1105 lines
27 KiB
C
1105 lines
27 KiB
C
//
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// ui.c
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// a2bejwld
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//
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// Created by Jeremy Rand on 2016-07-20.
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// Copyright © 2016 Jeremy Rand. All rights reserved.
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//
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#include <conio.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ui.h"
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#include "anim.h"
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#include "dbllores.h"
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#include "game.h"
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#include "joystick.h"
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#include "machine.h"
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#include "mouseWrapper.h"
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#include "sound.h"
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#include "text.h"
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// Defines
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#define SAVE_OPTIONS_FILE "A2BEJWLD.OPTS"
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#define VERSION "v2.7"
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#define OPTIONS_VERSION_UNSAVED 0
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#define OPTIONS_VERSION_V2 2
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#define OPTIONS_VERSION 3
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#define OPTION_JOYSTICK_ENABLED (1 << 0)
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#define OPTION_MOUSE_ENABLED (1 << 1)
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#define OPTION_SOUND_ENABLED (1 << 2)
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#define OPTION_MOCKINGBOARD_ENABLED (1 << 3)
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#define OPTION_MOCKINGBOARD_SPEECH_ENABLED (1 << 4)
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// Typedefs
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typedef struct tGameOptionsV2 {
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uint8_t optionsVersion;
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bool enableJoystick;
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bool enableMouse;
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bool enableSound;
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bool enableMockingboard;
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bool enableMockingboardSpeech;
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} tGameOptionsV2;
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typedef struct tGameOptions {
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uint8_t optionsVersion;
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uint8_t flags;
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char upChar;
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char downChar;
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char leftChar;
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char rightChar;
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} tGameOptions;
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// Forward delcarations
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static void refreshSquare(tSquare square);
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static void refreshScore(tScore score);
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static void refreshLevel(tLevel level);
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static bool joystickChangedCallback(tJoyState *oldState, tJoyState *newState);
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static bool joystickNoChangeCallback(tJoyState *oldState);
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static bool mouseSelectSquare(tSquare square);
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static bool swapDir(tDirection dir);
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// Globals
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static tSquare gSelectedSquare = 0;
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static uint8_t gScoreBar = 0;
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static tGameCallbacks gCallbacks = {
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refreshSquare,
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refreshScore,
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refreshLevel,
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beginClearGemAnim,
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addClearAtSquare,
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undoClearAtSquare,
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playSoundForExplodingGem,
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playSoundForStarringGem,
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playSoundForSpecialGem,
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endClearGemAnim,
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swapSquares,
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beginDropAnim,
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dropSquareFromTo,
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dropSquareFromOffscreen,
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endDropAnim,
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speakGood,
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speakExcellent,
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speakIncredible
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};
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static tJoyCallbacks gJoyCallbacks = {
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joystickChangedCallback,
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joystickNoChangeCallback,
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25, // Read poll time
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40, // Initial no change poll time
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10 // Subsequent no change poll time
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};
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static tMouseCallbacks gMouseCallbacks = {
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mouseSelectSquare,
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swapDir,
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};
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static bool gShouldSave = false;
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static tGameOptions gGameOptions = {
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OPTIONS_VERSION_UNSAVED, // optionsVersion
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(OPTION_MOUSE_ENABLED | OPTION_SOUND_ENABLED | OPTION_MOCKINGBOARD_ENABLED | OPTION_MOCKINGBOARD_SPEECH_ENABLED), // flags
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'I', // upChar
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'M', // downChar
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'J', // leftChar
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'K' // rightChar
