a2bejwld/a2bejwld/sound.h

41 lines
926 B
C

//
// sound.h
// a2bejwld
//
// Created by Jeremy Rand on 2016-12-18.
// Copyright © 2016 Jeremy Rand. All rights reserved.
//
#ifndef __a2bejwld__sound__
#define __a2bejwld__sound__
#include <stdbool.h>
#include <stdint.h>
#include "mockingboard.h"
extern void soundInit(bool enableSounds, bool enableMockingBoard, bool enableSpeechChip);
extern void soundShutdown(void);
extern void beginClearGemSound(void);
extern void playSoundForExplodingGem(void);
extern void playSoundForStarringGem(void);
extern void playSoundForSpecialGem(void);
extern void playClearGemSound(uint8_t frame);
extern void playLandingSound(uint8_t numLanded);
extern void speakGo(void);
extern void speakLevelComplete(void);
extern void speakGetReady(void);
extern void speakNoMoreMoves(void);
extern bool speakGood(void);
extern bool speakExcellent(void);
extern bool speakIncredible(void);
#endif /* defined(__a2bejwld__sound__) */