mirror of
https://github.com/blondie7575/WeeGUI.git
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646 lines
14 KiB
ArmAsm
646 lines
14 KiB
ArmAsm
;
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; mouse.s
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; Routines for handling the mouse
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;
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; Created by Quinn Dunki on 8/15/14.
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; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
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;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; ProDOS ROM entry points and constants
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;
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PRODOS_MLI = $bf00
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ALLOC_INTERRUPT = $40
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DEALLOC_INTERRUPT = $41
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; Mouse firmware ROM entry points and constants
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;
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; These mouse firmware entry points are offsets from the firmware
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; entry point of the slot, and also indirect.
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SETMOUSE = $12
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SERVEMOUSE = $13
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READMOUSE = $14
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CLEARMOUSE = $15
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POSMOUSE = $16
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CLAMPMOUSE = $17
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HOMEMOUSE = $18
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INITMOUSE = $19
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MOUSTAT = $0778 ; + Slot Num
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MOUSE_XL = $0478 ; + Slot Num
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MOUSE_XH = $0578 ; + Slot Num
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MOUSE_YL = $04f8 ; + Slot Num
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MOUSE_YH = $05f8 ; + Slot Num
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MOUSE_CLAMPL = $04f8 ; Upper mouse clamp (LSB). Slot independent.
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MOUSE_CLAMPH = $05f8 ; Upper mouse clamp (MSB). Slot independent.
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MOUSE_ZEROL = $0478 ; Zero value of mouse (LSB). Slot independent.
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MOUSE_ZEROH = $0578 ; Zero value of mouse (MSB). Slot independent.
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MOUSTAT_MASK_BUTTONINT = %00000100
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MOUSTAT_MASK_MOVEINT = %00000010
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MOUSTAT_MASK_DOWN = %10000000
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MOUSTAT_MASK_WASDOWN = %01000000
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MOUSTAT_MASK_MOVED = %00100000
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MOUSEMODE_OFF = $00 ; Mouse off
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MOUSEMODE_PASSIVE = $01 ; Passive mode (polling only)
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MOUSEMODE_MOVEINT = $03 ; Interrupts on movement
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MOUSEMODE_BUTINT = $05 ; Interrupts on button
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MOUSEMODE_COMBINT = $0f ; Interrupts on VBL, movement and button
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; Mouse firmware is all indirectly called, because
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; it moved around a lot in different Apple ][ ROM
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; versions. This macro helps abstracts this for us.
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.macro CALLMOUSE name
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ldx #name
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jsr WGCallMouse
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.endmacro
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CH_MOUSEPOINTER = 'B'
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGEnableMouse
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; Prepares the mouse for use
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;
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WGEnableMouse:
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pha
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SETSWITCH PAGE2OFF
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; Find slot number and calculate the various indirections needed
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jsr WGFindMouse
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bcs WGEnableMouse_Error
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; Note if we're a //e or //c, because mouse tracking and interrupts are different
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lda $fbb3
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cmp #$06
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bne WGEnableMouse_Error ; II or II+? Sorry...
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lda $fbc0
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bne WGEnableMouse_IIe
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lda #1
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sta WG_APPLEIIC
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WGEnableMouse_IIe:
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; Install our interrupt handler via ProDOS (play nice!)