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};
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// Implementation
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static void printChar (char ch)
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{
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if (ch == '\n')
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ch = '\r';
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ch |= 0x80;
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cout(ch);
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}
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static void printString(char * buffer)
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{
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char ch;
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while (*buffer != '\0') {
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ch = *buffer;
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printChar(ch);
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buffer++;
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}
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}
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static void printInteger(uint16_t val)
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{
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static char buffer[7];
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snprintf(buffer, sizeof(buffer), "%u", val);
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printString(buffer);
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}
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static void badThingHappened(void)
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{
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if ((gGameOptions.flags & OPTION_SOUND_ENABLED) != 0)
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printString("\007");
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}
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static void showAndClearDblLoRes(void)
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{
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showDblLoRes();
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clearDblLoRes();
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}
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static void saveOptions(void)
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{
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FILE *optionsFile = fopen(SAVE_OPTIONS_FILE, "wb");
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if (optionsFile != NULL) {
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gGameOptions.optionsVersion = OPTIONS_VERSION;
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fwrite(&gGameOptions, sizeof(gGameOptions), 1, optionsFile);
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fclose(optionsFile);
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}
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}
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static bool loadOptions(void)
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{
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FILE *optionsFile = fopen(SAVE_OPTIONS_FILE, "rb");
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if (optionsFile == NULL) {
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return false;
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}
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if (fread(&gGameOptions, sizeof(gGameOptions), 1, optionsFile) != 1) {
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fclose(optionsFile);
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return false;
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}
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fclose(optionsFile);
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// If we are upgrading from v1 to v2 of the options file, then:
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// - Force the mouse option on. This option is now only used to disable the mouse when one is
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// present. When no mouse is installed, this option does nothing.
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// - There used to be a tSlot of the mockingboard where we now have the enableMockingboard boolean.
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// Overwrite it with true, forcing mockingboard sound to be on if one is detected.
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// - There used to be a boolean to enable/disable the speech chip on the mockingboard. It was only
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// true if the user enabled it. Now that we can detect the speech chip, the value is default true
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// and the user can disable speech if they want.
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if (gGameOptions.optionsVersion < OPTIONS_VERSION) {
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tGameOptionsV2 * oldOptions = (tGameOptionsV2 *)&gGameOptions;
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if (oldOptions->enableJoystick)
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gGameOptions.flags = OPTION_JOYSTICK_ENABLED;
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else
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gGameOptions.flags = 0;
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if (oldOptions->enableMouse)
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gGameOptions.flags |= OPTION_MOUSE_ENABLED;
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if (oldOptions->enableSound)
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gGameOptions.flags |= OPTION_SOUND_ENABLED;
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if (oldOptions->enableMockingboard)
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gGameOptions.flags |= OPTION_MOCKINGBOARD_ENABLED;
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if (oldOptions->enableMockingboardSpeech)
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gGameOptions.flags |= OPTION_MOCKINGBOARD_SPEECH_ENABLED;
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if (gGameOptions.optionsVersion < OPTIONS_VERSION_V2)
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gGameOptions.flags |= (OPTION_MOUSE_ENABLED | OPTION_MOCKINGBOARD_ENABLED | OPTION_MOCKINGBOARD_SPEECH_ENABLED);
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gGameOptions.upChar = 'I';
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gGameOptions.downChar = 'M';
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gGameOptions.leftChar = 'J';
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gGameOptions.rightChar = 'K';
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gGameOptions.optionsVersion = OPTIONS_VERSION;
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}
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return true;
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}
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static void applyNewOptions(tGameOptions *newOptions)
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{
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// If there is no change in game options, then nothing to do.
