Fix for tables not rendering properly in GitHub

This commit is contained in:
Quinn Dunki 2015-01-19 12:01:44 -08:00
parent e4c15b7b10
commit 796e507e1a

View File

@ -373,7 +373,8 @@ Configuration block consists of five bytes:
####WGCreateButton ####WGCreateButton
Creates a new WeeGUI button view. This is a specialized version of WGCreateView, and its parameters are similar. Creates a new WeeGUI button view. This is a specialized version of WGCreateView, and its parameters are similar.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGCreateButton X: WGCreateButton
PARAM0: Pointer to configuration block (LSB) PARAM0: Pointer to configuration block (LSB)
PARAM1: Pointer to configuration block (MSB) PARAM1: Pointer to configuration block (MSB)
@ -394,155 +395,184 @@ Configuration block consists of eight bytes:
Width, Width,
Line number for click callback, Line number for click callback,
"Label") "Label")
</pre></td></tr></table> </pre></td></tr>
</table>
####WGSelectView ####WGSelectView
Selects a view. Subsequent view-related operations will apply to this view. Does not affect visual appearance of view. Selects a view. Subsequent view-related operations will apply to this view. Does not affect visual appearance of view.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGSelectView X: WGSelectView
A: View ID A: View ID
</pre></td><td><pre> </pre></td><td><pre>
&SEL(View ID) &SEL(View ID)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGPendingViewAction ####WGPendingViewAction
Processes any pending view actions that the user has initiated with the mouse. This should be called once each time through your run loop. If no mouse actions are pending, this call will do nothing, and quietly return to your program. If you do not wish to support the mouse, you do not need to call this. Processes any pending view actions that the user has initiated with the mouse. This should be called once each time through your run loop. If no mouse actions are pending, this call will do nothing, and quietly return to your program. If you do not wish to support the mouse, you do not need to call this.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGPendingViewAction X: WGPendingViewAction
</pre></td><td><pre> </pre></td><td><pre>
&PDACT &PDACT
</pre></td></tr></table> </pre></td></tr>
</table>
####WGPendingView ####WGPendingView
Returns the currently pending view, if any. This is a way to peek into the state of the mouse event system, to see if the user is trying to do something with the mouse. Most programs shouldn't need this. Returns the currently pending view, if any. This is a way to peek into the state of the mouse event system, to see if the user is trying to do something with the mouse. Most programs shouldn't need this.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGPendingView X: WGPendingView
Returns in A: View ID Returns in A: View ID
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
####WGViewFocus ####WGViewFocus
Focus is shifted to the currently selected view. This will highlight the view visually, as needed, and any affected views are redrawn as needed. Focus is shifted to the currently selected view. This will highlight the view visually, as needed, and any affected views are redrawn as needed.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewFocus X: WGViewFocus
</pre></td><td><pre> </pre></td><td><pre>
&FOC &FOC
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewUnfocus ####WGViewUnfocus
The currently focused view becomes unfocused. Views are redrawn as needed. The currently focused view becomes unfocused. Views are redrawn as needed.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewUnfocus X: WGViewUnfocus
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
####WGViewFocusNext ####WGViewFocusNext
Focus is shifted to the next view in the focus chain, wrapping around to the first one if needed. Focus is shifted to the next view in the focus chain, wrapping around to the first one if needed.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewFocusNext X: WGViewFocusNext
</pre></td><td><pre> </pre></td><td><pre>
&FOCN &FOCN
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewFocusPrev ####WGViewFocusPrev
Focus is shifted to the previous view in the focus chain, wrapping around to the last one if needed. Focus is shifted to the previous view in the focus chain, wrapping around to the last one if needed.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewFocusPrev X: WGViewFocusPrev
