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https://github.com/jeremysrand/a2bejwld.git
synced 2024-06-25 23:29:27 +00:00
Do not turn on joystick control by default on first launch. Keyboard and mouse are the primary interfaces and joystick is just an option which can be turned on (but is a bit weird so not on by default).
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@ -5,6 +5,6 @@ This is an implementation of Bejeweled written for the Apple //. It is my HackF
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![A2Bejwld Screenshot](/a2bejwld.png "A2Bejwld Screenshot")
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![A2Bejwld Screenshot](/a2bejwld.png "A2Bejwld Screenshot")
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[Download a disk image](https://github.com/jeremysrand/a2bejwld/releases/download/2.1/a2bejwld.dsk)
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[Download a disk image](https://github.com/jeremysrand/a2bejwld/releases/download/2.2/a2bejwld.dsk)
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[Watch the YouTube video](https://youtu.be/yseAGBzREik)
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[Watch the YouTube video](https://youtu.be/yseAGBzREik)
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@ -26,7 +26,7 @@
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// Defines
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// Defines
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#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
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#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
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#define BASE_VERSION "v2.2a3"
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#define BASE_VERSION "v2.2"
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#ifdef TOTAL_REPLAY_BUILD
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#ifdef TOTAL_REPLAY_BUILD
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#define VERSION BASE_VERSION ".tr"
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#define VERSION BASE_VERSION ".tr"
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@ -724,11 +724,6 @@ void initUI(void)
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(gGameOptions.enableMouse)) {
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(gGameOptions.enableMouse)) {
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gGameOptions.enableMouse = false;
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gGameOptions.enableMouse = false;
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gGameOptions.optionsSaved = false;
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gGameOptions.optionsSaved = false;
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// If there were no options loaded, then let's turn on the joystick instead.
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if (!optionsLoaded) {
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gGameOptions.enableJoystick = true;
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}
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}
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}
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initJoystick(&gJoyCallbacks);
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initJoystick(&gJoyCallbacks);
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