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jsr PRODOS_MLI
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.byte ALLOC_INTERRUPT
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.addr WG_PRODOS_ALLOC
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bne WGEnableMouse_Error ; ProDOS will return here with Z clear on error
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; Initialize the mouse
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stz WG_MOUSEPOS_X
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stz WG_MOUSEPOS_Y
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stz WG_MOUSEBG
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CALLMOUSE INITMOUSE
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bcs WGEnableMouse_Error ; Firmware sets carry if mouse is not available
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CALLMOUSE CLEARMOUSE
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lda #MOUSEMODE_COMBINT ; Enable combination interrupt mode
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CALLMOUSE SETMOUSE
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; Set the mouse's zero postion to (1,1), since we're in text screen space
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stz MOUSE_ZEROH
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lda #0
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sta MOUSE_ZEROL
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lda #1
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CALLMOUSE CLAMPMOUSE
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lda #0
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CALLMOUSE CLAMPMOUSE
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; Scale the mouse's range into something easy to do math with,
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; while retaining as much range of motion and precision as possible
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lda WG_APPLEIIC
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bne WGEnableMouse_ConfigIIc
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lda #$7f ; 640 - 1 horizontally
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sta MOUSE_CLAMPL
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lda #$02
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sta MOUSE_CLAMPH
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lda #0
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CALLMOUSE CLAMPMOUSE
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lda #$e0 ; 736 vertically
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sta MOUSE_CLAMPL
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lda #$02
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sta MOUSE_CLAMPH
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lda #1
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CALLMOUSE CLAMPMOUSE
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bra WGEnableMouse_Activate
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WGEnableMouse_Error:
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stz WG_MOUSEACTIVE
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WGEnableMouse_done: ; Exit point here for branch range
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pla
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rts
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WGEnableMouse_ConfigIIc: ; //c's tracking is weird. Need to clamp to a much smaller range
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lda #$4f ; 80 - 1 horizontally
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sta MOUSE_CLAMPL
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lda #$00
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sta MOUSE_CLAMPH
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lda #0
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CALLMOUSE CLAMPMOUSE
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lda #$17 ; 24 - 1 vertically
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sta MOUSE_CLAMPL
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lda #$00
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sta MOUSE_CLAMPH
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lda #1
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CALLMOUSE CLAMPMOUSE
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WGEnableMouse_Activate:
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lda #1
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sta WG_MOUSEACTIVE
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cli ; Once all setup is done, it's safe to enable interrupts
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bra WGEnableMouse_done
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGDisableMouse
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; Shuts off the mouse when we're done with it
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;
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WGDisableMouse:
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pha
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SETSWITCH PAGE2OFF
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lda WG_MOUSEACTIVE ; Never activated the mouse
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beq WGDisableMouse_done
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lda MOUSEMODE_OFF
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CALLMOUSE SETMOUSE
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stz WG_MOUSEACTIVE
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lda #MOUSEMODE_OFF ; Disable VBL manually
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CALLMOUSE SETMOUSE
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; Remove our interrupt handler via ProDOS (done playing nice!)
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lda WG_PRODOS_ALLOC+1 ; Copy interrupt ID that ProDOS gave us
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sta WG_PRODOS_DEALLOC+1
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jsr PRODOS_MLI
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.byte DEALLOC_INTERRUPT
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.addr WG_PRODOS_DEALLOC
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jsr WGUndrawPointer ; Be nice if we're disabled during a program
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WGDisableMouse_done:
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGCallMouse
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; Calls a mouse firmware routine. Here's where we handle all
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; the layers of indirection needed to call mouse firmware. The
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; firmware moved in ROM several times over the life of the
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; Apple ][, so it's kind of a hassle to call it.
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; X: Name of routine (firmware offset constant)
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; Side effects: Clobbers all registers
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WGCallMouse:
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stx WGCallMouse+4 ; Use self-modifying code to smooth out some indirection
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; This load address is overwritten by the above code, AND by the mouse set
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; up code, to make sure we have the right slot entry point and firmware
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; offset
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ldx $c400 ; Self-modifying code!
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stx WG_MOUSE_JUMPL ; Get low byte of final jump from firmware
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php ; Note that mouse firmware is not re-entrant,
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sei ; so we must disable interrupts inside them
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jsr WGCallMouse_redirect
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plp ; Restore interrupts to previous state
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rts
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WGCallMouse_redirect:
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ldx WG_MOUSE_JUMPH
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ldy WG_MOUSE_SLOTSHIFTED
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jmp (WG_MOUSE_JUMPL)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGFindMouse
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; Figures out which slot (//e) or port (//c) the mouse is in.
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; It moved around a lot over the years. Sets it to 0 if no mouse
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; could be found
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; OUT C: Set if no mouse could be found
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WGFindMouse:
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SAVE_AX
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ldx #7
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WGFindMouse_loop:
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txa ; Compute slot firmware locations for this loop
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ora #$c0
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sta WGFindMouse_loopModify+2 ; Self-modifying code!
