/* * simulate scanlines by darkening every other line. * */ kernel vec4 scanline(sampler image, float strength) { vec4 fudge = vec4( 0.4, 0.4, 0.4, 0.0 ); vec2 coord = samplerCoord(image); vec4 pixel = sample(image, coord); fudge *= strength; float yy = mod(coord.y, 2.0); fudge *= (yy < 1.0) ? 1.0 : -1.0; pixel = unpremultiply(pixel); pixel += fudge; return premultiply(pixel); }