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Total Replay would like a jump to $100 when the game quits. This change should do that. The version number also got bumped too 2.2a2.
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void totalReplayQuit(void)
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void totalReplayQuit(void)
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{
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{
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__asm__ ("BIT $C082");
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__asm__ ("BIT $C082");
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__asm__ ("JMP ($FFFC)");
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__asm__ ("JMP $100");
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}
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}
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#endif
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#endif
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@ -26,7 +26,7 @@
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// Defines
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// Defines
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#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
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#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
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#define BASE_VERSION "v2.2a1"
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#define BASE_VERSION "v2.2a2"
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#ifdef TOTAL_REPLAY_BUILD
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#ifdef TOTAL_REPLAY_BUILD
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#define VERSION BASE_VERSION ".tr"
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#define VERSION BASE_VERSION ".tr"
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