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if (memcmp(newOptions, &gGameOptions, sizeof(gGameOptions)) == 0) {
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return;
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}
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printString("\n\n\n Saving options...");
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if ((gGameOptions.flags & (OPTION_SOUND_ENABLED | OPTION_MOCKINGBOARD_ENABLED | OPTION_MOCKINGBOARD_SPEECH_ENABLED)) !=
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(newOptions->flags & (OPTION_SOUND_ENABLED | OPTION_MOCKINGBOARD_ENABLED | OPTION_MOCKINGBOARD_SPEECH_ENABLED))) {
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// If the sound parameters have changed, then re-init sounds
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soundInit(((newOptions->flags & OPTION_SOUND_ENABLED) != 0),
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((newOptions->flags & OPTION_MOCKINGBOARD_ENABLED) != 0),
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((newOptions->flags & OPTION_MOCKINGBOARD_SPEECH_ENABLED) !=0));
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}
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memcpy(&gGameOptions, newOptions, sizeof(gGameOptions));
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gGameOptions.optionsVersion = OPTIONS_VERSION_UNSAVED;
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saveOptions();
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}
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static void showCursor(void)
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{
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cout(0x20);
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}
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static void replaceCursor(char ch)
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{
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cout(CH_CURS_LEFT);
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printChar(ch);
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}
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static char getKey(void)
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{
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return toupper(cgetc());
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}
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static bool yorn(void)
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{
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char ch;
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bool result = true;
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showCursor();
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while (true) {
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ch = getKey();
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if (ch == 'N') {
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result = false;
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break;
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}
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if (ch == 'Y')
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break;
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badThingHappened();
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}
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replaceCursor(ch);
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return result;
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}
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static void getSoundOptions(tGameOptions *newOptions)
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{
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tSlot slot;
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printString("\n\nEnable sounds? (Y/N) ");
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if (yorn()) {
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newOptions->flags |= OPTION_SOUND_ENABLED;
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} else {
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newOptions->flags &= ~OPTION_SOUND_ENABLED;
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return;
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}
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// If no mockingboard present, don't bother to ask whether to enable/disable it.
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slot = mockingBoardSlot();
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if (slot == 0)
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return;
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printString("\nEnable MockingBoard sound found in slot ");
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printInteger(slot);
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printString("? (Y/N) ");
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if (yorn()) {
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newOptions->flags |= OPTION_MOCKINGBOARD_ENABLED;
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} else {
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newOptions->flags &= ~OPTION_MOCKINGBOARD_ENABLED;
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return;
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}
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// If the mockingboard does not have a speech chip, do not prompt whether to
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// enable/disable it.
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if (!mockingBoardHasSpeechChip())
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return;
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printString("\nEnable speech on the Mockingboard? (Y/N) ");
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if (yorn()) {
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newOptions->flags |= OPTION_MOCKINGBOARD_SPEECH_ENABLED;
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} else {
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newOptions->flags &= ~OPTION_MOCKINGBOARD_SPEECH_ENABLED;
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}
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}
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static char getKeyDirection(char *dir, char current, char other1, char other2, char other3)
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{
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char ch;
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printString("\nKey for ");
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printString(dir);
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printString(" movement (current ");
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printChar(current);
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printString(") ");
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showCursor();
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while (true) {
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ch = getKey();
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if ((isalnum(ch)) &&
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(ch != 'Q') &&
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(ch != 'R') &&
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(ch != 'O') &&
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(ch != 'H') &&
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(ch != other1) &&
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(ch != other2) &&
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(ch != other3))
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break;
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badThingHappened();
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}
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replaceCursor(ch);
