/* * simulate scanlines by darkening every other line. * */ kernel vec4 scanline(sampler image, float opacity) { vec2 coord = samplerCoord(image); vec4 pixel = sample(image, coord); float isOdd = mod(floor(coord.y), 2.0); // isOdd == 0 --> return pixel // isOdd == 1 --> return pixel * opacity //float multiplier = compare(isOdd - 1.0, 1.0, opacity); float multiplier = isOdd == 0.0 ? 1.0 : opacity; return pixel * multiplier; }