</pre></td><td><pre> </pre></td><td><pre>
&FOCP &FOCP
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewFocusAction ####WGViewFocusAction
Action is taken on the currently focused view. If the view is a checkbox, that checkbox will be toggled. If the view is a button, the button will be clicked. Any callback attached to the view will be invoked. Action is taken on the currently focused view. If the view is a checkbox, that checkbox will be toggled. If the view is a button, the button will be clicked. Any callback attached to the view will be invoked.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewFocusAction X: WGViewFocusAction
</pre></td><td><pre> </pre></td><td><pre>
&ACT &ACT
</pre></td></tr></table> </pre></td></tr>
</table>
####WGPaintView ####WGPaintView
Draws (or redraws) the currently selected view. Draws (or redraws) the currently selected view.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGPaintView X: WGPaintView
</pre></td><td><pre> </pre></td><td><pre>
&PNT &PNT
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewPaintAll ####WGViewPaintAll
Redraws all views. This is useful if the screen becomes corrupted, or you need to erase it for any reason. Redraws all views. This is useful if the screen becomes corrupted, or you need to erase it for any reason.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewPaintAll X: WGViewPaintAll
</pre></td><td><pre> </pre></td><td><pre>
&PNTA &PNTA
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewSetTitle ####WGViewSetTitle
Changes the title of the selected view. Titles are only visible in the "fancy" style of view border. In Applesoft, the view is automatically redrawn to reflect the change. In assembly, you must call WGPaintView manually to see the change. Changes the title of the selected view. Titles are only visible in the "fancy" style of view border. In Applesoft, the view is automatically redrawn to reflect the change. In assembly, you must call WGPaintView manually to see the change.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewSetTitle X: WGViewSetTitle
PARAM0: Pointer to null-terminated string (LSB) PARAM0: Pointer to null-terminated string (LSB)
PARAM1: Pointer to null-terminated string (MSB) PARAM1: Pointer to null-terminated string (MSB)
</pre></td><td><pre> </pre></td><td><pre>
&TITLE("title") &TITLE("title")
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewSetAction ####WGViewSetAction
Changes the action callback of the selected view. Changes the action callback of the selected view.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewSetAction X: WGViewSetAction
PARAM0: Function pointer (LSB) PARAM0: Function pointer (LSB)
PARAM1: Function pointer (MSB) PARAM1: Function pointer (MSB)
</pre></td><td><pre> </pre></td><td><pre>
&STACT(line number) &STACT(line number)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGViewFromPoint ####WGViewFromPoint
Returns the innermost view that contains the given point (in the lower nybble). For fancy views, the upper nybble of the result indicates which window feature was found: Returns the innermost view that contains the given point (in the lower nybble). For fancy views, the upper nybble of the result indicates which window feature was found:
<table width="100%"><tr><th>Upper nybble</th><th>Window feature</th></tr> <table width="100%">
<tr><th>Upper nybble</th><th>Window feature</th></tr>
<tr><td>0000</td><td>Content region</td></tr> <tr><td>0000</td><td>Content region</td></tr>
<tr><td>0001</td><td>Scroll arrow up</td></tr> <tr><td>0001</td><td>Scroll arrow up</td></tr>
<tr><td>0010</td><td>Scroll arrow down</td></tr> <tr><td>0010</td><td>Scroll arrow down</td></tr>
<tr><td>0011</td><td>Scroll arrow left</td></tr> <tr><td>0011</td><td>Scroll arrow left</td></tr>
<tr><td>0100</td><td>Scroll arrow right</td></tr> <tr><td>0100</td><td>Scroll arrow right</td></tr>
</td></tr></table> </td></tr>
</table>
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGViewFromPoint X: WGViewFromPoint
PARAM0: X position to test PARAM0: X position to test
PARAM1: Y position to test PARAM1: Y position to test
Returns in A: View ID (or <0 if no match) Returns in A: View ID (or <0 if no match)
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
<br> <br>
@ -556,35 +586,41 @@ These routines are used for manipulating the various cursors in WeeGUI. As expla