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return ch;
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}
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static void getKeyboardOptions(tGameOptions *newOptions)
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{
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printChar('\n');
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newOptions->upChar = getKeyDirection("up", newOptions->upChar, 0, 0, 0);
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newOptions->downChar = getKeyDirection("down", newOptions->downChar, newOptions->upChar, 0, 0);
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newOptions->leftChar = getKeyDirection("left", newOptions->leftChar, newOptions->upChar, newOptions->downChar, 0);
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newOptions->rightChar = getKeyDirection("right", newOptions->rightChar, newOptions->upChar, newOptions->downChar, newOptions->leftChar);
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}
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static void selectOptions(void)
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{
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tGameOptions newOptions;
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unshowDblLoRes();
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videomode(0x12);
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clrscr();
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memcpy(&newOptions, &gGameOptions, sizeof(newOptions));
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while (true) {
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bool enableSound = ((newOptions.flags & OPTION_SOUND_ENABLED) != 0);
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bool enableMockingboard = ((newOptions.flags & OPTION_MOCKINGBOARD_ENABLED) != 0);
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clrscr();
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printString(
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// 0000000001111111111222222222233333333334444444444555555555566666666667
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// 1234567890123456789012345678901234567890123456789012345678901234567890
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" Apple // Bejeweled\n"
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" Options\n"
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"\n"
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" K - Keyboard control - ");
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printChar(newOptions.upChar);
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printChar('\n');
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printString(" ");
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printChar(newOptions.leftChar);
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printChar(' ');
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printChar(newOptions.rightChar);
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printChar('\n');
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printString(" ");
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printChar(newOptions.downChar);
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printChar('\n');
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printString(
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" J - Joystick control - ");
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printString(((newOptions.flags & OPTION_JOYSTICK_ENABLED) != 0) ? "Enabled\n" : "Disabled\n");
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if (hasMouse())
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{
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printString(
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" M - Mouse control - ");
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printString(((newOptions.flags & OPTION_MOUSE_ENABLED) != 0) ? "Enabled\n" : "Disabled\n");
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}
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printString(
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" S - Sound - ");
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printString(enableSound ? "Enabled\n" : "Disabled\n");
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if (enableSound) {
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tSlot slot = mockingBoardSlot();
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if (slot != 0) {
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printString(
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// 0000000001111111111222222222233333333334444444444555555555566666666667
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// 1234567890123456789012345678901234567890123456789012345678901234567890
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" MockingBoard - ");
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printString(enableMockingboard ? "Enabled (Slot " : "Disabled (Slot ");
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printInteger(slot);
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printString(")\n");
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if ((enableMockingboard) &&
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(mockingBoardHasSpeechChip()))
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{
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printString(
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// 0000000001111111111222222222233333333334444444444555555555566666666667
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// 1234567890123456789012345678901234567890123456789012345678901234567890
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" Speech - ");
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printString(((newOptions.flags & OPTION_MOCKINGBOARD_SPEECH_ENABLED) != 0) ? "Enabled\n" : "Disabled\n");
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}
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}
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}
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printString(
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// 0000000001111111111222222222233333333334444444444555555555566666666667
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// 1234567890123456789012345678901234567890123456789012345678901234567890
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"\n"
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" Type a letter to change a setting or any other key to save settings\n"
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" and continue");
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switch (getKey()) {
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case 'J':
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newOptions.flags ^= OPTION_JOYSTICK_ENABLED;
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break;
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case 'S':
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getSoundOptions(&newOptions);
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break;
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case 'K':
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getKeyboardOptions(&newOptions);
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break;
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case 'M':
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if (hasMouse()) {
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newOptions.flags ^= OPTION_MOUSE_ENABLED;
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break;
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}
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// Fall through. If no mouse, then pressing m is a fall through into the save code.
