41 lines
926 B
C
41 lines
926 B
C
//
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// sound.h
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// a2bejwld
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//
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// Created by Jeremy Rand on 2016-12-18.
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// Copyright © 2016 Jeremy Rand. All rights reserved.
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//
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#ifndef __a2bejwld__sound__
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#define __a2bejwld__sound__
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#include <stdbool.h>
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#include <stdint.h>
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#include "mockingboard.h"
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extern void soundInit(bool enableSounds, bool enableMockingBoard, bool enableSpeechChip);
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extern void soundShutdown(void);
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extern void beginClearGemSound(void);
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extern void playSoundForExplodingGem(void);
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extern void playSoundForStarringGem(void);
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extern void playSoundForSpecialGem(void);
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extern void playClearGemSound(uint8_t frame);
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extern void playLandingSound(uint8_t numLanded);
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extern void speakGo(void);
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extern void speakLevelComplete(void);
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extern void speakGetReady(void);
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extern void speakNoMoreMoves(void);
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extern bool speakGood(void);
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extern bool speakExcellent(void);
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extern bool speakIncredible(void);
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#endif /* defined(__a2bejwld__sound__) */
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