WeeGUI/mouse.s

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;
; mouse.s
; Routines for handling the mouse
;
; Created by Quinn Dunki on 8/15/14.
; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ProDOS ROM entry points and constants
;
PRODOS_MLI = $bf00
ALLOC_INTERRUPT = $40
DEALLOC_INTERRUPT = $41
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Mouse firmware ROM entry points and constants
;
SETMOUSE = $c412 ; Indirect
SERVEMOUSE = $c413 ; Indirect
READMOUSE = $c414 ; Indirect
CLEARMOUSE = $c415 ; Indirect
POSMOUSE = $c416 ; Indirect
CLAMPMOUSE = $c417 ; Indirect
HOMEMOUSE = $c418 ; Indirect
INITMOUSE = $c419 ; Indirect
MOUSTAT = $0778 ; + Slot Num
MOUSE_XL = $0478 ; + Slot Num
MOUSE_XH = $0578 ; + Slot Num
MOUSE_YL = $04f8 ; + Slot Num
MOUSE_YH = $05f8 ; + Slot Num
MOUSE_CLAMPL = $04f8
MOUSE_CLAMPH = $05f8
MOUSTAT_MASK_BUTTONINT = %00000100
MOUSTAT_MASK_MOVEINT = %00000010
MOUSTAT_MASK_DOWN = %10000000
MOUSTAT_MASK_WASDOWN = %01000000
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MOUSTAT_MASK_MOVED = %00100000
MOUSEMODE_OFF = $00 ; Mouse off
MOUSEMODE_PASSIVE = $01 ; Passive mode (polling only)
MOUSEMODE_MOVEINT = $03 ; Interrupts on movement
MOUSEMODE_BUTINT = $05 ; Interrupts on button
MOUSEMODE_COMBINT = $07 ; Interrupts on movement and button
; Mouse firmware is all indirectly called, because
; it moved around a lot in different Apple ][ ROM
; versions. This macro abstracts this for us.
; NOTE: Clobbers X and Y registers!
.macro CALLMOUSE name
ldx name
stx WG_MOUSE_JUMPL
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php ; Note that mouse firmware is not re-entrant,
sei ; so we must disable interrupts inside them
jsr WGEnableMouse_CallFirmware
plp ; Restore interrupts to previous state
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.endmacro
CH_MOUSEPOINTER = 'B'
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; WGEnableMouse
; Prepares the mouse for use
;
WGEnableMouse:
pha
; Find slot number and calculate the various indirections needed
lda #$4
sta WG_MOUSE_SLOT
lda #$c0
ora WG_MOUSE_SLOT
sta WG_MOUSE_JUMPH
lda WG_MOUSE_SLOT
asl
asl
asl
asl
sta WG_MOUSE_SLOTSHIFTED
; Install our interrupt handler via ProDOS (play nice!)
jsr PRODOS_MLI
.byte ALLOC_INTERRUPT
.addr WG_PRODOS_ALLOC
bne WGEnableMouse_Error ; ProDOS will return here with Z clear on error
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; Initialize the mouse
lda #0
sta WG_MOUSEPOS_X
sta WG_MOUSEPOS_Y
sta WG_MOUSEBG
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CALLMOUSE INITMOUSE
bcs WGEnableMouse_Error ; Firmware sets carry if mouse is not available
CALLMOUSE CLEARMOUSE
lda #MOUSEMODE_COMBINT
CALLMOUSE SETMOUSE
; Scale the mouse's range into something ease to do math with,
; while retaining as much range of motion and precision as possible
lda #$80 ; 640 horizontally
sta MOUSE_CLAMPL
lda #$02
sta MOUSE_CLAMPH
lda #0
CALLMOUSE CLAMPMOUSE
lda #$e0 ; 736 vertically
sta MOUSE_CLAMPL
lda #$02
sta MOUSE_CLAMPH
lda #1
CALLMOUSE CLAMPMOUSE
lda #1
sta WG_MOUSEACTIVE
cli ; Once all setup is done, it's safe to enable interrupts
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bra WGEnableMouse_done
WGEnableMouse_Error:
lda #0
sta WG_MOUSEACTIVE
WGEnableMouse_done:
pla
rts
WGEnableMouse_CallFirmware:
ldx WG_MOUSE_JUMPH
ldy WG_MOUSE_SLOTSHIFTED
jmp (WG_MOUSE_JUMPL)
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; WGDisableMouse
; Shuts off the mouse when we're done with it
;
WGDisableMouse:
pha
lda MOUSEMODE_OFF
CALLMOUSE SETMOUSE
lda #0
sta WG_MOUSEACTIVE
; Remove our interrupt handler via ProDOS (done playing nice!)
lda WG_PRODOS_ALLOC+1 ; Copy interrupt ID that ProDOS gave us
sta WG_PRODOS_DEALLOC+1
jsr PRODOS_MLI
.byte DEALLOC_INTERRUPT
.addr WG_PRODOS_DEALLOC
jsr WGUndrawPointer ; Be nice if we're disabled during a program
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pla
rts
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; WGMouseInterruptHandler
; Handles interrupts that may be related to the mouse
; This is a ProDOS-compliant interrupt handling routine, and
; should be installed and removed via ProDOS as needed.
;
; IMPORTANT: This routine is NOT MLI-reentrant, which means MLI
; calls can NOT be made within this handler. See page 108 of the
; ProDOS 8 Technical Reference Manual if this feature needs to be
; added.