####WGSetCursor ####WGSetCursor
Changes the position of the local cursor in the currently selected view. Changes the position of the local cursor in the currently selected view.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGSetCursor X: WGSetCursor
PARAM0: New X position PARAM0: New X position
PARAM1: New Y position PARAM1: New Y position
</pre></td><td><pre> </pre></td><td><pre>
&CURSR(x,y) &CURSR(x,y)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGSetGlobalCursor ####WGSetGlobalCursor
Changes the position of the global system cursor. Most programs should not normally need to do this, and it may have unpredictable effects on WeeGUI or Applesoft's visual appearance. Changes the position of the global system cursor. Most programs should not normally need to do this, and it may have unpredictable effects on WeeGUI or Applesoft's visual appearance.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGSetGlobalCursor X: WGSetGlobalCursor
PARAM0: New X position PARAM0: New X position
PARAM1: New Y position PARAM1: New Y position
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
####WGSyncGlobalCursor ####WGSyncGlobalCursor
Synchronizes the global system cursor to the currently selected view's local cursor. If you modify the global cursor, you can call this to reset it to where WeeGUI expects it to be. Most programs should not need to use this, and results may be unpredictable. Synchronizes the global system cursor to the currently selected view's local cursor. If you modify the global cursor, you can call this to reset it to where WeeGUI expects it to be. Most programs should not need to use this, and results may be unpredictable.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGSyncGlobalCursor X: WGSyncGlobalCursor
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
<br> <br>
@ -597,65 +633,77 @@ These routines are used for scrolling view contents and working with scrollable
####WGScrollX ####WGScrollX
Scrolls the currently selected view's contents to the specified horizontal position. Scrolls the currently selected view's contents to the specified horizontal position.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGScrollX X: WGScrollX
A: New X scroll position A: New X scroll position
</td><td> </td><td>
Not available (see WGScroll) Not available (see WGScroll)
</td></tr></table> </td></tr>
</table>
####WGScrollY ####WGScrollY
Scrolls the currently selected view's contents to the specified vertical position. Scrolls the currently selected view's contents to the specified vertical position.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGScrollY X: WGScrollY
A: New Y scroll position A: New Y scroll position
</td><td> </td><td>
Not available (see WGScroll) Not available (see WGScroll)
</td></tr></table> </td></tr>
</table>
####WGScroll ####WGScroll
Scrolls the currently selected view's contents to the specified vertical and horizontal position. Scrolls the currently selected view's contents to the specified vertical and horizontal position.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td>
Not available Not available
</pre></td><td><pre> </pre></td><td><pre>
&SCR(X position, Y position) &SCR(X position, Y position)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGScrollByX ####WGScrollByX
Scrolls the currently selected view's contents by a specified delta horizontally (positive or negative). Scrolls the currently selected view's contents by a specified delta horizontally (positive or negative).
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGScrollByX X: WGScrollByX
A: Offset to apply to X scroll position A: Offset to apply to X scroll position
</td><td> </td><td>
Not available (see WGScrollBy) Not available (see WGScrollBy)
</td></tr></table> </td></tr>
</table>
####WGScrollByY ####WGScrollByY
Scrolls the currently selected view's contents by a specified delta vertically (positive or negative). Scrolls the currently selected view's contents by a specified delta vertically (positive or negative).
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGScrollY X: WGScrollY
A: Offset to apply to Y scroll position A: Offset to apply to Y scroll position
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
####WGScrollBy ####WGScrollBy
Scrolls the currently selected view's contents by a specified delta (positive or negative). Scrolls the currently selected view's contents by a specified delta (positive or negative).