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sta WGFindMouse_loopModify+9
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sta WGFindMouse_loopModify+16
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sta WGFindMouse_loopModify+23
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sta WGFindMouse_loopModify+30
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WGFindMouse_loopModify:
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; Check for the magic 5-byte pattern that gives away the mouse card
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lda $c005 ; These addresses are modified in place on
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cmp #$38 ; each loop iteration
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bne WGFindMouse_nextSlot
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lda $c007
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cmp #$18
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bne WGFindMouse_nextSlot
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lda $c00b
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cmp #$01
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bne WGFindMouse_nextSlot
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lda $c00c
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cmp #$20
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bne WGFindMouse_nextSlot
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lda $c0fb
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cmp #$d6
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bne WGFindMouse_nextSlot
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bra WGFindMouse_found
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WGFindMouse_nextSlot:
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dex
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bmi WGFindMouse_none
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bra WGFindMouse_loop
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WGFindMouse_found:
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; Found it! Now configure all our indirection lookups
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stx WG_MOUSE_SLOT
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lda #$c0
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ora WG_MOUSE_SLOT
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sta WG_MOUSE_JUMPH
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sta WGCallMouse+5 ; Self-modifying code!
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txa
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asl
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asl
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asl
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asl
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sta WG_MOUSE_SLOTSHIFTED
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clc
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bra WGFindMouse_done
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WGFindMouse_none:
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stz WG_MOUSE_SLOT
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sec
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WGFindMouse_done:
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RESTORE_AX
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGMouseInterruptHandler
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; Handles interrupts that may be related to the mouse
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; This is a ProDOS-compliant interrupt handling routine, and
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; should be installed and removed via ProDOS as needed.
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;
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; IMPORTANT: This routine is NOT MLI-reentrant, which means MLI
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; calls can NOT be made within this handler. See page 108 of the
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; ProDOS 8 Technical Reference Manual if this feature needs to be
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; added.
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;
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WGMouseInterruptHandler:
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cld ; ProDOS interrupt handlers must open with this
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SAVE_AXY
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CALLMOUSE SERVEMOUSE
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bcc WGMouseInterruptHandler_regard
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jmp WGMouseInterruptHandler_disregard
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WGMouseInterruptHandler_regard:
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php
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sei
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lda PAGE2 ; Need to preserve text bank, because we may interrupt rendering
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pha
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SETSWITCH PAGE2OFF
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ldx WG_MOUSE_SLOT
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lda MOUSTAT,x ; Check interrupt status bits first, because READMOUSE clears them
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and #MOUSTAT_MASK_BUTTONINT
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bne WGMouseInterruptHandler_button
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lda MOUSTAT,x
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and #MOUSTAT_MASK_MOVEINT
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bne WGMouseInterruptHandler_mouse
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jmp WGMouseInterruptHandler_VBL
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WGMouseInterruptHandler_mouse:
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jsr WGUndrawPointer ; Erase the old mouse pointer
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; Read the mouse state. Note that interrupts need to remain
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; off until after the data is copied.
