'):
//Clear to end of screen.
screen->eraseScreen();
break;
case CTRL('L'):
//Clear the screen (and home cursor)
screen->setCursor(0, 0);
screen->eraseScreen();
break;
case CTRL('E'):
//Inquire if using ProTERM Special Emulation
/*
* When you send out [CONTROL-E] to a caller using ProTERM
* Special, the callers ProTERM will send back [CONTROL-“]”]
* (ASCII code 29). This allows a BBS to transparently
* detect the use of PSE.
*/
output->write(29);
// cursor on
break;
case CTRL('F'):
//cursor off
break;
case CTRL('R'):
//CONTROL-R, character, count
//Display character, count times.
/*
* This allows a three character code to be used to display
* multiple characters. For example, to display a window frame,
* it is necessary to show the top and bottom borders which are
* long lines of the same character (dashes, underlines, etc.).
* To draw a 64-character line consisting of equal signs, send
* [CONTROL-R = @] where “@” is the ASCII code for 64.
*/
_state = StateRepeatChar;
break;
case CTRL('G'):
//Sound the Bell.
NSBeep();
break;
case CTRL('T'):
//Sound single/dual-tone for duration.
/*
* The tone command has two forms. The first invokes the single-tone
* generator, which produces relatively pure tones. The second
* invokes the dual-tone generator, which produces some rather
* interesting sounds. The three parameters, tone1, tone2, and
* duration, can all take values from 1 through 127. There is
* currently no known translation between pitch/duration values
* and actual frequencies/times.
*/
//NB - parsed but ignored, for now.
_state = StateTone1;
case CTRL('H'):
// todo -- honor the viewport.
screen->decrementX(true);
break;
case CTRL('I'):
// tab
screen->tabTo((screen->x() + 8) & ~0x07);
break;
case CTRL('J'):
// down 1 line.
screen->lineFeed();
break;
case CTRL('K'):
// clear to end of screen
screen->erase(Screen::EraseAfterCursor);
break;
case CTRL('L'):
// clear screen, go home.
screen->erase(Screen::EraseAll);
screen->setCursor(0, 0, true, true);
break;
case CTRL('M'):
// move to left edge.
screen->setX(0, true);
break;
case CTRL('N'):
// normal text.
screen->clearFlagBit(Screen::FlagInverse);
break;
case CTRL('O'):
// inverse text.
screen->setFlagBit(Screen::FlagInverse);
break;
case CTRL('Q'):
// insert line.
//TODO
break;
case CTRL('R'):
// delete line
// TODO
break;
case CTRL('U'):
// right arrow.
screen->incrementX(true);
break;
case CTRL('V'):
// scroll down 1 line.
// TODO
break;
case CTRL('W'):
// scroll up 1 line.
// TODO
break;
case CTRL('X'):
//mouse text off
screen->clearFlagBit(Screen::FlagMouseText);
break;
case CTRL('Y'):
// cursor home
screen->setCursor(0, 0, true, true);
break;
case CTRL('Z'):
// clear entire line
screen->erase(Screen::EraseLineAll);
break;
case CTRL('['):
// mouse text on
// inverse must also be on.
screen->setFlagBit(Screen::FlagMouseText);
break;
case CTRL('\\'):
// move cursor 1 character to the right
screen->incrementX(true);
break;
case CTRL(']'):
// clear to end of line.
screen->erase(Screen::EraseLineAfterCursor);
break;
case CTRL('^'):
// goto x y
_state = StateDCAX;
break;
case CTRL('_'):
// move up 1 line
screen->decrementY(true);
break;
default:
@ -337,29 +344,68 @@ enum {
_state = StateText;
break;
case StateRepeatChar:
_repeatChar = c;
_state = StateRepeatCount;
case StateSetPort1:
// [
if (c == ']')
{
_state++;
}
else
{
_state = StateText;
}
break;
case StateRepeatCount:
for (unsigned i = 0; i < c; ++i)
{
screen->putc(_repeatChar);
}
_state = StateText;
case StateSetPort2:
// left
_vp[0] = c - 32;
_state++;
break;
case StateSetPort3:
// right
_vp[1] = c - 32;
_state++;
break;
case StateSetPort4:
// top
_vp[2] = c - 32;
_state++;
break;
case StateSetPort5:
// bottom
// and validation.
_vp[3] = c - 32;
_vp[0] = std::max(0, _vp[0]);
_vp[2] = std::max(0, _vp[2]);
_vp[1] = std::min(80, _vp[1]);
_vp[3] = std::min(24, _vp[3]);
if (_vp[1] <= _vp[0]) _vp[1] = 80;
if (_vp[3] <= _vp[2]) _vp[3] = 24;
if (_vp[0] == 0 && _vp[1] == 80 && _vp[2] == 0 && _vp[3] == 24)
{
delete _viewPort;
_viewPort = NULL;
}
else
{
if (!_viewPort) _viewPort = new ViewPort;
_viewPort->frame = iRect(_vp[0], _vp[2], _vp[1] - _vp[0], _vp[3] - _vp[2]);
_viewPort->flags.wrap = 1;
_viewPort->flags.scroll = 1;
}
case StateTone1:
_state = StateTone2;
break;
case StateTone2:
// CONTROL-A indicates same as tone1.
_state = StateToneDuration;
break;
case StateToneDuration:
_state = StateText;
break;
}
@ -382,15 +428,14 @@ enum {
case NSEnterCharacter:
output->write(CTRL('M'));
break;
/*
case NSDeleteCharacter:
output->write(0x7f);
break;
*/
// backspace and left arrow use the same code, alas.
case NSBackspaceCharacter:
output->write(CTRL('H'));
output->write(0x7f);
break;
case NSLeftArrowFunctionKey: