An implementation of Bejeweled for the Apple //
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2020-05-03 23:04:25 -04:00
a2bejwld Ensure that the game hint is set correctly even after loading a new level. The key is to check for an "end of game" condition at the top of the main game loop. Unless there is a bug in the "next level" code, it will never been the end of the game when the next level starts. But it is the end of game check which also sets the hint square which is the first square it can find with a valid move. 2020-05-03 23:04:25 -04:00
a2bejwld.xcodeproj Ensure that the game hint is set correctly even after loading a new level. The key is to check for an "end of game" condition at the top of the main game loop. Unless there is a bug in the "next level" code, it will never been the end of the game when the next level starts. But it is the end of game check which also sets the hint square which is the first square it can find with a valid move. 2020-05-03 23:04:25 -04:00
a2bejwld.png Fix the screenshot. 2016-07-23 09:58:43 -05:00
LICENSE Update to the latest build engine release. 2019-08-07 22:58:54 -04:00
README.md Bump the version up to 2.5. 2020-03-30 23:35:32 -04:00

A2Bejwld

This is an implementation of Bejeweled written for the Apple //. It is my HackFest entry at KansasFest 2016.

A2Bejwld Screenshot

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Watch the YouTube video