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;
WGMouseInterruptHandler:
cld ; ProDOS interrupt handlers must open with this
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SAVE_AXY
SETSWITCH PAGE2OFF ; Turn this off so we don't mess up page 4 screen holes!
CALLMOUSE SERVEMOUSE
bcs WGMouseInterruptHandler_disregard
jsr WGUndrawPointer ; Erase the old mouse pointer
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; Read the mouse state. We can't use the macro here, because
; interrupts need to remain off until after the data is copied
lda READMOUSE
sta WG_MOUSE_JUMPL
php
sei
jsr WGEnableMouse_CallFirmware
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; Read mouse position and transform it into screen space
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ldx WG_MOUSE_SLOT
lsr MOUSE_XH,x
ror MOUSE_XL,x
lsr MOUSE_XH,x
ror MOUSE_XL,x
lsr MOUSE_XH,x
ror MOUSE_XL,x
lda MOUSE_XL,x
sta WG_MOUSEPOS_X
lsr MOUSE_YH,x
ror MOUSE_YL,x
lsr MOUSE_YH,x
ror MOUSE_YL,x
lsr MOUSE_YH,x
ror MOUSE_YL,x
lsr MOUSE_YH,x
ror MOUSE_YL,x
lsr MOUSE_YH,x
ror MOUSE_YL,x
lda MOUSE_YL,x
sta WG_MOUSEPOS_Y
lda MOUSTAT,x ; Read status bits first, because READMOUSE clears them
sta WG_MOUSE_STAT
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plp ; Once we've read all the state, we can re-enable interrupts
lda WG_MOUSE_STAT ; Check for rising edge of button state
and #MOUSTAT_MASK_DOWN
beq WGMouseInterruptHandler_intDone
and #MOUSTAT_MASK_WASDOWN
bne WGMouseInterruptHandler_intDone
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WGMouseInterruptHandler_button:
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WGMouseInterruptHandler_intDone:
jsr WGDrawPointer ; Redraw the pointer
RESTORE_AXY
clc ; Notify ProDOS this was our interrupt
rts
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WGMouseInterruptHandler_disregard:
; Carry will still be set here, to notify ProDOS that
; this interrupt was not ours
rts
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; WGUndrawPointer
; Unplots the mouse pointer at current location
; Side effects: Clobbers BASL,BASH
;
WGUndrawPointer:
SAVE_AXY
lda WG_MOUSEBG
beq WGUndrawPointer_done ; Mouse pointer has never rendered
ldx WG_MOUSEPOS_Y
cpx #24
bcs WGUndrawPointer_done
lda TEXTLINES_L,x ; Compute video memory address of point
sta BASL
lda TEXTLINES_H,x
sta BASH
lda WG_MOUSEPOS_X
cmp #80
bcs WGUndrawPointer_done
lsr
clc
adc BASL
sta BASL
lda #$0
adc BASH
sta BASH
lda WG_MOUSEPOS_X ; X even?
and #$01
bne WGUndrawPointer_xOdd
SETSWITCH PAGE2ON ; Restore the background
ldy #$0
lda WG_MOUSEBG
sta (BASL),y
bra WGUndrawPointer_done
WGUndrawPointer_xOdd:
SETSWITCH PAGE2OFF ; Restore the background
ldy #$0
lda WG_MOUSEBG
sta (BASL),y
WGUndrawPointer_done:
SETSWITCH PAGE2OFF ; Turn this off so we don't mess up page 4 screen holes!
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WGDrawPointer
; Plots the mouse pointer at current location
; Side effects: Clobbers BASL,BASH
;
WGDrawPointer:
SAVE_AXY
ldx WG_MOUSEPOS_Y
cpx #24
bcs WGDrawPointer_done
lda TEXTLINES_L,x ; Compute video memory address of point
sta BASL
lda TEXTLINES_H,x
sta BASH
lda WG_MOUSEPOS_X
cmp #80
bcs WGDrawPointer_done
lsr
clc
adc BASL
sta BASL
lda #$0
adc BASH
sta BASH
lda WG_MOUSEPOS_X ; X even?
and #$01
bne WGDrawPointer_xOdd
SETSWITCH PAGE2ON
ldy #$0
lda (BASL),y ; Save background
sta WG_MOUSEBG
lda #CH_MOUSEPOINTER ; Draw the pointer
sta (BASL),y
bra WGDrawPointer_done
WGDrawPointer_xOdd:
SETSWITCH PAGE2OFF
ldy #$0
lda (BASL),y ; Save background
sta WG_MOUSEBG
lda #CH_MOUSEPOINTER ; Draw the pointer
sta (BASL),y
WGDrawPointer_done:
SETSWITCH PAGE2OFF ; Turn this off so we don't mess up page 4 screen holes!
RESTORE_AXY
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Mouse API state
;
WG_MOUSEACTIVE:
.byte 0
WG_MOUSEPOS_X:
.byte 39
WG_MOUSEPOS_Y:
.byte 11
WG_MOUSE_STAT:
.byte 0
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WG_MOUSEBG:
.byte 0
WG_MOUSE_JUMPL:
.byte 0
WG_MOUSE_JUMPH:
.byte 0
WG_MOUSE_SLOT:
.byte 0
WG_MOUSE_SLOTSHIFTED:
.byte 0
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; ProDOS system call parameter blocks
;
WG_PRODOS_ALLOC:
.byte 2
.byte 0 ; ProDOS returns an ID number for the interrupt here
.addr WGMouseInterruptHandler
WG_PRODOS_DEALLOC:
.byte 1
.byte 0 ; To be filled with ProDOS ID number