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default:
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applyNewOptions(&newOptions);
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clrscr();
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return;
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}
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}
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}
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void printInstructions(void)
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{
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int seed = 0;
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unshowDblLoRes();
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videomode(0x12);
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clrscr();
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printString(
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// 0000000001111111111222222222233333333334444444444555555555566666666667
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// 1234567890123456789012345678901234567890123456789012345678901234567890
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" Apple // Bejeweled (" VERSION ")\n"
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" by Jeremy Rand\n"
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"\n"
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" Use ");
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printChar(gGameOptions.upChar);
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printChar('-');
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printChar(gGameOptions.leftChar);
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printChar('-');
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printChar(gGameOptions.rightChar);
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printChar('-');
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printChar(gGameOptions.downChar);
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printString(
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" the arrow keys, joystick or mouse to move your selection.\n"
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" Hold either apple key, joystick or mouse button and move your selection\n"
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" to swap two jewels and match 3 or more jewels. When you match three\n"
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" jewels, they disappear and new jewels will drop from the top.\n"
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"\n"
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" If you match four jewels or three jewels in two directions, then the\n"
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" jewel does not disappear. Match it again and it explodes taking more\n"
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" jewels with it. Match five jewels and a special jewel will appear.\n"
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" Swap it with any other jewel and all jewels of that colour will\n"
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" disappear.\n"
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"\n"
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" When the score bar on the right fills, the board reloads and you level\n"
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" up. Play ends when no more matches can be made.\n"
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"\n"
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" Press Q or escape to quit at any time.\n"
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" Press R to start a new game.\n"