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td>
Not available Not available
</pre></td><td><pre> </pre></td><td><pre>
&SCRBY(X offset, Y offset) &SCRBY(X offset, Y offset)
</pre></td></tr></table> </pre></td></tr>
</table>
<br> <br>
@ -668,27 +716,32 @@ All drawing routines (except *WGPrint*) operate in the global coordinate space (
####WGClearScreen ####WGClearScreen
Clears the screen to black. Unlike Applesoft HOME, this version always clears to black, regardless of the INVERSE setting, and the global cursor is left at the bottom instead of the top. Clears the screen to black. Unlike Applesoft HOME, this version always clears to black, regardless of the INVERSE setting, and the global cursor is left at the bottom instead of the top.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGClearScreen X: WGClearScreen
</pre></td><td><pre> </pre></td><td><pre>
&HOME &HOME
</pre></td></tr></table> </pre></td></tr>
</table>
####WGDesktop ####WGDesktop
Paints a desktop background on the screen. Paints a desktop background on the screen.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGDesktop X: WGDesktop
</pre></td><td><pre> </pre></td><td><pre>
&DESK &DESK
</pre></td></tr></table> </pre></td></tr>
</table>
####WGPlot ####WGPlot
Plots a single character. For Applesoft, you supply the Apple ROM value of the character, and **all** character sets are supported with no mode changing required. This means you can directly plot inverse lowercase, or MouseText characters, for example. For a complete list of the values of every character in the Apple IIe Enchanced set, see Appendix B. Plots a single character. For Applesoft, you supply the Apple ROM value of the character, and **all** character sets are supported with no mode changing required. This means you can directly plot inverse lowercase, or MouseText characters, for example. For a complete list of the values of every character in the Apple IIe Enchanced set, see Appendix B.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGPlot X: WGPlot
A: Character to plot (Apple format) A: Character to plot (Apple format)
@ -697,25 +750,29 @@ Note: Character is plotted at the current global cursor position.
&PLOT(X position &PLOT(X position
Y position, Y position,
character) character)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGPrint ####WGPrint
Prints a string into the current view, at the *local* cursor position. The text is wrapped to the view's content width, and clipped to the visible view boundaries. Prints a string into the current view, at the *local* cursor position. The text is wrapped to the view's content width, and clipped to the visible view boundaries.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGPrint X: WGPrint
PARAM0: Pointer to null-terminated string (LSB) PARAM0: Pointer to null-terminated string (LSB)
PARAM1: Pointer to null-terminated string (MSB) PARAM1: Pointer to null-terminated string (MSB)
</pre></td><td><pre> </pre></td><td><pre>
&PRINT("string") &PRINT("string")
</pre></td></tr></table> </pre></td></tr>
</table>
####WGStrokeRect ####WGStrokeRect
Draws the outline of a rectangle. The rectangle is drawn one pixel outside the region you specify. So, *do not* attempt to stroke a rectangle in row 0, row 23, column 0, or column 79. You may overwrite screen holes and cause system malfunctions. Draws the outline of a rectangle. The rectangle is drawn one pixel outside the region you specify. So, *do not* attempt to stroke a rectangle in row 0, row 23, column 0, or column 79. You may overwrite screen holes and cause system malfunctions.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGStrokeRect X: WGStrokeRect
PARAM0: Left edge PARAM0: Left edge
PARAM1: Top edge PARAM1: Top edge
@ -723,13 +780,15 @@ PARAM2: Width
PARAM3: Height PARAM3: Height
</pre></td><td><pre> </pre></td><td><pre>
&DRAW(left,top,width,height) &DRAW(left,top,width,height)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGFillRect ####WGFillRect
Fills a rectangle with a given character Fills a rectangle with a given character
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGFillRect X: WGFillRect
PARAM0: Left edge PARAM0: Left edge
PARAM1: Top edge PARAM1: Top edge
@ -738,13 +797,15 @@ PARAM3: Height
Y: Character to fill with (Apple format) Y: Character to fill with (Apple format)
</pre></td><td><pre> </pre></td><td><pre>
&FILL(left,top,width,height,character) &FILL(left,top,width,height,character)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGFancyRect ####WGFancyRect
Draws the outline of decorated GUI-style window, with scrollbars and title bar. Similar to *WGStrokeRect*, the drawing occurs *outside* the rectangle you specify, so do not attempt to draw a fancy rect in row 0, row 23, column 0, or column 79. Draws the outline of decorated GUI-style window, with scrollbars and title bar. Similar to *WGStrokeRect*, the drawing occurs *outside* the rectangle you specify, so do not attempt to draw a fancy rect in row 0, row 23, column 0, or column 79.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGFancyRect X: WGFancyRect
PARAM0: Left edge PARAM0: Left edge
PARAM1: Top edge PARAM1: Top edge
@ -752,7 +813,8 @@ PARAM2: Width
PARAM3: Height PARAM3: Height
</td><td> </td><td>
Not available Not available
</td></tr></table> </td></tr>
</table>
<br> <br>
@ -765,41 +827,49 @@ Various useful routines for working with the mouse and keyboard.