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CALLMOUSE READMOUSE
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ldx WG_MOUSE_SLOT
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lda MOUSTAT,x ; Movement/button status bits are now valid
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sta WG_MOUSE_STAT
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lda WG_APPLEIIC
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bne WGMouseInterruptHandler_IIc
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; Read mouse position and transform it into screen space
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lsr MOUSE_XH,x
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ror MOUSE_XL,x
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lsr MOUSE_XH,x
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ror MOUSE_XL,x
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lsr MOUSE_XH,x
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ror MOUSE_XL,x
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lda MOUSE_XL,x
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sta WG_MOUSEPOS_X
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lsr MOUSE_YH,x
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ror MOUSE_YL,x
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lsr MOUSE_YH,x
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ror MOUSE_YL,x
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lsr MOUSE_YH,x
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ror MOUSE_YL,x
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lsr MOUSE_YH,x
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ror MOUSE_YL,x
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lsr MOUSE_YH,x
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ror MOUSE_YL,x
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lda MOUSE_YL,x
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sta WG_MOUSEPOS_Y
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bra WGMouseInterruptHandler_draw
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WGMouseInterruptHandler_IIc: ; IIc tracks much slower, so don't scale
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lda MOUSE_XL,x
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sta WG_MOUSEPOS_X
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lda MOUSE_YL,x
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sta WG_MOUSEPOS_Y
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WGMouseInterruptHandler_draw:
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jsr WGDrawPointer ; Redraw the pointer
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bra WGMouseInterruptHandler_intDone
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WGMouseInterruptHandler_disregard:
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; Carry will still be set here, to notify ProDOS that
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; this interrupt was not ours
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RESTORE_AXY
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rts
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WGMouseInterruptHandler_button:
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CALLMOUSE READMOUSE
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ldx WG_MOUSE_SLOT
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lda MOUSTAT,x ; Movement/button status bits are now valid
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sta WG_MOUSE_STAT
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bit WG_MOUSE_STAT ; Check for rising edge of button state
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bpl WGMouseInterruptHandler_intDone
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lda WG_MOUSE_BUTTON_DOWN
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bne WGMouseInterruptHandler_intDone
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WGMouseInterruptHandler_buttonDown:
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; Button went down, so make a note of location for later
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lda #1
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sta WG_MOUSE_BUTTON_DOWN
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lda WG_MOUSEPOS_X
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sta WG_MOUSECLICK_X
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lda WG_MOUSEPOS_Y
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sta WG_MOUSECLICK_Y
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WGMouseInterruptHandler_intDone:
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pla ; Restore text bank
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bpl WGMouseInterruptHandler_intDoneBankOff
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SETSWITCH PAGE2ON
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bra WGMouseInterruptHandler_done
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WGMouseInterruptHandler_VBL:
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CALLMOUSE READMOUSE
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ldx WG_MOUSE_SLOT
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lda MOUSTAT,x ; Movement/button status bits are now valid
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sta WG_MOUSE_STAT
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bmi WGMouseInterruptHandler_intDone
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stz WG_MOUSE_BUTTON_DOWN
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bra WGMouseInterruptHandler_intDone
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WGMouseInterruptHandler_intDoneBankOff:
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SETSWITCH PAGE2OFF
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WGMouseInterruptHandler_done:
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RESTORE_AXY
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plp
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clc ; Notify ProDOS this was our interrupt
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGUndrawPointer
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; Unplots the mouse pointer at current location
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; Side effects: Clobbers BASL,BASH
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;
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WGUndrawPointer:
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pha
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lda #$80
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jsr renderPointer
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGDrawPointer
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; Plots the mouse pointer at current location
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;
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WGDrawPointer:
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pha
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lda #0
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jsr renderPointer
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; WGPointerDirty
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; Updates the background behind the mouse pointer without
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; modifying it's current render state. Assumes pointer is not
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; currently visible
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;
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WGPointerDirty:
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pha
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lda #%11000000
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jsr renderPointer
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pla
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rts
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; renderPointer
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; Performs mouse-pointer-related rendering
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; A: 0=draw, %10000000=undraw, %11000000=recapture background
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;
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renderPointer:
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SAVE_AXY
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sta renderPointerMode
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lda BASL ; Need to preserve BAS, because we may interrupt rendering
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pha
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lda BASH
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pha
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lda PAGE2 ; Need to preserve text bank, because we may interrupt rendering
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pha
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lda WG_MOUSEACTIVE
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beq renderPointer_done ; Mouse not enabled
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ldx WG_MOUSEPOS_Y
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cpx #24
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bcs renderPointer_done ; Mouse out of range (vertically)
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lda TEXTLINES_L,x ; Compute video memory address of point
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sta BASL
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lda TEXTLINES_H,x
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sta BASH
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lda WG_MOUSEPOS_X
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cmp #80
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bcs renderPointer_done ; Mouse out of range (horizontally)
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lsr
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clc
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adc BASL
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sta BASL
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lda #0
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adc BASH
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sta BASH
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lda WG_MOUSEPOS_X ; X even?