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" Press O to select options.\n"
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" Press H to get a hint.\n"
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" Press ? to see this info again.\n"
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"\n"
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" Press any key to start");
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// The amount of time the user waits to read the in
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while (!kbhit())
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seed++;
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srand(seed);
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switch (getKey()) {
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case 'O':
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selectOptions();
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break;
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default:
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break;
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}
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clrscr();
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}
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static void refreshSquare(tSquare square)
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{
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drawBgSquare(square);
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drawGemAtSquare(square);
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|
|
if (gemIsStarredAtSquare(square))
|
|
starGem(square);
|
|
}
|
|
|
|
|
|
static void drawBoard(void)
|
|
{
|
|
tSquare square;
|
|
|
|
for (square = MIN_SQUARE; square <= MAX_SQUARE; square++) {
|
|
refreshSquare(square);
|
|
}
|
|
|
|
selectSquare(gSelectedSquare);
|
|
moveMouseToSquare(gSelectedSquare);
|
|
drawScore(gScoreBar);
|
|
}
|
|
|
|
|
|
static void quitGame(void)
|
|
{
|
|
unshowDblLoRes();
|
|
videomode(0x11);
|
|
clrscr();
|
|
shutdownMouse();
|
|
soundShutdown();
|
|
|
|
uninitMachine();
|
|
|
|
exit(0);
|
|
}
|
|
|
|
|
|
static void moveDir(tDirection dir)
|
|
{
|
|
tSquare oldSquare = gSelectedSquare;
|
|
tPos x = SQUARE_TO_X(gSelectedSquare);
|
|
tPos y = SQUARE_TO_Y(gSelectedSquare);
|
|
|
|
switch (dir) {
|
|
case DIR_UP:
|
|
if (y == 0)
|
|
y = BOARD_SIZE - 1;
|
|
else
|
|
y--;
|
|
break;
|
|
|
|
case DIR_DOWN:
|
|
if (y == BOARD_SIZE - 1)
|
|
y = 0;
|
|
else
|
|
y++;
|
|
break;
|
|
|
|
case DIR_LEFT:
|
|
if (x == 0)
|
|
x = BOARD_SIZE - 1;
|
|
else
|
|
x--;
|
|
break;
|
|
|
|
case DIR_RIGHT:
|
|
if (x == BOARD_SIZE - 1)
|
|
x = 0;
|
|
else
|
|
x++;
|
|
break;
|
|
}
|
|
|
|
gSelectedSquare = XY_TO_SQUARE(x, y);
|
|
|
|
refreshSquare(oldSquare);
|
|
selectSquare(gSelectedSquare);
|
|
moveMouseToSquare(gSelectedSquare);
|
|
}
|
|
|
|
|
|
static void moveTwoDirs(tDirection dir1, tDirection dir2)
|
|
{
|
|
tSquare oldSquare = gSelectedSquare;
|
|
tPos x = SQUARE_TO_X(gSelectedSquare);
|
|
tPos y = SQUARE_TO_Y(gSelectedSquare);
|
|
|
|
switch (dir1) {
|
|
case DIR_UP:
|
|
if (y == 0)
|
|
y = BOARD_SIZE - 1;
|
|
else
|
|
y--;
|
|
break;
|
|
|
|
case DIR_DOWN:
|
|
if (y == BOARD_SIZE - 1)
|
|
y = 0;
|
|
else
|
|
y++;
|
|
break;
|
|
}
|
|
|
|
switch (dir2) {
|
|
case DIR_LEFT:
|
|
if (x == 0)
|
|
x = BOARD_SIZE - 1;
|
|
else
|
|
x--;
|
|
break;
|
|
|
|
case DIR_RIGHT:
|
|
if (x == BOARD_SIZE - 1)
|
|
x = 0;
|
|
else
|
|
x++;
|
|
break;
|
|
}
|
|
|
|
gSelectedSquare = XY_TO_SQUARE(x, y);
|
|
|
|
refreshSquare(oldSquare);
|
|
selectSquare(gSelectedSquare);
|
|
