/* * simulate scanlines by darkening every other line. * */ kernel vec4 scanline(sampler image, float l, float d) { vec4 light, dark; vec2 coord = samplerCoord(image); vec4 pixel = sample(image, coord); pixel = unpremultiply(pixel); light = dark = pixel; dark.rgb = pixel.rgb * (1.0 - d); light.rgb = pixel.rgb * (1.0 - l) + l; pixel.rgb = mod(coord.y, 2.0) < 1.0 ? light.rgb : dark.rgb; return premultiply(pixel); }