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Apple-2-SW
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a2bejwld
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72fc265e5a
a2bejwld
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a2bejwld.xcodeproj
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project.xcworkspace
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xcuserdata
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jrand.xcuserdatad
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UserInterfaceState.xcuserstate
Jeremy Rand
72fc265e5a
Fix the mouse interrupt based VBL for the //c and //c+. This used to work under cc65 v2.13.3 but when I moved the codebase to cc65 v2.17, the mouse driver interrupt handler changed. It used to call the "show" callback routine when handling the interrupt. In v2.17, it stopped calling "show" from the interrupt handler and instead called a new "draw" callback. Because the "show" callback was not being called, the game would wait forever for a VBL interval on the //c and //c+. This fixes the problem by setting the "draw" hook to my VBL callback on the //c and //c+.
...
Bumped the version number to v2.3.
2020-02-26 22:36:42 -05:00
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