Do not turn on joystick control by default on first launch. Keyboard and mouse are the primary interfaces and joystick is just an option which can be turned on (but is a bit weird so not on by default).

This commit is contained in:
Jeremy Rand 2020-02-20 22:16:03 -05:00
parent 7955b7a0ec
commit 2c981b6f1d
3 changed files with 2 additions and 7 deletions

View File

@ -5,6 +5,6 @@ This is an implementation of Bejeweled written for the Apple //. It is my HackF
![A2Bejwld Screenshot](/a2bejwld.png "A2Bejwld Screenshot")
[Download a disk image](https://github.com/jeremysrand/a2bejwld/releases/download/2.1/a2bejwld.dsk)
[Download a disk image](https://github.com/jeremysrand/a2bejwld/releases/download/2.2/a2bejwld.dsk)
[Watch the YouTube video](https://youtu.be/yseAGBzREik)

View File

@ -26,7 +26,7 @@
// Defines
#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
#define BASE_VERSION "v2.2a3"
#define BASE_VERSION "v2.2"
#ifdef TOTAL_REPLAY_BUILD
#define VERSION BASE_VERSION ".tr"
@ -724,11 +724,6 @@ void initUI(void)
(gGameOptions.enableMouse)) {
gGameOptions.enableMouse = false;
gGameOptions.optionsSaved = false;
// If there were no options loaded, then let's turn on the joystick instead.
if (!optionsLoaded) {
gGameOptions.enableJoystick = true;
}
}
initJoystick(&gJoyCallbacks);