moveMouseToSquare(gSelectedSquare);
|
|
}
|
|
|
|
|
|
static bool swapDir(tDirection dir)
|
|
{
|
|
bool result = false;
|
|
tPos x = SQUARE_TO_X(gSelectedSquare);
|
|
tPos y = SQUARE_TO_Y(gSelectedSquare);
|
|
|
|
switch (dir) {
|
|
case DIR_UP:
|
|
if (y == 0) {
|
|
badThingHappened();
|
|
return result;
|
|
}
|
|
break;
|
|
|
|
case DIR_DOWN:
|
|
if (y == BOARD_SIZE - 1) {
|
|
badThingHappened();
|
|
return result;
|
|
}
|
|
break;
|
|
|
|
case DIR_LEFT:
|
|
if (x == 0) {
|
|
badThingHappened();
|
|
return result;
|
|
}
|
|
break;
|
|
|
|
case DIR_RIGHT:
|
|
if (x == BOARD_SIZE - 1) {
|
|
badThingHappened();
|
|
return result;
|
|
}
|
|
break;
|
|
}
|
|
|
|
resetStarAnim();
|
|
result = moveSquareInDir(gSelectedSquare, dir);
|
|
selectSquare(gSelectedSquare);
|
|
|
|
if (result)
|
|
gShouldSave = true;
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
static void endGame(void)
|
|
{
|
|
char ch;
|
|
|
|
videomode(0x12);
|
|
mixedTextMode();
|
|
|
|
speakNoMoreMoves();
|
|
|
|
printString(" No more moves - GAME OVER!!\n"
|
|
" You made it to level ");
|
|
printInteger(getLevel());
|
|
printString("\n"
|
|
" Play again (Y/N)? ");
|
|
|
|
showCursor();
|
|
while (true) {
|
|
ch = getKey();
|
|
switch (ch) {
|
|
case 'Y':
|
|
replaceCursor(ch);
|
|
printString("\n");
|
|
return;
|
|
|
|
case 'N':
|
|
case CH_ESC:
|
|
case 'Q':
|
|
replaceCursor(ch);
|
|
quitGame();
|
|
break;
|
|
|
|
default:
|
|
badThingHappened();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void refreshScore(tScore score)
|
|
{
|
|
if (score == gScoreBar)
|
|
return;
|
|
|
|
gScoreBar = score;
|
|
drawScore(score);
|
|
}
|
|
|
|
|
|
static void refreshLevel(tLevel level)
|
|
{
|
|
bool waiting = true;
|
|
|
|
videomode(0x12);
|
|
mixedTextMode();
|
|
speakLevelComplete();
|
|
|
|
printString("\n"
|
|
" Completed level ");
|
|
printInteger(level);
|
|
printString("!!\n"
|
|
" Press space to continue to the next level...");
|
|
|
|
while (waiting) {
|
|
switch (cgetc()) {
|
|
case ' ':
|
|
waiting = false;
|
|
break;
|
|
|
|
default:
|
|
badThingHappened();
|
|
break;
|
|
}
|
|
}
|
|
|
|
printString("\n");
|
|
showAndClearDblLoRes();
|
|
speakGetReady();
|
|
}
|
|
|
|
|
|
static void getHint(void)
|
|
{
|
|
refreshSquare(gSelectedSquare);
|
|
|
|
gSelectedSquare = getHintSquare();
|
|
selectSquare(gSelectedSquare);
|
|
moveMouseToSquare(gSelectedSquare);
|
|
}
|
|
|
|
|
|
void initUI(void)
|
|
{
|
|
bool optionsLoaded;
|
|
|
|
initMachine();
|
|
|
|
optionsLoaded = loadOptions();
|
|
|
|
soundInit(((gGameOptions.flags & OPTION_SOUND_ENABLED) != 0),
|
|
((gGameOptions.flags & OPTION_MOCKINGBOARD_ENABLED) != 0),
|
|
((gGameOptions.flags & OPTION_MOCKINGBOARD_SPEECH_ENABLED) != 0));
|
|
|
|
initGameEngine(&gCallbacks);
|
|
|
|
initMouse(&gMouseCallbacks);
|
|
|
|
initJoystick(&gJoyCallbacks);
|
|
|
|
if (gGameOptions.optionsVersion == OPTIONS_VERSION_UNSAVED) {
|
|
saveOptions();
|
|
}
|
|
}
|
|
|
|
|
|
static bool mouseSelectSquare(tSquare square)
|
|
{
|
|
refreshSquare(gSelectedSquare);
|
|
gSelectedSquare = square;
|
|
selectSquare(gSelectedSquare);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
static void joystickMove(tJoyPos position)
|
|
{
|
|
switch (position) {
|
|
case JOY_POS_DOWN:
|
|
moveDir(DIR_DOWN);
|
|
break;
|
|
|
|
case JOY_POS_DOWN_LEFT:
|
|
moveTwoDirs(DIR_DOWN, DIR_LEFT);
|
|
break;
|
|
|
|
case JOY_POS_LEFT:
|
|
moveDir(DIR_LEFT);
|
|
break;
|
|
|
|
case JOY_POS_UP_LEFT:
|
|
moveTwoDirs(DIR_UP, DIR_LEFT);
|
|
break;
|
|
|
|
case JOY_POS_UP:
|
|
moveDir(DIR_UP);
|
|
break;
|
|
|
|
case JOY_POS_UP_RIGHT:
|
|
moveTwoDirs(DIR_UP, DIR_RIGHT);
|
|
break;
|
|
|
|
case JOY_POS_RIGHT:
|
|
moveDir(DIR_RIGHT);
|
|
break;
|
|
|
|