####WGEnableMouse ####WGEnableMouse
Enables the mouse. Call this once at the start of your program to begin using the mouse. Calling this sets up the interrupt mechanisms needed to manage the mouse. If you start the mouse with this call, it's very important to call *WGDisableMouse* (below) when your program quits. Enables the mouse. Call this once at the start of your program to begin using the mouse. Calling this sets up the interrupt mechanisms needed to manage the mouse. If you start the mouse with this call, it's very important to call *WGDisableMouse* (below) when your program quits.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGEnableMouse X: WGEnableMouse
</td><td> </td><td>
Not available (see WGMouse) Not available (see WGMouse)
</td></tr></table> </td></tr>
</table>
####WGDisableMouse ####WGDisableMouse
Disables the mouse. Call this when quitting your program, if you called WGEnableMouse. This is very important, as the interrupt mechanisms created for the mouse must be dismantled, otherwise the Apple II will be left in an unsafe state. Disables the mouse. Call this when quitting your program, if you called WGEnableMouse. This is very important, as the interrupt mechanisms created for the mouse must be dismantled, otherwise the Apple II will be left in an unsafe state.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGDisableMouse X: WGDisableMouse
</td><td> </td><td>
Not available (see WGMouse) Not available (see WGMouse)
</td></tr></table> </td></tr>
</table>
####WGMouse ####WGMouse
Enables or disables the mouse. Passing a '1' is equivalent to calling WGEnableMouse (above). Passing a '0' is equivalent to calling WGDisableMouse (above). The same caveats and warnings apply. Enables or disables the mouse. Passing a '1' is equivalent to calling WGEnableMouse (above). Passing a '0' is equivalent to calling WGDisableMouse (above). The same caveats and warnings apply.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td>
Not available Not available
</pre></td><td><pre> </pre></td><td><pre>
&MOUSE(1 to enable or 0 to disable) &MOUSE(1 to enable or 0 to disable)
</pre></td></tr></table> </pre></td></tr>
</table>
####WGGet ####WGGet
A non-blocking version of Applesoft's GET. This allows you to easily create run-loops for GUI programming in Applesoft. The key read is returned in the Applesoft string variable you specify. If no keypress is pending, the value will be an empty string. A non-blocking version of Applesoft's GET. This allows you to easily create run-loops for GUI programming in Applesoft. The key read is returned in the Applesoft string variable you specify. If no keypress is pending, the value will be an empty string.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td>
Not available Not available
</pre></td><td><pre> </pre></td><td><pre>
&GET(A$) &GET(A$)
</pre></td></tr></table> </pre></td></tr>
</table>
<br> <br>
@ -812,11 +882,13 @@ Other stuff you might need.
####WGExit ####WGExit
Cleans up and shuts down WeeGUI. If you want your application to return cleanly to Applesoft when its down, you must call this. Otherwise you may get ProDOS complaining it is out of buffers, or other strange behaviour. Cleans up and shuts down WeeGUI. If you want your application to return cleanly to Applesoft when its down, you must call this. Otherwise you may get ProDOS complaining it is out of buffers, or other strange behaviour.
<table width="100%"><tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre> <table width="100%">
<tr><th>Assembly</th><th>Applesoft</th></tr><tr><td><pre>
X: WGExit X: WGExit
</pre></td><td><pre> </pre></td><td><pre>
&EXIT &EXIT
</pre></td></tr></table> </pre></td></tr>
</table>
<br><br> <br><br>