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ror
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bcs renderPointer_xOdd
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SETSWITCH PAGE2ON
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bit renderPointerMode ; Draw or undraw?
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bpl renderPointer_draw
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bvc renderPointer_undraw
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renderPointer_draw:
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lda (BASL) ; Save background
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cmp #CH_MOUSEPOINTER ; Make sure we never capture ourselves and leave a "stamp"
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beq renderPointer_drawSaved
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sta WG_MOUSEBG
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renderPointer_drawSaved:
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bit renderPointerMode ; Recapture or draw?
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bvs renderPointer_done
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lda #CH_MOUSEPOINTER ; Draw the pointer
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sta (BASL)
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bra renderPointer_done
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renderPointer_undraw:
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lda WG_MOUSEBG
|
|
beq renderPointer_done ; No saved background yet
|
|
sta (BASL)
|
|
bra renderPointer_done
|
|
|
|
renderPointer_xOdd:
|
|
SETSWITCH PAGE2OFF
|
|
|
|
bit renderPointerMode ; Draw or undraw?
|
|
bpl renderPointer_drawOdd
|
|
bvc renderPointer_undraw
|
|
|
|
renderPointer_drawOdd:
|
|
lda (BASL) ; Save background
|
|
cmp #CH_MOUSEPOINTER ; Make sure we never capture ourselves and leave a "stamp"
|
|
beq renderPointer_drawOddSaved
|
|
sta WG_MOUSEBG
|
|
|
|
renderPointer_drawOddSaved:
|
|
bit renderPointerMode ; Recapture or draw?
|
|
bvs renderPointer_done
|
|
|
|
lda #CH_MOUSEPOINTER ; Draw the pointer
|
|
sta (BASL)
|
|
bra renderPointer_done
|
|
|
|
renderPointer_done:
|
|
pla ; Restore text bank
|
|
bpl renderPointer_doneBankOff
|
|
SETSWITCH PAGE2ON
|
|
bra renderPointer_doneBAS
|
|
|
|
renderPointer_doneBankOff:
|
|
SETSWITCH PAGE2OFF
|
|
|
|
renderPointer_doneBAS:
|
|
pla ; Restore BAS
|
|
sta BASH
|
|
pla
|
|
sta BASL
|
|
|
|
RESTORE_AXY
|
|
rts
|
|
|
|
renderPointerMode:
|
|
.byte 0
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
; Mouse API state
|
|
;
|
|
WG_MOUSEACTIVE:
|
|
.byte 0
|
|
|
|
WG_MOUSEPOS_X:
|
|
.byte 39
|
|
WG_MOUSEPOS_Y:
|
|
.byte 11
|
|
WG_MOUSE_STAT:
|
|
.byte 0
|
|
WG_MOUSEBG:
|
|
.byte 0
|
|
WG_APPLEIIC:
|
|
.byte 0
|
|
WG_MOUSE_JUMPL:
|
|
.byte 0
|
|
WG_MOUSE_JUMPH:
|
|
.byte 0
|
|
WG_MOUSE_SLOT:
|
|
.byte 0
|
|
WG_MOUSE_SLOTSHIFTED:
|
|
.byte 0
|
|
|
|
WG_MOUSECLICK_X:
|
|
.byte $ff
|
|
WG_MOUSECLICK_Y:
|
|
.byte 0
|
|
WG_MOUSE_BUTTON_DOWN:
|
|
.byte 0
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
; ProDOS system call parameter blocks
|
|
;
|
|
WG_PRODOS_ALLOC:
|
|
.byte 2
|
|
.byte 0 ; ProDOS returns an ID number for the interrupt here
|
|
.addr WGMouseInterruptHandler
|
|
|
|
WG_PRODOS_DEALLOC:
|
|
.byte 1
|
|
.byte 0 ; To be filled with ProDOS ID number
|
|
|
|
|