WeeGUI/memory.s
Quinn Dunki f13f4b1ee2 - Painting code for Checkboxes
- Painting code for Buttons
- Data structures for controls
- Support for single width and height rectangle stroking
- Abstraction of normal and inverse text printing
- Support for lowercase in hex scanning
- Creation of checkboxes and buttons
- Support for view titles
2014-09-05 16:31:33 -07:00

143 lines
2.4 KiB
ArmAsm

;
; memory.s
; Memory mapping information
;
; Created by Quinn Dunki on 8/15/14.
; Copyright (c) 2014 One Girl, One Laptop Productions. All rights reserved.
;
; Reserved locations
INVERSE = $32
BASL = $28
BASH = $29
; Zero page locations we use (unused by Monitor, Applesoft, or ProDOS)
PARAM0 = $06
PARAM1 = $07
PARAM2 = $08
PARAM3 = $09
SCRATCH0 = $19
SCRATCH1 = $1A
; Constants
CHAR_NORMAL = $ff
CHAR_INVERSE = $3f
CHAR_FLASH = $7f
VIEW_STYLE_PLAIN = $00
VIEW_STYLE_FANCY = $01
VIEW_STYLE_CHECK = $02
VIEW_STYLE_BUTTON = $03
; ROM entry points
COUT = $fded
BASCALC = $fbc1
PRBYTE = $fdda
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; System state
;
WG_CURSORX: ; In screenspace
.byte 0
WG_CURSORY:
.byte 0
WG_LOCALCURSORX: ; In current viewspace
.byte 0
WG_LOCALCURSORY:
.byte 0
WG_ACTIVEVIEW:
.byte 0
WG_VIEWCLIP:
; X0,Y0,X1,Y1. Edges of current window, in view space, right span
.byte 0,0,0,0,0
WG_VIEWRECORDS:
; X, Y, Screen Width, Screen Height, Style, X Offset, Y Offset, View Width, View Height, State, CallbackH, CallbackL, TitleH, TitleL
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
WG_SCRATCHA:
.byte 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Lookup tables
;
; Video memory
TEXTLINES_H:
.byte $04 ;0
.byte $04 ;1
.byte $05 ;2
.byte $05 ;3
.byte $06 ;4
.byte $06 ;5
.byte $07 ;6
.byte $07 ;7
.byte $04 ;8
.byte $04 ;9
.byte $05 ;10
.byte $05 ;11
.byte $06 ;12
.byte $06 ;13
.byte $07 ;14
.byte $07 ;15
.byte $04 ;16
.byte $04 ;17
.byte $05 ;18
.byte $05 ;19
.byte $06 ;20
.byte $06 ;21
.byte $07 ;22
.byte $07 ;23
TEXTLINES_L:
.byte $00 ;0
.byte $80 ;1
.byte $00 ;2
.byte $80 ;3
.byte $00 ;4
.byte $80 ;5
.byte $00 ;6
.byte $80 ;7
.byte $28 ;8
.byte $a8 ;9
.byte $28 ;10
.byte $a8 ;11
.byte $28 ;12
.byte $a8 ;13
.byte $28 ;14
.byte $a8 ;15
.byte $50 ;16
.byte $d0 ;17
.byte $50 ;18
.byte $d0 ;19
.byte $50 ;20
.byte $d0 ;21
.byte $50 ;22
.byte $d0 ;23