case JOY_POS_DOWN_RIGHT:
|
|
moveTwoDirs(DIR_DOWN, DIR_RIGHT);
|
|
break;
|
|
|
|
default:
|
|
case JOY_POS_CENTER:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static bool joystickChangedCallback(tJoyState *oldState, tJoyState *newState)
|
|
{
|
|
|
|
if (oldState->position != JOY_POS_CENTER)
|
|
return false;
|
|
|
|
if (newState->button) {
|
|
switch (newState->position) {
|
|
case JOY_POS_UP:
|
|
return swapDir(DIR_UP);
|
|
|
|
case JOY_POS_DOWN:
|
|
return swapDir(DIR_DOWN);
|
|
|
|
case JOY_POS_LEFT:
|
|
return swapDir(DIR_LEFT);
|
|
|
|
case JOY_POS_RIGHT:
|
|
return swapDir(DIR_RIGHT);
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
joystickMove(newState->position);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
static bool joystickNoChangeCallback(tJoyState *oldState)
|
|
{
|
|
if (oldState->button)
|
|
return false;
|
|
|
|
joystickMove(oldState->position);
|
|
return false;
|
|
}
|
|
|
|
|
|
static bool pollKeyboard(void)
|
|
{
|
|
bool result = false;
|
|
uint8_t ch;
|
|
|
|
if (!kbhit())
|
|
return result;
|
|
|
|
ch = getKey();
|
|
if (ch == gGameOptions.upChar)
|
|
ch = 0x0b;
|
|
else if (ch == gGameOptions.downChar)
|
|
ch = 0x0a;
|
|
else if (ch == gGameOptions.leftChar)
|
|
ch = CH_CURS_LEFT;
|
|
else if (ch == gGameOptions.rightChar)
|
|
ch = CH_CURS_RIGHT;
|
|
|
|
if ((ch < 128) &&
|
|
(isButtonPressed()))
|
|
ch += 128;
|
|
|
|
switch (ch) {
|
|
// case CH_CURS_UP:
|
|
case 0x0b:
|
|
moveDir(DIR_UP);
|
|
break;
|
|
|
|
case 139:
|
|
result = swapDir(DIR_UP);
|
|
break;
|
|
|
|
case CH_CURS_LEFT:
|
|
moveDir(DIR_LEFT);
|
|
break;
|
|
|
|
case 136:
|
|
result = swapDir(DIR_LEFT);
|
|
break;
|
|
|
|
case CH_CURS_RIGHT:
|
|
moveDir(DIR_RIGHT);
|
|
break;
|
|
|
|
case 149:
|
|
result = swapDir(DIR_RIGHT);
|
|
break;
|
|
|
|
// case CH_CURS_DOWN:
|
|
case 0x0a:
|
|
moveDir(DIR_DOWN);
|
|
break;
|
|
|
|
case 138:
|
|
result = swapDir(DIR_DOWN);
|
|
break;
|
|
|
|
case CH_ESC:
|
|
case 'Q':
|
|
if (gShouldSave) {
|
|
videomode(0x12);
|
|
mixedTextMode();
|
|
printString("\nSaving your game so you can continue\n later...");
|
|
saveGame();
|
|
}
|
|
quitGame();
|
|
break;
|
|
|
|
case 'R':
|
|
refreshScore(0);
|
|
startNewGame();
|
|
gShouldSave = false;
|
|
return true;
|
|
|
|
case 'O':
|
|
selectOptions();
|
|
showAndClearDblLoRes();
|
|
drawBoard();
|
|
break;
|
|
|
|
case 'H':
|
|
getHint();
|
|
break;
|
|
|
|
case '?':
|
|
printInstructions();
|
|
showAndClearDblLoRes();
|
|
drawBoard();
|
|
break;
|
|
|
|
default:
|
|
badThingHappened();
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
void playGame(void)
|
|
{
|
|
bool gameLoaded = false;
|
|
uint8_t ch;
|
|
|
|
gScoreBar = 0;
|
|
gShouldSave = false;
|
|
|
|
printString("\n\nChecking for a saved game...");
|
|
|
|
if (loadGame()) {
|
|
bool loadSavedGame = false;
|
|
|
|
printString("\n\nYou have a saved game!\n Would you like to continue it (Y/N) ");
|
|
loadSavedGame = yorn();
|
|
if (loadSavedGame) {
|
|
printString("\n\nLoading your saved puzzle");
|
|
gShouldSave = true;
|
|
gameLoaded = true;
|
|
}
|
|
}
|
|
|
|
showAndClearDblLoRes();
|
|
if (!gameLoaded) {
|
|
startNewGame();
|
|
}
|
|
drawBoard();
|
|
speakGo();
|
|
while (true) {
|
|
if (gameIsOver()) {
|
|
endGame();
|
|
showAndClearDblLoRes();
|
|
refreshScore(0);
|
|
startNewGame();
|
|
gShouldSave = false;
|
|
}
|
|
|
|
resetStarAnim();
|
|
|
|
while (true) {
|
|
doStarAnim();
|
|
|
|
if (pollKeyboard()) {
|
|
break;
|
|
}
|
|
|
|
if (((gGameOptions.flags & OPTION_JOYSTICK_ENABLED) != 0) &&
|
|
(pollJoystick())) {
|
|
break;
|
|
}
|
|
|
|
if (((gGameOptions.flags & OPTION_MOUSE_ENABLED) != 0) &&
|
|
(pollMouse())) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|