a2bejwld/a2bejwld
2016-12-20 00:05:41 -05:00
..
make
a2e.stdmou.s
anim.c Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
anim.h Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
dbllores.h Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems. 2016-08-29 00:58:37 -04:00
dbllores.s Fix some bugs related to drawing partially shown gems in the new draw routines. Improve the logic in the drop animation code to fix some problems with overlapping gems. 2016-08-29 00:58:37 -04:00
game.c Bump beta build number. Inline and unroll the draw loop for gem drop to make drawing faster. Fix a problem with detecting matches on gem drop where we might miss some matches. 2016-09-01 00:05:31 -04:00
game.h
joystick.c Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
joystick.h
machine.c
machine.h
main.c
Makefile Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
mockingboard_speech.h Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
mockingboard_speech.s Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
mockingboard.c Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
mockingboard.h Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
mouseWrapper.c Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
mouseWrapper.h
sound.c Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
sound.h Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
types.h
ui.c Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
ui.h Add mockingboard library and start reworking the sound code to prepare to integrate it. 2016-12-20 00:05:41 -05:00
vbl.h Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00
vbl.s Disable interrupts while reading from the joystick. By doing this, we can have the mouse and joystick drivers both enabled at the same time. Do not disable the mouse driver when mouse input is disabled. Register a "show" callback with the mouse driver and use that as a way to be notified of a VBL interval on the //c. 2016-09-06 22:55:05 -04:00